Module: GL_ARB_vertex_shader::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb
Constant Summary collapse
- VERTEX_SHADER_ARB =
0x8B31- MAX_VERTEX_UNIFORM_COMPONENTS_ARB =
0x8B4A- MAX_VARYING_FLOATS_ARB =
0x8B4B- MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB =
0x8B4C- MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
0x8B4D- OBJECT_ACTIVE_ATTRIBUTES_ARB =
0x8B89- OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB =
0x8B8A- MAX_VERTEX_ATTRIBS_ARB =
0x8869- MAX_TEXTURE_IMAGE_UNITS_ARB =
0x8872- MAX_TEXTURE_COORDS_ARB =
0x8871- VERTEX_PROGRAM_POINT_SIZE_ARB =
0x8642- VERTEX_PROGRAM_TWO_SIDE_ARB =
0x8643- VERTEX_ATTRIB_ARRAY_ENABLED_ARB =
0x8622- VERTEX_ATTRIB_ARRAY_SIZE_ARB =
0x8623- VERTEX_ATTRIB_ARRAY_STRIDE_ARB =
0x8624- VERTEX_ATTRIB_ARRAY_TYPE_ARB =
0x8625- VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB =
0x886A- CURRENT_VERTEX_ATTRIB_ARB =
0x8626- VERTEX_ATTRIB_ARRAY_POINTER_ARB =
0x8645- FLOAT =
0x1406- FLOAT_VEC2_ARB =
0x8B50- FLOAT_VEC3_ARB =
0x8B51- FLOAT_VEC4_ARB =
0x8B52- FLOAT_MAT2_ARB =
0x8B5A- FLOAT_MAT3_ARB =
0x8B5B- FLOAT_MAT4_ARB =
0x8B5C