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opengl-definitions
(3.0.4)
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Documentation for opengl-definitions (3.0.4)
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C
Compatibility
(GL_VERSION_1_5)
Compatibility
(GL_VERSION_1_3)
Compatibility
(GL_VERSION_1_4)
Compatibility
(GL_VERSION_1_0)
Compatibility
(GL_VERSION_1_1)
Constants
(GL_ARB_sync)
Constants
(GL_EXT_abgr)
Constants
(GL_ARB_vertex_type_2_10_10_10_rev)
Constants
(GL_S3_s3tc)
Constants
(GL_EXT_bgra)
Constants
(GL_EXT_sRGB)
Constants
(GL_EXT_texture_compression_dxt1)
Constants
(GL_NV_fence)
Constants
(GL_IMG_texture_env_enhanced_fixed_function)
Constants
(GL_SGI_texture_color_table)
Constants
(GL_NV_robustness_video_memory_purge)
Constants
(GL_EXT_cmyka)
Constants
(GL_KHR_texture_compression_astc_ldr)
Constants
(GL_KHR_debug)
Constants
(GL_ARB_shader_storage_buffer_object)
Constants
(GL_VERSION_1_0)
Constants
(GL_VERSION_1_2)
Constants
(GL_NV_uniform_buffer_unified_memory)
Constants
(GL_ATI_text_fragment_shader)
Constants
(GL_ARB_internalformat_query)
Constants
(GL_VERSION_1_3)
Constants
(GL_VERSION_1_4)
Constants
(GLX_NV_robustness_video_memory_purge)
Constants
(GL_VERSION_1_5)
Constants
(GL_IBM_vertex_array_lists)
Constants
(GL_VERSION_2_1)
Constants
(GL_VERSION_2_0)
Constants
(GL_OES_compressed_ETC1_RGB8_texture)
Constants
(GL_EXT_clip_cull_distance)
Constants
(GL_VERSION_3_2)
Constants
(GL_VERSION_3_0)
Constants
(GL_EXT_shader_framebuffer_fetch)
Constants
(GL_VERSION_3_1)
Constants
(GL_IMG_texture_filter_cubic)
Constants
(WGL_ARB_create_context_robustness)
Constants
(GL_SGIS_texture_color_mask)
Constants
(GL_VERSION_3_3)
Constants
(GL_VERSION_4_0)
Constants
(GL_EXT_multisampled_render_to_texture)
Constants
(GL_EXT_shader_framebuffer_fetch_non_coherent)
Constants
(GL_SGIX_texture_coordinate_clamp)
Constants
(GL_VERSION_4_4)
Constants
(GL_VERSION_4_3)
Constants
(GL_EXT_texture_rg)
Constants
(GL_AMD_blend_minmax_factor)
Constants
(GL_ARB_shadow)
Constants
(GLX_VERSION_1_1)
Constants
(GL_ARB_framebuffer_object)
Constants
(GL_APPLE_sync)
Constants
(GL_ARB_color_buffer_float)
Constants
(GL_ARB_ES3_compatibility)
Constants
(GL_KHR_texture_compression_astc_hdr)
Constants
(GL_SGIX_async)
Constants
(WGL_ARB_create_context_profile)
Constants
(GL_SGIX_ycrcb)
Constants
(GL_ARM_shader_framebuffer_fetch)
Constants
(GLX_VERSION_1_0)
Constants
(WGL_I3D_gamma)
Constants
(GL_NVX_linked_gpu_multicast)
Constants
(GLX_ARB_robustness_share_group_isolation)
Constants
(GL_EXT_clip_volume_hint)
Constants
(GL_EXT_sRGB_write_control)
Constants
(GL_SGIX_fragment_lighting)
Constants
(GLX_VERSION_1_3)
Constants
(GL_HP_convolution_border_modes)
Constants
(GLX_VERSION_1_4)
Constants
(WGL_AMD_gpu_association)
Constants
(GL_APPLE_fence)
Constants
(WGL_VERSION_1_0)
Constants
(GL_EXT_texture)
Constants
(GL_EXT_memory_object_fd)
Constants
(GL_SGIX_ycrcba)
Constants
(GL_ARB_imaging)
Constants
(GL_ARB_pipeline_statistics_query)
Constants
(GL_ATI_meminfo)
Constants
(GL_EXT_multisampled_compatibility)
Constants
(GL_NV_packed_depth_stencil)
Constants
(GL_IMG_texture_compression_pvrtc)
Constants
(GL_OES_depth24)
Constants
(GL_ARB_shading_language_100)
Constants
(GL_OES_depth32)
Constants
(GL_ARB_ES3_2_compatibility)
Constants
(GL_SGIX_shadow)
Constants
(GL_SGIX_sprite)
Constants
(GL_OML_resample)
Constants
(GL_NV_shader_buffer_load)
Constants
(GL_EXT_geometry_shader4)
Constants
(GL_NV_vertex_array_range)
Constants
(GL_ANGLE_texture_compression_dxt5)
Constants
(GL_EXT_shader_pixel_local_storage)
Constants
(GL_ARB_cl_event)
Constants
(GL_OES_vertex_type_10_10_10_2)
Constants
(GL_ARB_gl_spirv)
Constants
(GL_KHR_no_error)
Constants
(GL_ANGLE_translated_shader_source)
Constants
(GL_NV_explicit_multisample)
Constants
(GL_OES_stencil1)
Constants
(GL_OES_stencil4)
Constants
(GL_AMD_seamless_cubemap_per_texture)
Constants
(GL_OES_stencil8)
Constants
(GL_ARB_vertex_type_10f_11f_11f_rev)
Constants
(GL_EXT_stencil_clear_tag)
Constants
(GL_EXT_pixel_buffer_object)
Constants
(GL_ARB_texture_rgb10_a2ui)
Constants
(GL_SGIX_clipmap)
Constants
(WGL_ARB_pbuffer)
Constants
(GL_APPLE_rgb_422)
Constants
(WGL_EXT_pbuffer)
Constants
(GL_OES_texture_half_float)
Constants
(GLX_EXT_libglvnd)
Constants
(WGL_I3D_genlock)
Constants
(GL_ARB_texture_buffer_range)
Constants
(GL_EXT_read_format_bgra)
Constants
(GL_EXT_separate_shader_objects)
Constants
(GLX_NV_video_out)
Constants
(GL_NV_geometry_program4)
Constants
(GLX_SGIX_pbuffer)
Constants
(GL_EXT_shader_image_load_store)
Constants
(GL_ARB_separate_shader_objects)
Constants
(GL_AMD_depth_clamp_separate)
Constants
(GL_EXT_fog_coord)
Constants
(GL_NV_clip_space_w_scaling)
Constants
(GL_EXT_histogram)
Constants
(GL_SGIS_texture_border_clamp)
Constants
(GL_EXT_semaphore)
Constants
(GL_EXT_texture3D)
Constants
(GL_NV_framebuffer_multisample)
Constants
(GL_ARB_explicit_uniform_location)
Constants
(WGL_EXT_framebuffer_sRGB)
Constants
(GL_NV_evaluators)
Constants
(GL_NV_half_float)
Constants
(GL_MESA_program_binary_formats)
Constants
(GL_ARB_texture_compression)
Constants
(GLX_EXT_swap_control_tear)
Constants
(GL_OML_interlace)
Constants
(GL_OES_mapbuffer)
Constants
(GL_SGIS_texture_filter4)
Constants
(GL_AMD_occlusion_query_event)
Constants
(GL_SGIX_resample)
Constants
(GL_OML_subsample)
Constants
(GL_EXT_multiview_draw_buffers)
Constants
(GL_OVR_multiview)
Constants
(GL_AMD_interleaved_elements)
Constants
(GL_ARB_spirv_extensions)
Constants
(GL_ARB_map_buffer_range)
Constants
(GL_QCOM_binning_control)
Constants
(GLX_SGIX_dmbuffer)
Constants
(GL_OES_texture_cube_map)
Constants
(GLX_SGIX_fbconfig)
Constants
(GL_EXT_texture_sRGB_RG8)
Constants
(GL_OES_compressed_paletted_texture)
Constants
(GL_APPLE_aux_depth_stencil)
Constants
(GL_ANGLE_instanced_arrays)
Constants
(GL_ATI_separate_stencil)
Constants
(GL_ARB_robustness)
Constants
(GL_ARB_texture_rg)
Constants
(GL_ARB_texture_env_combine)
Constants
(GL_EXT_422_pixels)
Constants
(GL_NV_conditional_render)
Constants
(GL_ARB_indirect_parameters)
Constants
(GL_IMG_multisampled_render_to_texture)
Constants
(GL_EXT_YUV_target)
Constants
(GL_OES_vertex_array_object)
Constants
(GL_EXT_index_func)
Constants
(GL_ARB_get_program_binary)
Constants
(GL_EXT_robustness)
Constants
(GL_EXT_pvrtc_sRGB)
Constants
(GL_EXT_depth_bounds_test)
Constants
(GL_ARB_shader_subroutine)
Constants
(GL_NV_texture_multisample)
Constants
(GL_ARB_gpu_shader_int64)
Constants
(GL_ATI_vertex_array_object)
Constants
(GL_ANGLE_texture_compression_dxt3)
Constants
(GL_KHR_robustness)
Constants
(GL_SUN_convolution_border_modes)
Constants
(GL_NV_copy_buffer)
Constants
(GL_EXT_framebuffer_multisample)
Constants
(GL_NV_depth_clamp)
Constants
(GL_NV_gpu_shader5)
Constants
(GL_ARB_framebuffer_no_attachments)
Constants
(GLX_NV_multisample_coverage)
Constants
(GL_NV_read_buffer)
Constants
(GL_OES_rgb8_rgba8)
Constants
(GL_ARB_texture_cube_map_array)
Constants
(GL_OES_matrix_get)
Constants
(GL_AMD_compressed_ATC_texture)
Constants
(GLX_EXT_framebuffer_sRGB)
Constants
(GL_ARB_seamless_cubemap_per_texture)
Constants
(GL_OES_texture_3D)
Constants
(GL_ARB_compute_variable_group_size)
Constants
(GL_PGI_misc_hints)
Constants
(GL_APPLE_vertex_array_object)
Constants
(GL_SGIX_framezoom)
Constants
(GL_SGIS_texture4D)
Constants
(GL_EXT_texture_mirror_clamp_to_edge)
Constants
(WGL_I3D_digital_video_control)
Constants
(GL_EXT_window_rectangles)
Constants
(GL_SGIX_interlace)
Constants
(GL_SGIX_subsample)
Constants
(GL_SGI_color_table)
Constants
(GL_SUN_mesh_array)
Constants
(GL_ARB_vertex_attrib_binding)
Constants
(GL_APPLE_texture_packed_float)
Constants
(WGL_NV_DX_interop)
Constants
(GL_OES_blend_func_separate)
Constants
(GL_ARB_sample_locations)
Constants
(GL_FJ_shader_binary_GCCSO)
Constants
(GLX_EXT_buffer_age)
Constants
(GL_EXT_coordinate_frame)
Constants
(GLX_SGIX_hyperpipe)
Constants
(GL_ARB_transpose_matrix)
Constants
(GL_ARB_half_float_pixel)
Constants
(GL_NV_conservative_raster)
Constants
(GL_APPLE_row_bytes)
Constants
(GL_APPLE_ycbcr_422)
Constants
(GL_ATI_pixel_format_float)
Constants
(GL_ARB_copy_buffer)
Constants
(GL_OES_framebuffer_object)
Constants
(GL_ARB_gpu_shader5)
Constants
(GL_ARB_depth_clamp)
Constants
(GL_OES_draw_buffers_indexed)
Constants
(GL_ARB_seamless_cube_map)
Constants
(GL_EXT_blend_color)
Constants
(GL_ARB_multisample)
Constants
(GL_ARB_transform_feedback3)
Constants
(GL_ARB_timer_query)
Constants
(GL_ARB_stencil_texturing)
Constants
(GL_NV_fragment_program2)
Constants
(GL_ARB_parallel_shader_compile)
Constants
(GL_EXT_convolution)
Constants
(GL_EXT_texture_env_combine)
Constants
(GL_EXT_cull_vertex)
Constants
(GL_EXT_index_array_formats)
Constants
(GL_EXT_debug_label)
Constants
(GL_EXT_gpu_shader4)
Constants
(GL_KHR_parallel_shader_compile)
Constants
(GL_EXT_blend_func_extended)
Constants
(GL_ARB_polygon_offset_clamp)
Constants
(WGL_ARB_robustness_share_group_isolation)
Constants
(GL_EXT_multisample)
Constants
(GL_EXT_timer_query)
Constants
(GLX_ARB_context_flush_control)
Constants
(GL_IBM_cull_vertex)
Constants
(GL_NV_conservative_raster_dilate)
Constants
(GL_IMG_read_format)
Constants
(GL_IBM_static_data)
Constants
(GL_NV_non_square_matrices)
Constants
(GL_NV_texgen_reflection)
Constants
(GL_EXT_texture_perturb_normal)
Constants
(GL_NV_draw_buffers)
Constants
(GL_ARB_shader_atomic_counters)
Constants
(GL_NV_command_list)
Constants
(GL_SGIS_generate_mipmap)
Constants
(GL_NV_primitive_restart)
Constants
(GL_OES_texture_cube_map_array)
Constants
(GL_NV_float_buffer)
Constants
(GL_OES_primitive_bounding_box)
Constants
(GL_NV_fog_distance)
Constants
(GL_NV_parameter_buffer_object)
Constants
(GL_NV_gpu_program5)
Constants
(GL_NV_gpu_program4)
Constants
(GL_EXT_blend_equation_separate)
Constants
(GL_OES_tessellation_shader)
Constants
(GL_EXT_vertex_weighting)
Constants
(GL_NV_point_sprite)
Constants
(GL_NV_polygon_mode)
Constants
(GL_EXT_separate_specular_color)
Constants
(WGL_ARB_create_context_no_error)
Constants
(GL_ARB_texture_filter_anisotropic)
Constants
(GL_NV_sRGB_formats)
Constants
(GL_OES_fixed_point)
Constants
(GL_EXT_texture_compression_latc)
Constants
(GL_ARB_pixel_buffer_object)
Constants
(GL_SGIX_fog_offset)
Constants
(GL_OES_read_format)
Constants
(GL_NV_conservative_raster_pre_snap)
Constants
(GL_QCOM_alpha_test)
Constants
(GLX_EXT_fbconfig_packed_float)
Constants
(GL_EXT_bindable_uniform)
Constants
(GL_SGIX_texture_add_env)
Constants
(GL_IBM_texture_mirrored_repeat)
Constants
(GL_NV_copy_depth_to_color)
Constants
(GL_SUN_slice_accum)
Constants
(WGL_EXT_colorspace)
Constants
(GLX_OML_swap_method)
Constants
(GL_EXT_blend_minmax)
Constants
(GL_INTEL_blackhole_render)
Constants
(GLX_ARB_multisample)
Constants
(GLX_EXT_stereo_tree)
Constants
(GL_EXT_instanced_arrays)
Constants
(GL_ARB_occlusion_query2)
Constants
(GLX_EXT_visual_info)
Constants
(WGL_EXT_depth_float)
Constants
(GL_EXT_texture_cube_map)
Constants
(GLX_NV_float_buffer)
Constants
(GL_EXT_texture_sRGB_decode)
Constants
(GL_SGIS_point_parameters)
Constants
(GL_NV_blend_equation_advanced)
Constants
(GL_3DFX_multisample)
Constants
(GL_ARB_texture_mirrored_repeat)
Constants
(GL_AMD_debug_output)
Constants
(GL_EXT_framebuffer_object)
Constants
(GL_ARB_debug_output)
Constants
(GL_ARB_clip_control)
Constants
(GL_NV_texture_border_clamp)
Constants
(GL_NV_blend_minmax_factor)
Constants
(GL_EXT_primitive_bounding_box)
Constants
(GL_ARB_draw_buffers)
Constants
(GL_ARB_multitexture)
Constants
(GL_ARB_program_interface_query)
Constants
(GL_ARB_point_sprite)
Constants
(GL_MESA_tile_raster_order)
Constants
(GL_SGIX_texture_multi_buffer)
Constants
(GL_ARB_texture_view)
Constants
(GL_EXT_protected_textures)
Constants
(GL_ARB_tessellation_shader)
Constants
(GL_ARB_vertex_blend)
Constants
(GL_ATI_draw_buffers)
Constants
(GL_APPLE_object_purgeable)
Constants
(GL_ATI_pn_triangles)
Constants
(GL_AMD_sample_positions)
Constants
(GL_AMD_gpu_shader_int64)
Constants
(GLX_MESA_query_renderer)
Constants
(WGL_ARB_robustness_application_isolation)
Constants
(GL_EXT_clip_control)
Constants
(GL_SGIS_texture_edge_clamp)
Constants
(WGL_ATI_pixel_format_float)
Constants
(GL_NV_shadow_samplers_cube)
Constants
(GL_EXT_draw_buffers)
Constants
(GL_EXT_packed_float)
Constants
(GL_APPLE_flush_buffer_range)
Constants
(GL_EXT_memory_object_win32)
Constants
(GL_EXT_render_snorm)
Constants
(GL_EXT_semaphore_fd)
Constants
(GL_EXT_packed_depth_stencil)
Constants
(GL_EXT_stencil_wrap)
Constants
(GL_ARB_vertex_attrib_64bit)
Constants
(GL_3DFX_texture_compression_FXT1)
Constants
(GL_ARB_shader_image_load_store)
Constants
(GL_EXT_texture_sRGB)
Constants
(GL_NV_multisample_filter_hint)
Constants
(GL_EXT_texture_view)
Constants
(WGL_NV_multisample_coverage)
Constants
(GL_EXT_vertex_array)
Constants
(GL_INGR_color_clamp)
Constants
(GL_MESA_pack_invert)
Constants
(WGL_EXT_make_current_read)
Constants
(GL_QCOM_texture_foveated)
Constants
(GL_SGIS_sharpen_texture)
Constants
(GL_NV_gpu_multicast)
Constants
(GL_AMD_vertex_shader_tessellator)
Constants
(GL_ARB_texture_compression_rgtc)
Constants
(GL_NV_present_video)
Constants
(GL_EXT_texture_compression_rgtc)
Constants
(GL_NV_texgen_emboss)
Constants
(GL_NV_vdpau_interop)
Constants
(GLX_ARB_create_context_robustness)
Constants
(GL_EXT_shared_texture_palette)
Constants
(GL_NV_video_capture)
Constants
(GL_OES_draw_texture)
Constants
(GL_NV_shader_buffer_store)
Constants
(GL_OES_point_sprite)
Constants
(GL_ARB_depth_buffer_float)
Constants
(GL_NV_texture_rectangle)
Constants
(GL_EXT_texture_shared_exponent)
Constants
(GL_OES_stencil_wrap)
Constants
(GL_ARB_texture_buffer_object)
Constants
(GL_OES_texture_view)
Constants
(GL_SGIX_convolution_accuracy)
Constants
(GL_SGIS_multisample)
Constants
(GL_PGI_vertex_hints)
Constants
(GL_OES_point_size_array)
Constants
(GL_ARB_texture_multisample)
Constants
(GL_ARB_ES2_compatibility)
Constants
(GL_SGIS_texture_lod)
Constants
(GL_SGIX_async_pixel)
Constants
(GL_ARB_transform_feedback_overflow_query)
Constants
(GL_SGIX_instruments)
Constants
(GL_ARB_texture_mirror_clamp_to_edge)
Constants
(GL_SGI_color_matrix)
Constants
(GL_SGIX_pixel_tiles)
Constants
(GL_EXT_texture_format_BGRA8888)
Constants
(GL_ARB_texture_rectangle)
Constants
(WGL_ARB_multisample)
Constants
(GL_SUN_global_alpha)
Constants
(GL_NV_shader_thread_group)
Constants
(GL_WIN_specular_fog)
Constants
(GL_ARB_direct_state_access)
Constants
(GL_EXT_texture_filter_anisotropic)
Constants
(GL_APPLE_client_storage)
Constants
(WGL_ARB_render_texture)
Constants
(GL_IMG_shader_binary)
Constants
(WGL_EXT_multisample)
Constants
(GL_EXT_texture_compression_astc_decode_mode)
Constants
(WGL_NV_float_buffer)
Constants
(GL_QCOM_shader_framebuffer_fetch_noncoherent)
Constants
(WGL_NV_gpu_affinity)
Constants
(WGL_NV_video_output)
Constants
(GL_ARB_texture_filter_minmax)
Constants
(GL_NV_depth_buffer_float)
Constants
(GLX_3DFX_multisample)
Constants
(GLX_EXT_swap_control)
Constants
(GL_ARB_texture_stencil8)
Constants
(GLX_INTEL_swap_event)
Constants
(GL_ARB_provoking_vertex)
Constants
(GL_ARB_instanced_arrays)
Constants
(GLX_NV_present_video)
Constants
(GLX_NV_video_capture)
Constants
(GL_ATI_texture_env_combine3)
Constants
(GLX_SGIS_blended_overlay)
Constants
(GL_NV_fragment_coverage_to_color)
Constants
(GLX_SGIS_multisample)
Constants
(GL_AMD_pinned_memory)
Constants
(GL_APPLE_specular_vector)
Constants
(GL_SGIX_texture_lod_bias)
Constants
(GL_APPLE_transform_hint)
Constants
(GL_NV_framebuffer_mixed_samples)
Constants
(GL_ARB_clear_texture)
Constants
(GL_ARB_half_float_vertex)
Constants
(GL_EXT_draw_range_elements)
Constants
(GL_ARB_texture_border_clamp)
Constants
(GL_ARB_cull_distance)
Constants
(GL_ARB_depth_texture)
Constants
(GL_SGIX_texture_scale_bias)
Constants
(GL_ARB_point_parameters)
Constants
(GL_ARB_draw_indirect)
Constants
(GL_ARB_texture_float)
Constants
(GL_AMD_query_buffer_object)
Constants
(GL_ARB_sparse_buffer)
Constants
(GLX_ARB_robustness_application_isolation)
Constants
(GL_EXT_framebuffer_sRGB)
Constants
(GL_ANGLE_program_binary)
Constants
(GL_ARB_vertex_shader)
Constants
(GL_ATI_element_array)
Constants
(GL_ARM_mali_program_binary)
Constants
(GL_ATI_texture_float)
Constants
(GL_ARB_query_buffer_object)
Constants
(GL_INTEL_performance_query)
Constants
(GL_DMP_shader_binary)
Constants
(GL_EXT_tessellation_shader)
Constants
(GL_ARB_ES3_1_compatibility)
Constants
(GL_APPLE_vertex_array_range)
Constants
(GL_EXT_memory_object)
Constants
(GL_OES_surfaceless_context)
Constants
(GL_EXT_light_texture)
Constants
(WGL_NV_render_depth_texture)
Constants
(GL_EXT_vertex_array_bgra)
Constants
(GLX_ARB_vertex_buffer_object)
Constants
(GL_EXT_packed_pixels)
Constants
(GL_OES_texture_border_clamp)
Constants
(GL_EXT_texture_array)
Constants
(GL_NV_tessellation_program5)
Constants
(GL_EXT_texture_snorm)
Constants
(GL_EXT_vertex_shader)
Constants
(GL_HP_occlusion_test)
Constants
(GL_EXT_texture_border_clamp)
Constants
(GL_EXT_texture_lod_bias)
Constants
(WGL_ARB_create_context)
Constants
(WGL_3DL_stereo_control)
Constants
(WGL_NV_render_texture_rectangle)
Constants
(GL_ARB_framebuffer_sRGB)
Constants
(GL_APPLE_texture_max_level)
Constants
(GL_OES_shader_multisample_interpolation)
Constants
(GL_EXT_framebuffer_multisample_blit_scaled)
Constants
(GL_SGIX_shadow_ambient)
Constants
(GL_NV_fill_rectangle)
Constants
(GL_NV_path_rendering)
Constants
(GL_OES_texture_compression_astc)
Constants
(GL_OES_required_internalformat)
Constants
(GL_NV_deep_texture3D)
Constants
(GL_NV_texture_shader)
Constants
(GL_NV_query_resource)
Constants
(GL_NV_vertex_program)
Constants
(GL_IMG_texture_compression_pvrtc2)
Constants
(GL_INTEL_map_texture)
Constants
(GL_NV_viewport_array)
Constants
(GL_OES_depth_texture)
Constants
(GL_NV_blend_equation_advanced_coherent)
Constants
(GL_OES_texture_float)
Constants
(GL_EXT_color_buffer_half_float)
Constants
(GL_SGIS_fog_function)
Constants
(GL_QCOM_extended_get)
Constants
(GL_NV_alpha_to_coverage_dither_control)
Constants
(WGL_ARB_context_flush_control)
Constants
(GL_ANGLE_pack_reverse_row_order)
Constants
(GL_OES_texture_storage_multisample_2d_array)
Constants
(GL_SUN_triangle_list)
Constants
(GL_EXT_texture_buffer_object)
Constants
(GL_VIV_shader_binary)
Constants
(GL_QCOM_tiled_rendering)
Constants
(GL_WIN_phong_shading)
Constants
(WGL_3DFX_multisample)
Constants
(GL_ARB_vertex_buffer_object)
Constants
(GL_NV_vertex_attrib_integer_64bit)
Constants
(WGL_ARB_pixel_format)
Constants
(WGL_EXT_pixel_format)
Constants
(GL_ARB_gpu_shader_fp64)
Constants
(WGL_I3D_image_buffer)
Constants
(GL_ARB_enhanced_layouts)
Constants
(GL_NV_pixel_buffer_object)
Constants
(GL_ARB_uniform_buffer_object)
Constants
(GL_EXT_discard_framebuffer)
Constants
(WGL_NV_video_capture)
Constants
(WGL_NV_present_video)
Constants
(GL_ARB_shader_objects)
Constants
(GL_APPLE_float_pixels)
Constants
(GLX_EXT_visual_rating)
Constants
(GL_APPLE_framebuffer_multisample)
Constants
(GL_EXT_paletted_texture)
Constants
(GL_EXT_map_buffer_range)
Constants
(GLX_SGIX_video_resize)
Constants
(GL_IBM_rasterpos_clip)
Constants
(GL_ARB_vertex_array_bgra)
Constants
(GL_AMD_sparse_texture)
Constants
(GL_SGIX_calligraphic_fragment)
Constants
(GL_ARB_texture_cube_map)
Constants
(GL_EXT_vertex_attrib_64bit)
Constants
(GL_ARB_buffer_storage)
Constants
(GL_ARM_mali_shader_binary)
Constants
(GL_ARB_compute_shader)
Constants
(WGL_ARB_framebuffer_sRGB)
Constants
(GL_ARB_sample_shading)
Constants
(GL_ARB_matrix_palette)
Constants
(GL_EXT_blend_func_separate)
Constants
(GL_NV_register_combiners)
Constants
(GL_ARB_texture_env_dot3)
Constants
(GL_ARB_compressed_texture_pixel_storage)
Constants
(WGL_EXT_create_context_es2_profile)
Constants
(GL_ARB_shadow_ambient)
Constants
(GL_AMD_transform_feedback4)
Constants
(GL_ARB_sparse_texture)
Constants
(GL_OES_element_index_uint)
Constants
(GL_ARB_texture_gather)
Constants
(GL_ARB_vertex_program)
Constants
(GL_OES_get_program_binary)
Constants
(GL_EXT_transform_feedback)
Constants
(GL_ARB_viewport_array)
Constants
(GL_ATI_envmap_bumpmap)
Constants
(GL_EXT_texture_filter_minmax)
Constants
(GL_ATI_vertex_streams)
Constants
(GL_SGIS_point_line_texgen)
Constants
(GL_AMD_compressed_3DC_texture)
Constants
(GL_DMP_program_binary)
Constants
(GL_NV_multisample_coverage)
Constants
(GL_ATI_texture_mirror_once)
Constants
(GL_EXT_blend_subtract)
Constants
(WGL_ARB_make_current_read)
Constants
(GL_EXT_buffer_storage)
Constants
(GL_EXT_index_material)
Constants
(GLX_ARB_framebuffer_sRGB)
Constants
(GL_NV_vertex_buffer_unified_memory)
Constants
(GL_NV_fbo_color_attachments)
Constants
(GL_QCOM_perfmon_global_mode)
Constants
(GL_EXT_polygon_offset)
Constants
(GL_EXT_direct_state_access)
Constants
(GL_EXT_rescale_normal)
Constants
(GL_EXT_texture_mirror_clamp)
Constants
(GL_EXT_texture_buffer)
Constants
(GL_EXT_sparse_texture)
Constants
(GL_NV_texture_expand_normal)
Constants
(GL_EXT_stencil_two_side)
Constants
(GL_HP_image_transform)
Constants
(GL_EXT_texture_norm16)
Constants
(GL_QCOM_writeonly_rendering)
Constants
(GL_EXT_texture_object)
Constants
(GL_NV_shadow_samplers_array)
Constants
(GL_EXT_provoking_vertex)
Constants
(GL_KHR_blend_equation_advanced_coherent)
Constants
(GLX_EXT_create_context_es_profile)
Constants
(GL_ARB_shading_language_include)
Constants
(GL_IMG_program_binary)
Constants
(GLX_ARB_create_context_profile)
Constants
(GL_MESA_ycbcr_texture)
Constants
(GL_ARB_conditional_render_inverted)
Constants
(GL_NV_coverage_sample)
Constants
(GL_NV_depth_nonlinear)
Constants
(GL_OES_texture_mirrored_repeat)
Constants
(GL_NV_register_combiners2)
Constants
(GL_NV_occlusion_query)
Constants
(GL_NV_texture_shader3)
Constants
(GLX_ARB_create_context_no_error)
Constants
(GL_NV_texture_shader2)
Constants
(GL_QCOM_framebuffer_foveated)
Constants
(GL_NV_light_max_exponent)
Constants
(GL_APPLE_texture_format_BGRA8888)
Constants
(GL_NV_vertex_program3)
Constants
(GL_EXT_texture_compression_bptc)
Constants
(GL_NV_vertex_program4)
Constants
(GL_EXT_compiled_vertex_array)
Constants
(GL_OES_matrix_palette)
Constants
(GL_OES_blend_subtract)
Constants
(GL_AMD_stencil_operation_extended)
Constants
(GL_ARB_internalformat_query2)
Constants
(GL_EXT_texture_compression_s3tc)
Constants
(GL_ARB_texture_buffer_object_rgb32)
Constants
(GL_OES_sample_shading)
Constants
(WGL_EXT_create_context_es_profile)
Constants
(GL_OES_texture_buffer)
Constants
(GL_NV_path_rendering_shared_edge)
Constants
(GL_OES_viewport_array)
Constants
(GL_SGIS_pixel_texture)
Constants
(GL_EXT_texture_format_sRGB_override)
Constants
(GLX_EXT_create_context_es2_profile)
Constants
(GL_SGIX_pixel_texture)
Constants
(GL_SGIX_depth_texture)
Constants
(WGL_ARB_pixel_format_float)
Constants
(GL_SGIX_list_priority)
Constants
(WGL_EXT_pixel_format_packed_float)
Constants
(GL_AMD_framebuffer_sample_positions)
Constants
(GLX_AMD_gpu_association)
Constants
(GL_SUNX_constant_data)
Constants
(WGL_ARB_buffer_region)
Constants
(GLX_ARB_create_context)
Constants
(GLX_EXT_import_context)
Constants
(GL_NV_transform_feedback)
Constants
(GL_ANGLE_depth_texture)
Constants
(GLX_ARB_fbconfig_float)
Constants
(GL_OES_byte_coordinates)
Constants
(GL_ANGLE_framebuffer_multisample)
Constants
(GL_ARB_fragment_shader)
Constants
(GLX_MESA_set_3dfx_mode)
Constants
(GL_APPLE_vertex_program_evaluators)
Constants
(GL_AMD_name_gen_delete)
Constants
(GL_OES_texture_stencil8)
Constants
(GL_SGIX_blend_alpha_minmax)
Constants
(GL_ARB_texture_compression_bptc)
Constants
(GL_ANGLE_texture_usage)
Constants
(GL_SGIX_async_histogram)
Constants
(GL_APPLE_clip_distance)
Constants
(GL_EXT_texture_cube_map_array)
Constants
(GL_APPLE_element_array)
Constants
(GL_APPLE_texture_range)
Constants
(GL_ANGLE_framebuffer_blit)
Constants
(GL_EXT_texture_env_dot3)
Constants
(GL_ARB_bindless_texture)
Constants
(GL_SGIX_vertex_preclip)
Constants
(GL_ARB_geometry_shader4)
Constants
(GL_ARB_fragment_program)
Constants
(GL_SGIX_polynomial_ffd)
Constants
(GL_ARB_occlusion_query)
Constants
(GL_ARB_sampler_objects)
Constants
(GL_NV_vertex_array_range2)
Constants
(GL_AMD_performance_monitor)
Constants
(GL_ARB_texture_storage)
Constants
(GL_OES_EGL_image_external)
Constants
(GL_NV_transform_feedback2)
Constants
(GL_REND_screen_coordinates)
Constants
(GL_ARB_texture_swizzle)
Constants
(GL_NV_texture_env_combine4)
Constants
(GL_ATI_fragment_shader)
Constants
(GL_ARB_blend_func_extended)
Constants
(GL_NVX_cross_process_interop)
Constants
(GL_NV_internalformat_sample_query)
Constants
(GL_EXT_geometry_shader)
Constants
(GLX_SGIS_shared_multisample)
Constants
(GL_EXT_pixel_transform)
Constants
(GL_AMD_program_binary_Z400)
Constants
(GL_EXT_secondary_color)
Constants
(GL_EXT_semaphore_win32)
Constants
(GL_EXT_shadow_samplers)
Constants
(GL_OES_standard_derivatives)
Constants
(GL_ARB_map_buffer_alignment)
Constants
(GL_EXT_disjoint_timer_query)
Constants
(GL_KHR_blend_equation_advanced)
Constants
(GL_OES_packed_depth_stencil)
Constants
(GL_EXT_texture_integer)
Constants
(GL_ARB_vertex_array_object)
Constants
(GL_EXT_texture_sRGB_R8)
Constants
(GL_EXT_texture_storage)
Constants
(GL_EXT_draw_buffers_indexed)
Constants
(GL_OES_vertex_half_float)
Constants
(GL_EXT_texture_swizzle)
Constants
(GL_EXT_unpack_subimage)
Constants
(GL_HP_texture_lighting)
Constants
(GL_EXT_x11_sync_object)
Constants
(GLX_SGIX_visual_select_group)
Constants
(GL_SGIX_reference_plane)
Constants
(GL_INTEL_parallel_arrays)
Constants
(GL_NV_vertex_program2_option)
Constants
(GL_IMG_user_clip_plane)
Constants
(GL_ARB_transform_feedback2)
Constants
(GL_INGR_interlace_read)
Constants
(GL_EXT_raster_multisample)
Constants
(GL_MESAX_texture_stack)
Constants
(GL_NVX_gpu_memory_info)
Constants
(GL_KHR_context_flush_control)
Constants
(GL_EXT_texture_type_2_10_10_10_REV)
Constants
(GL_EXT_occlusion_query_boolean)
Constants
(GL_NV_compute_program5)
Constants
(GL_NV_conservative_raster_pre_snap_triangles)
Constants
(GL_NV_fragment_program)
Constants
(GL_INTEL_conservative_rasterization)
Constants
(GL_EXT_point_parameters)
Constants
(GL_NV_framebuffer_blit)
Constants
(GL_OES_blend_equation_separate)
Constants
(GL_EXT_polygon_offset_clamp)
Constants
(GL_NV_instanced_arrays)
Constants
(GL_AMD_gpu_shader_half_float)
Constants
(GL_NV_pixel_data_range)
Constants
(GL_NV_sample_locations)
Constants
(GL_NV_viewport_swizzle)
Constants
(GLX_EXT_texture_from_pixmap)
Constants
(GL_IMG_framebuffer_downsample)
Constants
(GL_EXT_framebuffer_blit)
Constants
(GL_SGIX_scalebias_hint)
Constants
(GL_EXT_texture_compression_s3tc_srgb)
Constants
(GL_OES_geometry_shader)
Constants
(GL_SGIS_detail_texture)
Constants
(GL_EXT_shader_pixel_local_storage2)
Constants
(GL_SGIS_texture_select)
Constants
(GL_SGIX_ir_instrument1)
Constants
(GL_NV_framebuffer_multisample_coverage)
D
Definitions
(GL)
G
GL
GLX_3DFX_multisample
GLX_AMD_gpu_association
GLX_ARB_context_flush_control
GLX_ARB_create_context
GLX_ARB_create_context_no_error
GLX_ARB_create_context_profile
GLX_ARB_create_context_robustness
GLX_ARB_fbconfig_float
GLX_ARB_framebuffer_sRGB
GLX_ARB_get_proc_address
GLX_ARB_multisample
GLX_ARB_robustness_application_isolation
GLX_ARB_robustness_share_group_isolation
GLX_ARB_vertex_buffer_object
GLX_EXT_buffer_age
GLX_EXT_create_context_es2_profile
GLX_EXT_create_context_es_profile
GLX_EXT_fbconfig_packed_float
GLX_EXT_framebuffer_sRGB
GLX_EXT_import_context
GLX_EXT_libglvnd
GLX_EXT_no_config_context
GLX_EXT_stereo_tree
GLX_EXT_swap_control
GLX_EXT_swap_control_tear
GLX_EXT_texture_from_pixmap
GLX_EXT_visual_info
GLX_EXT_visual_rating
GLX_INTEL_swap_event
GLX_MESA_agp_offset
GLX_MESA_copy_sub_buffer
GLX_MESA_pixmap_colormap
GLX_MESA_query_renderer
GLX_MESA_release_buffers
GLX_MESA_set_3dfx_mode
GLX_MESA_swap_control
GLX_NV_copy_buffer
GLX_NV_copy_image
GLX_NV_delay_before_swap
GLX_NV_float_buffer
GLX_NV_multisample_coverage
GLX_NV_present_video
GLX_NV_robustness_video_memory_purge
GLX_NV_swap_group
GLX_NV_video_capture
GLX_NV_video_out
GLX_OML_swap_method
GLX_OML_sync_control
GLX_SGIS_blended_overlay
GLX_SGIS_multisample
GLX_SGIS_shared_multisample
GLX_SGIX_dmbuffer
GLX_SGIX_fbconfig
GLX_SGIX_hyperpipe
GLX_SGIX_pbuffer
GLX_SGIX_swap_barrier
GLX_SGIX_swap_group
GLX_SGIX_video_resize
GLX_SGIX_video_source
GLX_SGIX_visual_select_group
GLX_SGI_cushion
GLX_SGI_make_current_read
GLX_SGI_swap_control
GLX_SGI_video_sync
GLX_SUN_get_transparent_index
GLX_VERSION_1_0
GLX_VERSION_1_1
GLX_VERSION_1_2
GLX_VERSION_1_3
GLX_VERSION_1_4
GL_3DFX_multisample
GL_3DFX_tbuffer
GL_3DFX_texture_compression_FXT1
GL_AMD_blend_minmax_factor
GL_AMD_compressed_3DC_texture
GL_AMD_compressed_ATC_texture
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_depth_clamp_separate
GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions
GL_AMD_gcn_shader
GL_AMD_gpu_shader_half_float
GL_AMD_gpu_shader_int16
GL_AMD_gpu_shader_int64
GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect
GL_AMD_name_gen_delete
GL_AMD_occlusion_query_event
GL_AMD_performance_monitor
GL_AMD_pinned_memory
GL_AMD_program_binary_Z400
GL_AMD_query_buffer_object
GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_ballot
GL_AMD_shader_explicit_vertex_parameter
GL_AMD_shader_gpu_shader_half_float_fetch
GL_AMD_shader_image_load_store_lod
GL_AMD_shader_stencil_export
GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture
GL_AMD_stencil_operation_extended
GL_AMD_texture_gather_bias_lod
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_tessellator
GL_AMD_vertex_shader_viewport_index
GL_ANDROID_extension_pack_es31a
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_program_binary
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_clip_distance
GL_APPLE_color_buffer_packed_float
GL_APPLE_copy_texture_levels
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_framebuffer_multisample
GL_APPLE_object_purgeable
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_sync
GL_APPLE_texture_2D_limited_npot
GL_APPLE_texture_format_BGRA8888
GL_APPLE_texture_max_level
GL_APPLE_texture_packed_float
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_cl_event
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_matrix_palette
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_robustness_isolation
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ARM_mali_program_binary
GL_ARM_mali_shader_binary
GL_ARM_rgba8
GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_meminfo
GL_ATI_pixel_format_float
GL_ATI_pn_triangles
GL_ATI_separate_stencil
GL_ATI_text_fragment_shader
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_DMP_program_binary
GL_DMP_shader_binary
GL_EXT_422_pixels
GL_EXT_EGL_image_array
GL_EXT_EGL_image_storage
GL_EXT_YUV_target
GL_EXT_abgr
GL_EXT_base_instance
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_extended
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_buffer_storage
GL_EXT_clear_texture
GL_EXT_clip_control
GL_EXT_clip_cull_distance
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_color_buffer_float
GL_EXT_color_buffer_half_float
GL_EXT_color_subtable
GL_EXT_compiled_vertex_array
GL_EXT_conservative_depth
GL_EXT_convolution
GL_EXT_coordinate_frame
GL_EXT_copy_image
GL_EXT_copy_texture
GL_EXT_cull_vertex
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_discard_framebuffer
GL_EXT_disjoint_timer_query
GL_EXT_draw_buffers
GL_EXT_draw_buffers2
GL_EXT_draw_buffers_indexed
GL_EXT_draw_elements_base_vertex
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_draw_transform_feedback
GL_EXT_external_buffer
GL_EXT_float_blend
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_point_size
GL_EXT_geometry_shader
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_gpu_shader5
GL_EXT_histogram
GL_EXT_index_array_formats
GL_EXT_index_func
GL_EXT_index_material
GL_EXT_index_texture
GL_EXT_instanced_arrays
GL_EXT_light_texture
GL_EXT_map_buffer_range
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_memory_object_win32
GL_EXT_misc_attribute
GL_EXT_multi_draw_arrays
GL_EXT_multi_draw_indirect
GL_EXT_multisample
GL_EXT_multisampled_compatibility
GL_EXT_multisampled_render_to_texture
GL_EXT_multiview_draw_buffers
GL_EXT_occlusion_query_boolean
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_pixel_transform_color_table
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_primitive_bounding_box
GL_EXT_protected_textures
GL_EXT_provoking_vertex
GL_EXT_pvrtc_sRGB
GL_EXT_raster_multisample
GL_EXT_read_format_bgra
GL_EXT_render_snorm
GL_EXT_rescale_normal
GL_EXT_robustness
GL_EXT_sRGB
GL_EXT_sRGB_write_control
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch
GL_EXT_shader_framebuffer_fetch_non_coherent
GL_EXT_shader_group_vote
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_implicit_conversions
GL_EXT_shader_integer_mix
GL_EXT_shader_io_blocks
GL_EXT_shader_non_constant_global_initializers
GL_EXT_shader_pixel_local_storage
GL_EXT_shader_pixel_local_storage2
GL_EXT_shader_texture_lod
GL_EXT_shadow_funcs
GL_EXT_shadow_samplers
GL_EXT_shared_texture_palette
GL_EXT_sparse_texture
GL_EXT_sparse_texture2
GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_tessellation_point_size
GL_EXT_tessellation_shader
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_border_clamp
GL_EXT_texture_buffer
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_astc_decode_mode
GL_EXT_texture_compression_bptc
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_compression_s3tc_srgb
GL_EXT_texture_cube_map
GL_EXT_texture_cube_map_array
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_format_sRGB_override
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_mirror_clamp_to_edge
GL_EXT_texture_norm16
GL_EXT_texture_object
GL_EXT_texture_perturb_normal
GL_EXT_texture_rg
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_RG8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture_type_2_10_10_10_REV
GL_EXT_texture_view
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_unpack_subimage
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_EXT_x11_sync_object
GL_FJ_shader_binary_GCCSO
GL_GREMEDY_frame_terminator
GL_GREMEDY_string_marker
GL_HP_convolution_border_modes
GL_HP_image_transform
GL_HP_occlusion_test
GL_HP_texture_lighting
GL_IBM_cull_vertex
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_static_data
GL_IBM_texture_mirrored_repeat
GL_IBM_vertex_array_lists
GL_IMG_bindless_texture
GL_IMG_framebuffer_downsample
GL_IMG_multisampled_render_to_texture
GL_IMG_program_binary
GL_IMG_read_format
GL_IMG_shader_binary
GL_IMG_texture_compression_pvrtc
GL_IMG_texture_compression_pvrtc2
GL_IMG_texture_env_enhanced_fixed_function
GL_IMG_texture_filter_cubic
GL_IMG_user_clip_plane
GL_INGR_blend_func_separate
GL_INGR_color_clamp
GL_INGR_interlace_read
GL_INTEL_blackhole_render
GL_INTEL_conservative_rasterization
GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA
GL_INTEL_map_texture
GL_INTEL_parallel_arrays
GL_INTEL_performance_query
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_texture_compression_astc_hdr
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_sliced_3d
GL_MESAX_texture_stack
GL_MESA_pack_invert
GL_MESA_program_binary_formats
GL_MESA_resize_buffers
GL_MESA_shader_integer_functions
GL_MESA_tile_raster_order
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_cross_process_interop
GL_NVX_gpu_memory_info
GL_NVX_linked_gpu_multicast
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_buffer
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_coverage_sample
GL_NV_deep_texture3D
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_depth_nonlinear
GL_NV_draw_buffers
GL_NV_draw_instanced
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_evaluators
GL_NV_explicit_attrib_location
GL_NV_explicit_multisample
GL_NV_fbo_color_attachments
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program4
GL_NV_fragment_program_option
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_blit
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample
GL_NV_framebuffer_multisample_coverage
GL_NV_generate_mipmap_sRGB
GL_NV_geometry_program4
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_image_formats
GL_NV_instanced_arrays
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_non_square_matrices
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_buffer_object
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_polygon_mode
GL_NV_present_video
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_read_buffer
GL_NV_read_buffer_front
GL_NV_read_depth
GL_NV_read_depth_stencil
GL_NV_read_stencil
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_robustness_video_memory_purge
GL_NV_sRGB_formats
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_buffer_store
GL_NV_shader_noperspective_interpolation
GL_NV_shader_storage_buffer_object
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shadow_samplers_array
GL_NV_shadow_samplers_cube
GL_NV_stereo_view_rendering
GL_NV_tessellation_program5
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_border_clamp
GL_NV_texture_compression_s3tc_update
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_npot_2D_mipmap
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_vertex_program4
GL_NV_video_capture
GL_NV_viewport_array
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OES_EGL_image
GL_OES_EGL_image_external
GL_OES_EGL_image_external_essl3
GL_OES_blend_equation_separate
GL_OES_blend_func_separate
GL_OES_blend_subtract
GL_OES_byte_coordinates
GL_OES_compressed_ETC1_RGB8_sub_texture
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_compressed_paletted_texture
GL_OES_copy_image
GL_OES_depth24
GL_OES_depth32
GL_OES_depth_texture
GL_OES_draw_buffers_indexed
GL_OES_draw_elements_base_vertex
GL_OES_draw_texture
GL_OES_element_index_uint
GL_OES_extended_matrix_palette
GL_OES_fbo_render_mipmap
GL_OES_fixed_point
GL_OES_fragment_precision_high
GL_OES_framebuffer_object
GL_OES_geometry_point_size
GL_OES_geometry_shader
GL_OES_get_program_binary
GL_OES_gpu_shader5
GL_OES_mapbuffer
GL_OES_matrix_get
GL_OES_matrix_palette
GL_OES_packed_depth_stencil
GL_OES_point_size_array
GL_OES_point_sprite
GL_OES_primitive_bounding_box
GL_OES_query_matrix
GL_OES_read_format
GL_OES_required_internalformat
GL_OES_rgb8_rgba8
GL_OES_sample_shading
GL_OES_sample_variables
GL_OES_shader_image_atomic
GL_OES_shader_io_blocks
GL_OES_shader_multisample_interpolation
GL_OES_single_precision
GL_OES_standard_derivatives
GL_OES_stencil1
GL_OES_stencil4
GL_OES_stencil8
GL_OES_stencil_wrap
GL_OES_surfaceless_context
GL_OES_tessellation_point_size
GL_OES_tessellation_shader
GL_OES_texture_3D
GL_OES_texture_border_clamp
GL_OES_texture_buffer
GL_OES_texture_compression_astc
GL_OES_texture_cube_map
GL_OES_texture_cube_map_array
GL_OES_texture_env_crossbar
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_texture_mirrored_repeat
GL_OES_texture_npot
GL_OES_texture_stencil8
GL_OES_texture_storage_multisample_2d_array
GL_OES_texture_view
GL_OES_vertex_array_object
GL_OES_vertex_half_float
GL_OES_vertex_type_10_10_10_2
GL_OES_viewport_array
GL_OML_interlace
GL_OML_resample
GL_OML_subsample
GL_OVR_multiview
GL_OVR_multiview2
GL_OVR_multiview_multisampled_render_to_texture
GL_PGI_misc_hints
GL_PGI_vertex_hints
GL_QCOM_alpha_test
GL_QCOM_binning_control
GL_QCOM_driver_control
GL_QCOM_extended_get
GL_QCOM_extended_get2
GL_QCOM_framebuffer_foveated
GL_QCOM_perfmon_global_mode
GL_QCOM_shader_framebuffer_fetch_noncoherent
GL_QCOM_texture_foveated
GL_QCOM_tiled_rendering
GL_QCOM_writeonly_rendering
GL_REND_screen_coordinates
GL_S3_s3tc
GL_SGIS_detail_texture
GL_SGIS_fog_function
GL_SGIS_generate_mipmap
GL_SGIS_multisample
GL_SGIS_pixel_texture
GL_SGIS_point_line_texgen
GL_SGIS_point_parameters
GL_SGIS_sharpen_texture
GL_SGIS_texture4D
GL_SGIS_texture_border_clamp
GL_SGIS_texture_color_mask
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_filter4
GL_SGIS_texture_lod
GL_SGIS_texture_select
GL_SGIX_async
GL_SGIX_async_histogram
GL_SGIX_async_pixel
GL_SGIX_blend_alpha_minmax
GL_SGIX_calligraphic_fragment
GL_SGIX_clipmap
GL_SGIX_convolution_accuracy
GL_SGIX_depth_pass_instrument
GL_SGIX_depth_texture
GL_SGIX_flush_raster
GL_SGIX_fog_offset
GL_SGIX_fragment_lighting
GL_SGIX_framezoom
GL_SGIX_igloo_interface
GL_SGIX_instruments
GL_SGIX_interlace
GL_SGIX_ir_instrument1
GL_SGIX_list_priority
GL_SGIX_pixel_texture
GL_SGIX_pixel_tiles
GL_SGIX_polynomial_ffd
GL_SGIX_reference_plane
GL_SGIX_resample
GL_SGIX_scalebias_hint
GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_SGIX_sprite
GL_SGIX_subsample
GL_SGIX_tag_sample_buffer
GL_SGIX_texture_add_env
GL_SGIX_texture_coordinate_clamp
GL_SGIX_texture_lod_bias
GL_SGIX_texture_multi_buffer
GL_SGIX_texture_scale_bias
GL_SGIX_vertex_preclip
GL_SGIX_ycrcb
GL_SGIX_ycrcb_subsample
GL_SGIX_ycrcba
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SUNX_constant_data
GL_SUN_convolution_border_modes
GL_SUN_global_alpha
GL_SUN_mesh_array
GL_SUN_slice_accum
GL_SUN_triangle_list
GL_SUN_vertex
GL_VERSION_1_0
GL_VERSION_1_1
GL_VERSION_1_2
GL_VERSION_1_3
GL_VERSION_1_4
GL_VERSION_1_5
GL_VERSION_2_0
GL_VERSION_2_1
GL_VERSION_3_0
GL_VERSION_3_1
GL_VERSION_3_2
GL_VERSION_3_3
GL_VERSION_4_0
GL_VERSION_4_1
GL_VERSION_4_2
GL_VERSION_4_3
GL_VERSION_4_4
GL_VERSION_4_5
GL_VERSION_4_6
GL_VIV_shader_binary
GL_WIN_phong_shading
GL_WIN_specular_fog
W
WGL_3DFX_multisample
WGL_3DL_stereo_control
WGL_AMD_gpu_association
WGL_ARB_buffer_region
WGL_ARB_context_flush_control
WGL_ARB_create_context
WGL_ARB_create_context_no_error
WGL_ARB_create_context_profile
WGL_ARB_create_context_robustness
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ARB_robustness_application_isolation
WGL_ARB_robustness_share_group_isolation
WGL_ATI_pixel_format_float
WGL_EXT_colorspace
WGL_EXT_create_context_es2_profile
WGL_EXT_create_context_es_profile
WGL_EXT_depth_float
WGL_EXT_display_color_table
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_make_current_read
WGL_EXT_multisample
WGL_EXT_pbuffer
WGL_EXT_pixel_format
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_EXT_swap_control_tear
WGL_I3D_digital_video_control
WGL_I3D_gamma
WGL_I3D_genlock
WGL_I3D_image_buffer
WGL_I3D_swap_frame_lock
WGL_I3D_swap_frame_usage
WGL_NV_DX_interop
WGL_NV_DX_interop2
WGL_NV_copy_image
WGL_NV_delay_before_swap
WGL_NV_float_buffer
WGL_NV_gpu_affinity
WGL_NV_multisample_coverage
WGL_NV_present_video
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
WGL_NV_swap_group
WGL_NV_vertex_array_range
WGL_NV_video_capture
WGL_NV_video_output
WGL_OML_sync_control
WGL_VERSION_1_0