{
def glDrawElementsBaseVertex(mode, count, type, indices, basevertex) end => [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLint ].freeze,
def glDrawRangeElementsBaseVertex(mode, start, end_, count, type, indices, basevertex) end => [ :void, :GLenum, :GLuint, :GLuint, :GLsizei, :GLenum, :pointer, :GLint ].freeze,
def glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex) end => [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLint ].freeze,
def glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex) end => [ :void, :GLenum, :pointer, :GLenum, :pointer, :GLsizei, :pointer ].freeze,
}.freeze