{
def glXJoinSwapGroupNV(dpy, drawable, group) end => [ :Bool, :pointer, :GLXDrawable, :GLuint ].freeze,
def glXBindSwapBarrierNV(dpy, group, barrier) end => [ :Bool, :pointer, :GLuint, :GLuint ].freeze,
def glXQuerySwapGroupNV(dpy, drawable, group, barrier) end => [ :Bool, :pointer, :GLXDrawable, :pointer, :pointer ].freeze,
def glXQueryMaxSwapGroupsNV(dpy, screen, maxGroups, maxBarriers) end => [ :Bool, :pointer, :int, :pointer, :pointer ].freeze,
def glXQueryFrameCountNV(dpy, screen, count) end => [ :Bool, :pointer, :int, :pointer ].freeze,
def glXResetFrameCountNV(dpy, screen) end => [ :Bool, :pointer, :int ].freeze,
}.freeze