Module: GL_ARB_shader_objects::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb
Constant Summary collapse
- PROGRAM_OBJECT_ARB =
0x8B40- SHADER_OBJECT_ARB =
0x8B48- OBJECT_TYPE_ARB =
0x8B4E- OBJECT_SUBTYPE_ARB =
0x8B4F- FLOAT_VEC2_ARB =
0x8B50- FLOAT_VEC3_ARB =
0x8B51- FLOAT_VEC4_ARB =
0x8B52- INT_VEC2_ARB =
0x8B53- INT_VEC3_ARB =
0x8B54- INT_VEC4_ARB =
0x8B55- BOOL_ARB =
0x8B56- BOOL_VEC2_ARB =
0x8B57- BOOL_VEC3_ARB =
0x8B58- BOOL_VEC4_ARB =
0x8B59- FLOAT_MAT2_ARB =
0x8B5A- FLOAT_MAT3_ARB =
0x8B5B- FLOAT_MAT4_ARB =
0x8B5C- SAMPLER_1D_ARB =
0x8B5D- SAMPLER_2D_ARB =
0x8B5E- SAMPLER_3D_ARB =
0x8B5F- SAMPLER_CUBE_ARB =
0x8B60- SAMPLER_1D_SHADOW_ARB =
0x8B61- SAMPLER_2D_SHADOW_ARB =
0x8B62- SAMPLER_2D_RECT_ARB =
0x8B63- SAMPLER_2D_RECT_SHADOW_ARB =
0x8B64- OBJECT_DELETE_STATUS_ARB =
0x8B80- OBJECT_COMPILE_STATUS_ARB =
0x8B81- OBJECT_LINK_STATUS_ARB =
0x8B82- OBJECT_VALIDATE_STATUS_ARB =
0x8B83- OBJECT_INFO_LOG_LENGTH_ARB =
0x8B84- OBJECT_ATTACHED_OBJECTS_ARB =
0x8B85- OBJECT_ACTIVE_UNIFORMS_ARB =
0x8B86- OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB =
0x8B87- OBJECT_SHADER_SOURCE_LENGTH_ARB =
0x8B88