Module: GL_ARB_uniform_buffer_object::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb

Constant Summary collapse

UNIFORM_BUFFER =
0x8A11
UNIFORM_BUFFER_BINDING =
0x8A28
UNIFORM_BUFFER_START =
0x8A29
UNIFORM_BUFFER_SIZE =
0x8A2A
MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B
MAX_GEOMETRY_UNIFORM_BLOCKS =
0x8A2C
MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D
MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E
MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F
MAX_UNIFORM_BLOCK_SIZE =
0x8A30
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31
MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS =
0x8A32
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33
UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34
ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35
ACTIVE_UNIFORM_BLOCKS =
0x8A36
UNIFORM_TYPE =
0x8A37
UNIFORM_SIZE =
0x8A38
UNIFORM_NAME_LENGTH =
0x8A39
UNIFORM_BLOCK_INDEX =
0x8A3A
UNIFORM_OFFSET =
0x8A3B
UNIFORM_ARRAY_STRIDE =
0x8A3C
UNIFORM_MATRIX_STRIDE =
0x8A3D
UNIFORM_IS_ROW_MAJOR =
0x8A3E
UNIFORM_BLOCK_BINDING =
0x8A3F
UNIFORM_BLOCK_DATA_SIZE =
0x8A40
UNIFORM_BLOCK_NAME_LENGTH =
0x8A41
UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44
UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER =
0x8A45
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46
INVALID_INDEX =
0xFFFFFFFF