Module: GL_VERSION_1_4::Compatibility::Functions
- Defined in:
- lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb
Constant Summary collapse
- Parameters =
{ glFogCoordd: [ :void, :GLdouble ].freeze, glFogCoorddv: [ :void, :pointer ].freeze, glFogCoordf: [ :void, :GLfloat ].freeze, glFogCoordfv: [ :void, :pointer ].freeze, glFogCoordPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glSecondaryColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze, glSecondaryColor3bv: [ :void, :pointer ].freeze, glSecondaryColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glSecondaryColor3dv: [ :void, :pointer ].freeze, glSecondaryColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glSecondaryColor3fv: [ :void, :pointer ].freeze, glSecondaryColor3i: [ :void, :GLint, :GLint, :GLint ].freeze, glSecondaryColor3iv: [ :void, :pointer ].freeze, glSecondaryColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glSecondaryColor3sv: [ :void, :pointer ].freeze, glSecondaryColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze, glSecondaryColor3ubv: [ :void, :pointer ].freeze, glSecondaryColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glSecondaryColor3uiv: [ :void, :pointer ].freeze, glSecondaryColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze, glSecondaryColor3usv: [ :void, :pointer ].freeze, glSecondaryColorPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze, glWindowPos2d: [ :void, :GLdouble, :GLdouble ].freeze, glWindowPos2dv: [ :void, :pointer ].freeze, glWindowPos2f: [ :void, :GLfloat, :GLfloat ].freeze, glWindowPos2fv: [ :void, :pointer ].freeze, glWindowPos2i: [ :void, :GLint, :GLint ].freeze, glWindowPos2iv: [ :void, :pointer ].freeze, glWindowPos2s: [ :void, :GLshort, :GLshort ].freeze, glWindowPos2sv: [ :void, :pointer ].freeze, glWindowPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glWindowPos3dv: [ :void, :pointer ].freeze, glWindowPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glWindowPos3fv: [ :void, :pointer ].freeze, glWindowPos3i: [ :void, :GLint, :GLint, :GLint ].freeze, glWindowPos3iv: [ :void, :pointer ].freeze, glWindowPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glWindowPos3sv: [ :void, :pointer ].freeze }.freeze
Instance Method Summary collapse
- #glFogCoordd(coord) ⇒ Object
- #glFogCoorddv(coord) ⇒ Object
- #glFogCoordf(coord) ⇒ Object
- #glFogCoordfv(coord) ⇒ Object
- #glFogCoordPointer(type, stride, pointer) ⇒ Object
- #glSecondaryColor3b(red, green, blue) ⇒ Object
- #glSecondaryColor3bv(v) ⇒ Object
- #glSecondaryColor3d(red, green, blue) ⇒ Object
- #glSecondaryColor3dv(v) ⇒ Object
- #glSecondaryColor3f(red, green, blue) ⇒ Object
- #glSecondaryColor3fv(v) ⇒ Object
- #glSecondaryColor3i(red, green, blue) ⇒ Object
- #glSecondaryColor3iv(v) ⇒ Object
- #glSecondaryColor3s(red, green, blue) ⇒ Object
- #glSecondaryColor3sv(v) ⇒ Object
- #glSecondaryColor3ub(red, green, blue) ⇒ Object
- #glSecondaryColor3ubv(v) ⇒ Object
- #glSecondaryColor3ui(red, green, blue) ⇒ Object
- #glSecondaryColor3uiv(v) ⇒ Object
- #glSecondaryColor3us(red, green, blue) ⇒ Object
- #glSecondaryColor3usv(v) ⇒ Object
- #glSecondaryColorPointer(size, type, stride, pointer) ⇒ Object
- #glWindowPos2d(x, y) ⇒ Object
- #glWindowPos2dv(v) ⇒ Object
- #glWindowPos2f(x, y) ⇒ Object
- #glWindowPos2fv(v) ⇒ Object
- #glWindowPos2i(x, y) ⇒ Object
- #glWindowPos2iv(v) ⇒ Object
- #glWindowPos2s(x, y) ⇒ Object
- #glWindowPos2sv(v) ⇒ Object
- #glWindowPos3d(x, y, z) ⇒ Object
- #glWindowPos3dv(v) ⇒ Object
- #glWindowPos3f(x, y, z) ⇒ Object
- #glWindowPos3fv(v) ⇒ Object
- #glWindowPos3i(x, y, z) ⇒ Object
- #glWindowPos3iv(v) ⇒ Object
- #glWindowPos3s(x, y, z) ⇒ Object
- #glWindowPos3sv(v) ⇒ Object
Instance Method Details
#glFogCoordd(coord) ⇒ Object
4 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 4 def glFogCoordd(coord) end |
#glFogCoorddv(coord) ⇒ Object
5 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 5 def glFogCoorddv(coord) end |
#glFogCoordf(coord) ⇒ Object
6 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 6 def glFogCoordf(coord) end |
#glFogCoordfv(coord) ⇒ Object
7 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 7 def glFogCoordfv(coord) end |
#glFogCoordPointer(type, stride, pointer) ⇒ Object
8 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 8 def glFogCoordPointer(type, stride, pointer) end |
#glSecondaryColor3b(red, green, blue) ⇒ Object
9 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 9 def glSecondaryColor3b(red, green, blue) end |
#glSecondaryColor3bv(v) ⇒ Object
10 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 10 def glSecondaryColor3bv(v) end |
#glSecondaryColor3d(red, green, blue) ⇒ Object
11 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 11 def glSecondaryColor3d(red, green, blue) end |
#glSecondaryColor3dv(v) ⇒ Object
12 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 12 def glSecondaryColor3dv(v) end |
#glSecondaryColor3f(red, green, blue) ⇒ Object
13 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 13 def glSecondaryColor3f(red, green, blue) end |
#glSecondaryColor3fv(v) ⇒ Object
14 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 14 def glSecondaryColor3fv(v) end |
#glSecondaryColor3i(red, green, blue) ⇒ Object
15 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 15 def glSecondaryColor3i(red, green, blue) end |
#glSecondaryColor3iv(v) ⇒ Object
16 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 16 def glSecondaryColor3iv(v) end |
#glSecondaryColor3s(red, green, blue) ⇒ Object
17 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 17 def glSecondaryColor3s(red, green, blue) end |
#glSecondaryColor3sv(v) ⇒ Object
18 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 18 def glSecondaryColor3sv(v) end |
#glSecondaryColor3ub(red, green, blue) ⇒ Object
19 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 19 def glSecondaryColor3ub(red, green, blue) end |
#glSecondaryColor3ubv(v) ⇒ Object
20 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 20 def glSecondaryColor3ubv(v) end |
#glSecondaryColor3ui(red, green, blue) ⇒ Object
21 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 21 def glSecondaryColor3ui(red, green, blue) end |
#glSecondaryColor3uiv(v) ⇒ Object
22 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 22 def glSecondaryColor3uiv(v) end |
#glSecondaryColor3us(red, green, blue) ⇒ Object
23 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 23 def glSecondaryColor3us(red, green, blue) end |
#glSecondaryColor3usv(v) ⇒ Object
24 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 24 def glSecondaryColor3usv(v) end |
#glSecondaryColorPointer(size, type, stride, pointer) ⇒ Object
25 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 25 def glSecondaryColorPointer(size, type, stride, pointer) end |
#glWindowPos2d(x, y) ⇒ Object
26 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 26 def glWindowPos2d(x, y) end |
#glWindowPos2dv(v) ⇒ Object
27 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 27 def glWindowPos2dv(v) end |
#glWindowPos2f(x, y) ⇒ Object
28 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 28 def glWindowPos2f(x, y) end |
#glWindowPos2fv(v) ⇒ Object
29 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 29 def glWindowPos2fv(v) end |
#glWindowPos2i(x, y) ⇒ Object
30 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 30 def glWindowPos2i(x, y) end |
#glWindowPos2iv(v) ⇒ Object
31 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 31 def glWindowPos2iv(v) end |
#glWindowPos2s(x, y) ⇒ Object
32 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 32 def glWindowPos2s(x, y) end |
#glWindowPos2sv(v) ⇒ Object
33 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 33 def glWindowPos2sv(v) end |
#glWindowPos3d(x, y, z) ⇒ Object
34 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 34 def glWindowPos3d(x, y, z) end |
#glWindowPos3dv(v) ⇒ Object
35 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 35 def glWindowPos3dv(v) end |
#glWindowPos3f(x, y, z) ⇒ Object
36 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 36 def glWindowPos3f(x, y, z) end |
#glWindowPos3fv(v) ⇒ Object
37 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 37 def glWindowPos3fv(v) end |
#glWindowPos3i(x, y, z) ⇒ Object
38 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 38 def glWindowPos3i(x, y, z) end |
#glWindowPos3iv(v) ⇒ Object
39 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 39 def glWindowPos3iv(v) end |
#glWindowPos3s(x, y, z) ⇒ Object
40 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 40 def glWindowPos3s(x, y, z) end |
#glWindowPos3sv(v) ⇒ Object
41 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 41 def glWindowPos3sv(v) end |