Module: GL_ARB_shader_objects::Constants

Defined in:
lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb

Constant Summary collapse

PROGRAM_OBJECT_ARB =
0x8B40
SHADER_OBJECT_ARB =
0x8B48
OBJECT_TYPE_ARB =
0x8B4E
OBJECT_SUBTYPE_ARB =
0x8B4F
FLOAT_VEC2_ARB =
0x8B50
FLOAT_VEC3_ARB =
0x8B51
FLOAT_VEC4_ARB =
0x8B52
INT_VEC2_ARB =
0x8B53
INT_VEC3_ARB =
0x8B54
INT_VEC4_ARB =
0x8B55
BOOL_ARB =
0x8B56
BOOL_VEC2_ARB =
0x8B57
BOOL_VEC3_ARB =
0x8B58
BOOL_VEC4_ARB =
0x8B59
FLOAT_MAT2_ARB =
0x8B5A
FLOAT_MAT3_ARB =
0x8B5B
FLOAT_MAT4_ARB =
0x8B5C
SAMPLER_1D_ARB =
0x8B5D
SAMPLER_2D_ARB =
0x8B5E
SAMPLER_3D_ARB =
0x8B5F
SAMPLER_CUBE_ARB =
0x8B60
SAMPLER_1D_SHADOW_ARB =
0x8B61
SAMPLER_2D_SHADOW_ARB =
0x8B62
SAMPLER_2D_RECT_ARB =
0x8B63
SAMPLER_2D_RECT_SHADOW_ARB =
0x8B64
OBJECT_DELETE_STATUS_ARB =
0x8B80
OBJECT_COMPILE_STATUS_ARB =
0x8B81
0x8B82
OBJECT_VALIDATE_STATUS_ARB =
0x8B83
OBJECT_INFO_LOG_LENGTH_ARB =
0x8B84
OBJECT_ATTACHED_OBJECTS_ARB =
0x8B85
OBJECT_ACTIVE_UNIFORMS_ARB =
0x8B86
OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB =
0x8B87
OBJECT_SHADER_SOURCE_LENGTH_ARB =
0x8B88