Module: GL_VERSION_1_3::Functions
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_1_3.rb
Constant Summary collapse
- Parameters =
{ glActiveTexture: [ :void, :GLenum ].freeze, glCompressedTexImage1D: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedTexImage2D: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedTexImage3D: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedTexSubImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glCompressedTexSubImage2D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glCompressedTexSubImage3D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glGetCompressedTexImage: [ :void, :GLenum, :GLint, :pointer ].freeze, glSampleCoverage: [ :void, :GLfloat, :GLboolean ].freeze }.freeze
Instance Method Summary collapse
- #glActiveTexture(texture) ⇒ Object
- #glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) ⇒ Object
- #glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) ⇒ Object
- #glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) ⇒ Object
- #glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) ⇒ Object
- #glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) ⇒ Object
- #glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) ⇒ Object
- #glGetCompressedTexImage(target, level, img) ⇒ Object
- #glSampleCoverage(value, invert) ⇒ Object
Instance Method Details
#glActiveTexture(texture) ⇒ Object
102 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 102 def glActiveTexture(texture) end |
#glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) ⇒ Object
103 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 103 def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) end |
#glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) ⇒ Object
104 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 104 def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) end |
#glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) ⇒ Object
105 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 105 def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) end |
#glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) ⇒ Object
106 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 106 def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) end |
#glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) ⇒ Object
107 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 107 def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) end |
#glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) ⇒ Object
108 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 108 def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) end |
#glGetCompressedTexImage(target, level, img) ⇒ Object
109 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 109 def glGetCompressedTexImage(target, level, img) end |
#glSampleCoverage(value, invert) ⇒ Object
110 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 110 def glSampleCoverage(value, invert) end |