Module: GL_NV_texture_shader3::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_texture_shader3.rb
Constant Summary collapse
- OFFSET_PROJECTIVE_TEXTURE_2D_NV =
0x8850- OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV =
0x8851- OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8852- OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV =
0x8853- OFFSET_HILO_TEXTURE_2D_NV =
0x8854- OFFSET_HILO_TEXTURE_RECTANGLE_NV =
0x8855- OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV =
0x8856- OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8857- DEPENDENT_HILO_TEXTURE_2D_NV =
0x8858- DEPENDENT_RGB_TEXTURE_3D_NV =
0x8859- DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV =
0x885A- DOT_PRODUCT_PASS_THROUGH_NV =
0x885B- DOT_PRODUCT_TEXTURE_1D_NV =
0x885C- DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV =
0x885D- HILO8_NV =
0x885E- SIGNED_HILO8_NV =
0x885F- FORCE_BLUE_TO_ONE_NV =
0x8860