Module: GL_ARB_vertex_shader::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb

Constant Summary collapse

VERTEX_SHADER_ARB =
0x8B31
MAX_VERTEX_UNIFORM_COMPONENTS_ARB =
0x8B4A
MAX_VARYING_FLOATS_ARB =
0x8B4B
MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB =
0x8B4C
MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
0x8B4D
OBJECT_ACTIVE_ATTRIBUTES_ARB =
0x8B89
OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB =
0x8B8A
MAX_VERTEX_ATTRIBS_ARB =
0x8869
MAX_TEXTURE_IMAGE_UNITS_ARB =
0x8872
MAX_TEXTURE_COORDS_ARB =
0x8871
VERTEX_PROGRAM_POINT_SIZE_ARB =
0x8642
VERTEX_PROGRAM_TWO_SIDE_ARB =
0x8643
VERTEX_ATTRIB_ARRAY_ENABLED_ARB =
0x8622
VERTEX_ATTRIB_ARRAY_SIZE_ARB =
0x8623
VERTEX_ATTRIB_ARRAY_STRIDE_ARB =
0x8624
VERTEX_ATTRIB_ARRAY_TYPE_ARB =
0x8625
VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB =
0x886A
CURRENT_VERTEX_ATTRIB_ARB =
0x8626
VERTEX_ATTRIB_ARRAY_POINTER_ARB =
0x8645
FLOAT =
0x1406
FLOAT_VEC2_ARB =
0x8B50
FLOAT_VEC3_ARB =
0x8B51
FLOAT_VEC4_ARB =
0x8B52
FLOAT_MAT2_ARB =
0x8B5A
FLOAT_MAT3_ARB =
0x8B5B
FLOAT_MAT4_ARB =
0x8B5C