Module: GL_VERSION_1_3::Functions

Defined in:
lib/opengl-definitions/versions/GL_VERSION_1_3.rb

Constant Summary collapse

Parameters =
{
  glActiveTexture:           [ :void, :GLenum ].freeze,
  glCompressedTexImage1D:    [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
  glCompressedTexImage2D:    [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
  glCompressedTexImage3D:    [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze,
  glCompressedTexSubImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
  glCompressedTexSubImage2D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
  glCompressedTexSubImage3D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze,
  glGetCompressedTexImage:   [ :void, :GLenum, :GLint, :pointer ].freeze,
  glSampleCoverage:          [ :void, :GLfloat, :GLboolean ].freeze
}.freeze

Instance Method Summary collapse

Instance Method Details

#glActiveTexture(texture) ⇒ Object



102
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 102

def glActiveTexture(texture) end

#glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) ⇒ Object



103
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 103

def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) end

#glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) ⇒ Object



104
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 104

def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) end

#glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) ⇒ Object



105
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 105

def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) end

#glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) ⇒ Object



106
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 106

def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) end

#glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) ⇒ Object



107
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 107

def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) end

#glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) ⇒ Object



108
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 108

def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) end

#glGetCompressedTexImage(target, level, img) ⇒ Object



109
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 109

def glGetCompressedTexImage(target, level, img) end

#glSampleCoverage(value, invert) ⇒ Object



110
# File 'lib/opengl-definitions/versions/GL_VERSION_1_3.rb', line 110

def glSampleCoverage(value, invert) end