{
def glDrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance) end => [ :void, :GLenum, :GLint, :GLsizei, :GLsizei, :GLuint ].freeze,
def glDrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance) end => [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLuint ].freeze,
def glDrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance) end => [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei, :GLint, :GLuint ].freeze,
}.freeze