Module: GL_VERSION_1_4::Compatibility::Functions

Defined in:
lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb

Constant Summary collapse

Parameters =
{
  glFogCoordd:             [ :void, :GLdouble ].freeze,
  glFogCoorddv:            [ :void, :pointer ].freeze,
  glFogCoordf:             [ :void, :GLfloat ].freeze,
  glFogCoordfv:            [ :void, :pointer ].freeze,
  glFogCoordPointer:       [ :void, :GLenum, :GLsizei, :pointer ].freeze,
  glSecondaryColor3b:      [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze,
  glSecondaryColor3bv:     [ :void, :pointer ].freeze,
  glSecondaryColor3d:      [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
  glSecondaryColor3dv:     [ :void, :pointer ].freeze,
  glSecondaryColor3f:      [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glSecondaryColor3fv:     [ :void, :pointer ].freeze,
  glSecondaryColor3i:      [ :void, :GLint, :GLint, :GLint ].freeze,
  glSecondaryColor3iv:     [ :void, :pointer ].freeze,
  glSecondaryColor3s:      [ :void, :GLshort, :GLshort, :GLshort ].freeze,
  glSecondaryColor3sv:     [ :void, :pointer ].freeze,
  glSecondaryColor3ub:     [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze,
  glSecondaryColor3ubv:    [ :void, :pointer ].freeze,
  glSecondaryColor3ui:     [ :void, :GLuint, :GLuint, :GLuint ].freeze,
  glSecondaryColor3uiv:    [ :void, :pointer ].freeze,
  glSecondaryColor3us:     [ :void, :GLushort, :GLushort, :GLushort ].freeze,
  glSecondaryColor3usv:    [ :void, :pointer ].freeze,
  glSecondaryColorPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze,
  glWindowPos2d:           [ :void, :GLdouble, :GLdouble ].freeze,
  glWindowPos2dv:          [ :void, :pointer ].freeze,
  glWindowPos2f:           [ :void, :GLfloat, :GLfloat ].freeze,
  glWindowPos2fv:          [ :void, :pointer ].freeze,
  glWindowPos2i:           [ :void, :GLint, :GLint ].freeze,
  glWindowPos2iv:          [ :void, :pointer ].freeze,
  glWindowPos2s:           [ :void, :GLshort, :GLshort ].freeze,
  glWindowPos2sv:          [ :void, :pointer ].freeze,
  glWindowPos3d:           [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze,
  glWindowPos3dv:          [ :void, :pointer ].freeze,
  glWindowPos3f:           [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glWindowPos3fv:          [ :void, :pointer ].freeze,
  glWindowPos3i:           [ :void, :GLint, :GLint, :GLint ].freeze,
  glWindowPos3iv:          [ :void, :pointer ].freeze,
  glWindowPos3s:           [ :void, :GLshort, :GLshort, :GLshort ].freeze,
  glWindowPos3sv:          [ :void, :pointer ].freeze
}.freeze

Instance Method Summary collapse

Instance Method Details

#glFogCoordd(coord) ⇒ Object



4
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 4

def glFogCoordd(coord) end

#glFogCoorddv(coord) ⇒ Object



5
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 5

def glFogCoorddv(coord) end

#glFogCoordf(coord) ⇒ Object



6
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 6

def glFogCoordf(coord) end

#glFogCoordfv(coord) ⇒ Object



7
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 7

def glFogCoordfv(coord) end

#glFogCoordPointer(type, stride, pointer) ⇒ Object



8
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 8

def glFogCoordPointer(type, stride, pointer) end

#glSecondaryColor3b(red, green, blue) ⇒ Object



9
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 9

def glSecondaryColor3b(red, green, blue) end

#glSecondaryColor3bv(v) ⇒ Object



10
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 10

def glSecondaryColor3bv(v) end

#glSecondaryColor3d(red, green, blue) ⇒ Object



11
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 11

def glSecondaryColor3d(red, green, blue) end

#glSecondaryColor3dv(v) ⇒ Object



12
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 12

def glSecondaryColor3dv(v) end

#glSecondaryColor3f(red, green, blue) ⇒ Object



13
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 13

def glSecondaryColor3f(red, green, blue) end

#glSecondaryColor3fv(v) ⇒ Object



14
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 14

def glSecondaryColor3fv(v) end

#glSecondaryColor3i(red, green, blue) ⇒ Object



15
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 15

def glSecondaryColor3i(red, green, blue) end

#glSecondaryColor3iv(v) ⇒ Object



16
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 16

def glSecondaryColor3iv(v) end

#glSecondaryColor3s(red, green, blue) ⇒ Object



17
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 17

def glSecondaryColor3s(red, green, blue) end

#glSecondaryColor3sv(v) ⇒ Object



18
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 18

def glSecondaryColor3sv(v) end

#glSecondaryColor3ub(red, green, blue) ⇒ Object



19
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 19

def glSecondaryColor3ub(red, green, blue) end

#glSecondaryColor3ubv(v) ⇒ Object



20
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 20

def glSecondaryColor3ubv(v) end

#glSecondaryColor3ui(red, green, blue) ⇒ Object



21
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 21

def glSecondaryColor3ui(red, green, blue) end

#glSecondaryColor3uiv(v) ⇒ Object



22
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 22

def glSecondaryColor3uiv(v) end

#glSecondaryColor3us(red, green, blue) ⇒ Object



23
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 23

def glSecondaryColor3us(red, green, blue) end

#glSecondaryColor3usv(v) ⇒ Object



24
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 24

def glSecondaryColor3usv(v) end

#glSecondaryColorPointer(size, type, stride, pointer) ⇒ Object



25
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 25

def glSecondaryColorPointer(size, type, stride, pointer) end

#glWindowPos2d(x, y) ⇒ Object



26
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 26

def glWindowPos2d(x, y) end

#glWindowPos2dv(v) ⇒ Object



27
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 27

def glWindowPos2dv(v) end

#glWindowPos2f(x, y) ⇒ Object



28
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 28

def glWindowPos2f(x, y) end

#glWindowPos2fv(v) ⇒ Object



29
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 29

def glWindowPos2fv(v) end

#glWindowPos2i(x, y) ⇒ Object



30
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 30

def glWindowPos2i(x, y) end

#glWindowPos2iv(v) ⇒ Object



31
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 31

def glWindowPos2iv(v) end

#glWindowPos2s(x, y) ⇒ Object



32
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 32

def glWindowPos2s(x, y) end

#glWindowPos2sv(v) ⇒ Object



33
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 33

def glWindowPos2sv(v) end

#glWindowPos3d(x, y, z) ⇒ Object



34
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 34

def glWindowPos3d(x, y, z) end

#glWindowPos3dv(v) ⇒ Object



35
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 35

def glWindowPos3dv(v) end

#glWindowPos3f(x, y, z) ⇒ Object



36
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 36

def glWindowPos3f(x, y, z) end

#glWindowPos3fv(v) ⇒ Object



37
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 37

def glWindowPos3fv(v) end

#glWindowPos3i(x, y, z) ⇒ Object



38
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 38

def glWindowPos3i(x, y, z) end

#glWindowPos3iv(v) ⇒ Object



39
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 39

def glWindowPos3iv(v) end

#glWindowPos3s(x, y, z) ⇒ Object



40
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 40

def glWindowPos3s(x, y, z) end

#glWindowPos3sv(v) ⇒ Object



41
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_4.rb', line 41

def glWindowPos3sv(v) end