Module: GL_NV_path_rendering::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_path_rendering.rb
Constant Summary collapse
- Parameters =
{ glGenPathsNV: [ :GLuint, :GLsizei ].freeze, glDeletePathsNV: [ :void, :GLuint, :GLsizei ].freeze, glIsPathNV: [ :GLboolean, :GLuint ].freeze, glPathCommandsNV: [ :void, :GLuint, :GLsizei, :pointer, :GLsizei, :GLenum, :pointer ].freeze, glPathCoordsNV: [ :void, :GLuint, :GLsizei, :GLenum, :pointer ].freeze, glPathSubCommandsNV: [ :void, :GLuint, :GLsizei, :GLsizei, :GLsizei, :pointer, :GLsizei, :GLenum, :pointer ].freeze, glPathSubCoordsNV: [ :void, :GLuint, :GLsizei, :GLsizei, :GLenum, :pointer ].freeze, glPathStringNV: [ :void, :GLuint, :GLenum, :GLsizei, :pointer ].freeze, glPathGlyphsNV: [ :void, :GLuint, :GLenum, :pointer, :GLbitfield, :GLsizei, :GLenum, :pointer, :GLenum, :GLuint, :GLfloat ].freeze, glPathGlyphRangeNV: [ :void, :GLuint, :GLenum, :pointer, :GLbitfield, :GLuint, :GLsizei, :GLenum, :GLuint, :GLfloat ].freeze, glWeightPathsNV: [ :void, :GLuint, :GLsizei, :pointer, :pointer ].freeze, glCopyPathNV: [ :void, :GLuint, :GLuint ].freeze, glInterpolatePathsNV: [ :void, :GLuint, :GLuint, :GLuint, :GLfloat ].freeze, glTransformPathNV: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze, glPathParameterivNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glPathParameteriNV: [ :void, :GLuint, :GLenum, :GLint ].freeze, glPathParameterfvNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glPathParameterfNV: [ :void, :GLuint, :GLenum, :GLfloat ].freeze, glPathDashArrayNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glPathStencilFuncNV: [ :void, :GLenum, :GLint, :GLuint ].freeze, glPathStencilDepthOffsetNV: [ :void, :GLfloat, :GLfloat ].freeze, glStencilFillPathNV: [ :void, :GLuint, :GLenum, :GLuint ].freeze, glStencilStrokePathNV: [ :void, :GLuint, :GLint, :GLuint ].freeze, glStencilFillPathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLuint, :GLenum, :pointer ].freeze, glStencilStrokePathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLint, :GLuint, :GLenum, :pointer ].freeze, glPathCoverDepthFuncNV: [ :void, :GLenum ].freeze, glCoverFillPathNV: [ :void, :GLuint, :GLenum ].freeze, glCoverStrokePathNV: [ :void, :GLuint, :GLenum ].freeze, glCoverFillPathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glCoverStrokePathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGetPathParameterivNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetPathParameterfvNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetPathCommandsNV: [ :void, :GLuint, :pointer ].freeze, glGetPathCoordsNV: [ :void, :GLuint, :pointer ].freeze, glGetPathDashArrayNV: [ :void, :GLuint, :pointer ].freeze, glGetPathMetricsNV: [ :void, :GLbitfield, :GLsizei, :GLenum, :pointer, :GLuint, :GLsizei, :pointer ].freeze, glGetPathMetricRangeNV: [ :void, :GLbitfield, :GLuint, :GLsizei, :GLsizei, :pointer ].freeze, glGetPathSpacingNV: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLuint, :GLfloat, :GLfloat, :GLenum, :pointer ].freeze, glIsPointInFillPathNV: [ :GLboolean, :GLuint, :GLuint, :GLfloat, :GLfloat ].freeze, glIsPointInStrokePathNV: [ :GLboolean, :GLuint, :GLfloat, :GLfloat ].freeze, glGetPathLengthNV: [ :GLfloat, :GLuint, :GLsizei, :GLsizei ].freeze, glPointAlongPathNV: [ :GLboolean, :GLuint, :GLsizei, :GLsizei, :GLfloat, :pointer, :pointer, :pointer, :pointer ].freeze, glMatrixLoad3x2fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixLoad3x3fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixLoadTranspose3x3fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixMult3x2fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixMult3x3fNV: [ :void, :GLenum, :pointer ].freeze, glMatrixMultTranspose3x3fNV: [ :void, :GLenum, :pointer ].freeze, glStencilThenCoverFillPathNV: [ :void, :GLuint, :GLenum, :GLuint, :GLenum ].freeze, glStencilThenCoverStrokePathNV: [ :void, :GLuint, :GLint, :GLuint, :GLenum ].freeze, glStencilThenCoverFillPathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLenum, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glStencilThenCoverStrokePathInstancedNV: [ :void, :GLsizei, :GLenum, :pointer, :GLuint, :GLint, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glPathGlyphIndexRangeNV: [ :GLenum, :GLenum, :pointer, :GLbitfield, :GLuint, :GLfloat, :pointer ].freeze, glPathGlyphIndexArrayNV: [ :GLenum, :GLuint, :GLenum, :pointer, :GLbitfield, :GLuint, :GLsizei, :GLuint, :GLfloat ].freeze, glPathMemoryGlyphIndexArrayNV: [ :GLenum, :GLuint, :GLenum, :GLsizeiptr, :pointer, :GLsizei, :GLuint, :GLsizei, :GLuint, :GLfloat ].freeze, glProgramPathFragmentInputGenNV: [ :void, :GLuint, :GLint, :GLenum, :GLint, :pointer ].freeze, glGetProgramResourcefvNV: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer, :GLsizei, :pointer, :pointer ].freeze, glPathColorGenNV: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glPathTexGenNV: [ :void, :GLenum, :GLenum, :GLint, :pointer ].freeze, glPathFogGenNV: [ :void, :GLenum ].freeze, glGetPathColorGenivNV: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetPathColorGenfvNV: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetPathTexGenivNV: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetPathTexGenfvNV: [ :void, :GLenum, :GLenum, :pointer ].freeze, glMatrixFrustumEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixLoadIdentityEXT: [ :void, :GLenum ].freeze, glMatrixLoadTransposefEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixLoadTransposedEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixLoadfEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixLoaddEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultTransposefEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultTransposedEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultfEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultdEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixOrthoEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixPopEXT: [ :void, :GLenum ].freeze, glMatrixPushEXT: [ :void, :GLenum ].freeze, glMatrixRotatefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glMatrixRotatedEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixScalefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glMatrixScaledEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixTranslatefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glMatrixTranslatedEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, }.freeze
Instance Method Summary collapse
- #glCopyPathNV(resultPath, srcPath) ⇒ Object
- #glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues) ⇒ Object
- #glCoverFillPathNV(path, coverMode) ⇒ Object
- #glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues) ⇒ Object
- #glCoverStrokePathNV(path, coverMode) ⇒ Object
- #glDeletePathsNV(path, range) ⇒ Object
- #glGenPathsNV(range) ⇒ Object
- #glGetPathColorGenfvNV(color, pname, value) ⇒ Object
- #glGetPathColorGenivNV(color, pname, value) ⇒ Object
- #glGetPathCommandsNV(path, commands) ⇒ Object
- #glGetPathCoordsNV(path, coords) ⇒ Object
- #glGetPathDashArrayNV(path, dashArray) ⇒ Object
- #glGetPathLengthNV(path, startSegment, numSegments) ⇒ Object
- #glGetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics) ⇒ Object
- #glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics) ⇒ Object
- #glGetPathParameterfvNV(path, pname, value) ⇒ Object
- #glGetPathParameterivNV(path, pname, value) ⇒ Object
- #glGetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing) ⇒ Object
- #glGetPathTexGenfvNV(texCoordSet, pname, value) ⇒ Object
- #glGetPathTexGenivNV(texCoordSet, pname, value) ⇒ Object
- #glGetProgramResourcefvNV(program, programInterface, index, propCount, props, bufSize, length, params) ⇒ Object
- #glInterpolatePathsNV(resultPath, pathA, pathB, weight) ⇒ Object
- #glIsPathNV(path) ⇒ Object
- #glIsPointInFillPathNV(path, mask, x, y) ⇒ Object
- #glIsPointInStrokePathNV(path, x, y) ⇒ Object
- #glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
- #glMatrixLoad3x2fNV(matrixMode, m) ⇒ Object
- #glMatrixLoad3x3fNV(matrixMode, m) ⇒ Object
- #glMatrixLoaddEXT(mode, m) ⇒ Object
- #glMatrixLoadfEXT(mode, m) ⇒ Object
- #glMatrixLoadIdentityEXT(mode) ⇒ Object
- #glMatrixLoadTranspose3x3fNV(matrixMode, m) ⇒ Object
- #glMatrixLoadTransposedEXT(mode, m) ⇒ Object
- #glMatrixLoadTransposefEXT(mode, m) ⇒ Object
- #glMatrixMult3x2fNV(matrixMode, m) ⇒ Object
- #glMatrixMult3x3fNV(matrixMode, m) ⇒ Object
- #glMatrixMultdEXT(mode, m) ⇒ Object
- #glMatrixMultfEXT(mode, m) ⇒ Object
- #glMatrixMultTranspose3x3fNV(matrixMode, m) ⇒ Object
- #glMatrixMultTransposedEXT(mode, m) ⇒ Object
- #glMatrixMultTransposefEXT(mode, m) ⇒ Object
- #glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
- #glMatrixPopEXT(mode) ⇒ Object
- #glMatrixPushEXT(mode) ⇒ Object
- #glMatrixRotatedEXT(mode, angle, x, y, z) ⇒ Object
- #glMatrixRotatefEXT(mode, angle, x, y, z) ⇒ Object
- #glMatrixScaledEXT(mode, x, y, z) ⇒ Object
- #glMatrixScalefEXT(mode, x, y, z) ⇒ Object
- #glMatrixTranslatedEXT(mode, x, y, z) ⇒ Object
- #glMatrixTranslatefEXT(mode, x, y, z) ⇒ Object
- #glPathColorGenNV(color, genMode, colorFormat, coeffs) ⇒ Object
- #glPathCommandsNV(path, numCommands, commands, numCoords, coordType, coords) ⇒ Object
- #glPathCoordsNV(path, numCoords, coordType, coords) ⇒ Object
- #glPathCoverDepthFuncNV(func) ⇒ Object
- #glPathDashArrayNV(path, dashCount, dashArray) ⇒ Object
- #glPathFogGenNV(genMode) ⇒ Object
- #glPathGlyphIndexArrayNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale) ⇒ Object
- #glPathGlyphIndexRangeNV(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount) ⇒ Object
- #glPathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale) ⇒ Object
- #glPathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale) ⇒ Object
- #glPathMemoryGlyphIndexArrayNV(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale) ⇒ Object
- #glPathParameterfNV(path, pname, value) ⇒ Object
- #glPathParameterfvNV(path, pname, value) ⇒ Object
- #glPathParameteriNV(path, pname, value) ⇒ Object
- #glPathParameterivNV(path, pname, value) ⇒ Object
- #glPathStencilDepthOffsetNV(factor, units) ⇒ Object
- #glPathStencilFuncNV(func, ref, mask) ⇒ Object
- #glPathStringNV(path, format, length, pathString) ⇒ Object
- #glPathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords) ⇒ Object
- #glPathSubCoordsNV(path, coordStart, numCoords, coordType, coords) ⇒ Object
- #glPathTexGenNV(texCoordSet, genMode, components, coeffs) ⇒ Object
- #glPointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY) ⇒ Object
- #glProgramPathFragmentInputGenNV(program, location, genMode, components, coeffs) ⇒ Object
- #glStencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues) ⇒ Object
- #glStencilFillPathNV(path, fillMode, mask) ⇒ Object
- #glStencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues) ⇒ Object
- #glStencilStrokePathNV(path, reference, mask) ⇒ Object
- #glStencilThenCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues) ⇒ Object
- #glStencilThenCoverFillPathNV(path, fillMode, mask, coverMode) ⇒ Object
- #glStencilThenCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues) ⇒ Object
- #glStencilThenCoverStrokePathNV(path, reference, mask, coverMode) ⇒ Object
- #glTransformPathNV(resultPath, srcPath, transformType, transformValues) ⇒ Object
- #glWeightPathsNV(resultPath, numPaths, paths, weights) ⇒ Object
Instance Method Details
#glCopyPathNV(resultPath, srcPath) ⇒ Object
181 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 181 def glCopyPathNV(resultPath, srcPath) end |
#glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues) ⇒ Object
198 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 198 def glCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues) end |
#glCoverFillPathNV(path, coverMode) ⇒ Object
196 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 196 def glCoverFillPathNV(path, coverMode) end |
#glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues) ⇒ Object
199 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 199 def glCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues) end |
#glCoverStrokePathNV(path, coverMode) ⇒ Object
197 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 197 def glCoverStrokePathNV(path, coverMode) end |
#glDeletePathsNV(path, range) ⇒ Object
171 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 171 def glDeletePathsNV(path, range) end |
#glGenPathsNV(range) ⇒ Object
170 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 170 def glGenPathsNV(range) end |
#glGetPathColorGenfvNV(color, pname, value) ⇒ Object
231 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 231 def glGetPathColorGenfvNV(color, pname, value) end |
#glGetPathColorGenivNV(color, pname, value) ⇒ Object
230 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 230 def glGetPathColorGenivNV(color, pname, value) end |
#glGetPathCommandsNV(path, commands) ⇒ Object
202 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 202 def glGetPathCommandsNV(path, commands) end |
#glGetPathCoordsNV(path, coords) ⇒ Object
203 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 203 def glGetPathCoordsNV(path, coords) end |
#glGetPathDashArrayNV(path, dashArray) ⇒ Object
204 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 204 def glGetPathDashArrayNV(path, dashArray) end |
#glGetPathLengthNV(path, startSegment, numSegments) ⇒ Object
210 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 210 def glGetPathLengthNV(path, startSegment, numSegments) end |
#glGetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics) ⇒ Object
206 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 206 def glGetPathMetricRangeNV(metricQueryMask, firstPathName, numPaths, stride, metrics) end |
#glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics) ⇒ Object
205 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 205 def glGetPathMetricsNV(metricQueryMask, numPaths, pathNameType, paths, pathBase, stride, metrics) end |
#glGetPathParameterfvNV(path, pname, value) ⇒ Object
201 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 201 def glGetPathParameterfvNV(path, pname, value) end |
#glGetPathParameterivNV(path, pname, value) ⇒ Object
200 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 200 def glGetPathParameterivNV(path, pname, value) end |
#glGetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing) ⇒ Object
207 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 207 def glGetPathSpacingNV(pathListMode, numPaths, pathNameType, paths, pathBase, advanceScale, kerningScale, transformType, returnedSpacing) end |
#glGetPathTexGenfvNV(texCoordSet, pname, value) ⇒ Object
233 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 233 def glGetPathTexGenfvNV(texCoordSet, pname, value) end |
#glGetPathTexGenivNV(texCoordSet, pname, value) ⇒ Object
232 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 232 def glGetPathTexGenivNV(texCoordSet, pname, value) end |
#glGetProgramResourcefvNV(program, programInterface, index, propCount, props, bufSize, length, params) ⇒ Object
226 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 226 def glGetProgramResourcefvNV(program, programInterface, index, propCount, props, bufSize, length, params) end |
#glInterpolatePathsNV(resultPath, pathA, pathB, weight) ⇒ Object
182 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 182 def glInterpolatePathsNV(resultPath, pathA, pathB, weight) end |
#glIsPathNV(path) ⇒ Object
172 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 172 def glIsPathNV(path) end |
#glIsPointInFillPathNV(path, mask, x, y) ⇒ Object
208 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 208 def glIsPointInFillPathNV(path, mask, x, y) end |
#glIsPointInStrokePathNV(path, x, y) ⇒ Object
209 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 209 def glIsPointInStrokePathNV(path, x, y) end |
#glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
234 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 234 def glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar) end |
#glMatrixLoad3x2fNV(matrixMode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 212 def glMatrixLoad3x2fNV(matrixMode, m) end |
#glMatrixLoad3x3fNV(matrixMode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 213 def glMatrixLoad3x3fNV(matrixMode, m) end |
#glMatrixLoaddEXT(mode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 239 def glMatrixLoaddEXT(mode, m) end |
#glMatrixLoadfEXT(mode, m) ⇒ Object
238 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 238 def glMatrixLoadfEXT(mode, m) end |
#glMatrixLoadIdentityEXT(mode) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 235 def glMatrixLoadIdentityEXT(mode) end |
#glMatrixLoadTranspose3x3fNV(matrixMode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 214 def glMatrixLoadTranspose3x3fNV(matrixMode, m) end |
#glMatrixLoadTransposedEXT(mode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 237 def glMatrixLoadTransposedEXT(mode, m) end |
#glMatrixLoadTransposefEXT(mode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 236 def glMatrixLoadTransposefEXT(mode, m) end |
#glMatrixMult3x2fNV(matrixMode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 215 def glMatrixMult3x2fNV(matrixMode, m) end |
#glMatrixMult3x3fNV(matrixMode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 216 def glMatrixMult3x3fNV(matrixMode, m) end |
#glMatrixMultdEXT(mode, m) ⇒ Object
243 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 243 def glMatrixMultdEXT(mode, m) end |
#glMatrixMultfEXT(mode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 242 def glMatrixMultfEXT(mode, m) end |
#glMatrixMultTranspose3x3fNV(matrixMode, m) ⇒ Object
217 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 217 def glMatrixMultTranspose3x3fNV(matrixMode, m) end |
#glMatrixMultTransposedEXT(mode, m) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 241 def glMatrixMultTransposedEXT(mode, m) end |
#glMatrixMultTransposefEXT(mode, m) ⇒ Object
240 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 240 def glMatrixMultTransposefEXT(mode, m) end |
#glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
244 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 244 def glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar) end |
#glMatrixPopEXT(mode) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 245 def glMatrixPopEXT(mode) end |
#glMatrixPushEXT(mode) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 246 def glMatrixPushEXT(mode) end |
#glMatrixRotatedEXT(mode, angle, x, y, z) ⇒ Object
248 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 248 def glMatrixRotatedEXT(mode, angle, x, y, z) end |
#glMatrixRotatefEXT(mode, angle, x, y, z) ⇒ Object
247 |
# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 247 def glMatrixRotatefEXT(mode, angle, x, y, z) end |
#glMatrixScaledEXT(mode, x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 250 def glMatrixScaledEXT(mode, x, y, z) end |
#glMatrixScalefEXT(mode, x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 249 def glMatrixScalefEXT(mode, x, y, z) end |
#glMatrixTranslatedEXT(mode, x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 252 def glMatrixTranslatedEXT(mode, x, y, z) end |
#glMatrixTranslatefEXT(mode, x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 251 def glMatrixTranslatefEXT(mode, x, y, z) end |
#glPathColorGenNV(color, genMode, colorFormat, coeffs) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 227 def glPathColorGenNV(color, genMode, colorFormat, coeffs) end |
#glPathCommandsNV(path, numCommands, commands, numCoords, coordType, coords) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 173 def glPathCommandsNV(path, numCommands, commands, numCoords, coordType, coords) end |
#glPathCoordsNV(path, numCoords, coordType, coords) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 174 def glPathCoordsNV(path, numCoords, coordType, coords) end |
#glPathCoverDepthFuncNV(func) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 195 def glPathCoverDepthFuncNV(func) end |
#glPathDashArrayNV(path, dashCount, dashArray) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 188 def glPathDashArrayNV(path, dashCount, dashArray) end |
#glPathFogGenNV(genMode) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 229 def glPathFogGenNV(genMode) end |
#glPathGlyphIndexArrayNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 223 def glPathGlyphIndexArrayNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale) end |
#glPathGlyphIndexRangeNV(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 222 def glPathGlyphIndexRangeNV(fontTarget, fontName, fontStyle, pathParameterTemplate, emScale, baseAndCount) end |
#glPathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 179 def glPathGlyphRangeNV(firstPathName, fontTarget, fontName, fontStyle, firstGlyph, numGlyphs, handleMissingGlyphs, pathParameterTemplate, emScale) end |
#glPathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 178 def glPathGlyphsNV(firstPathName, fontTarget, fontName, fontStyle, numGlyphs, type, charcodes, handleMissingGlyphs, pathParameterTemplate, emScale) end |
#glPathMemoryGlyphIndexArrayNV(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 224 def glPathMemoryGlyphIndexArrayNV(firstPathName, fontTarget, fontSize, fontData, faceIndex, firstGlyphIndex, numGlyphs, pathParameterTemplate, emScale) end |
#glPathParameterfNV(path, pname, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 187 def glPathParameterfNV(path, pname, value) end |
#glPathParameterfvNV(path, pname, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 186 def glPathParameterfvNV(path, pname, value) end |
#glPathParameteriNV(path, pname, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 185 def glPathParameteriNV(path, pname, value) end |
#glPathParameterivNV(path, pname, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 184 def glPathParameterivNV(path, pname, value) end |
#glPathStencilDepthOffsetNV(factor, units) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 190 def glPathStencilDepthOffsetNV(factor, units) end |
#glPathStencilFuncNV(func, ref, mask) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 189 def glPathStencilFuncNV(func, ref, mask) end |
#glPathStringNV(path, format, length, pathString) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 177 def glPathStringNV(path, format, length, pathString) end |
#glPathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 175 def glPathSubCommandsNV(path, commandStart, commandsToDelete, numCommands, commands, numCoords, coordType, coords) end |
#glPathSubCoordsNV(path, coordStart, numCoords, coordType, coords) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 176 def glPathSubCoordsNV(path, coordStart, numCoords, coordType, coords) end |
#glPathTexGenNV(texCoordSet, genMode, components, coeffs) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 228 def glPathTexGenNV(texCoordSet, genMode, components, coeffs) end |
#glPointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 211 def glPointAlongPathNV(path, startSegment, numSegments, distance, x, y, tangentX, tangentY) end |
#glProgramPathFragmentInputGenNV(program, location, genMode, components, coeffs) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 225 def glProgramPathFragmentInputGenNV(program, location, genMode, components, coeffs) end |
#glStencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 193 def glStencilFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues) end |
#glStencilFillPathNV(path, fillMode, mask) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 191 def glStencilFillPathNV(path, fillMode, mask) end |
#glStencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 194 def glStencilStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues) end |
#glStencilStrokePathNV(path, reference, mask) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 192 def glStencilStrokePathNV(path, reference, mask) end |
#glStencilThenCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 220 def glStencilThenCoverFillPathInstancedNV(numPaths, pathNameType, paths, pathBase, fillMode, mask, coverMode, transformType, transformValues) end |
#glStencilThenCoverFillPathNV(path, fillMode, mask, coverMode) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 218 def glStencilThenCoverFillPathNV(path, fillMode, mask, coverMode) end |
#glStencilThenCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 221 def glStencilThenCoverStrokePathInstancedNV(numPaths, pathNameType, paths, pathBase, reference, mask, coverMode, transformType, transformValues) end |
#glStencilThenCoverStrokePathNV(path, reference, mask, coverMode) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 219 def glStencilThenCoverStrokePathNV(path, reference, mask, coverMode) end |
#glTransformPathNV(resultPath, srcPath, transformType, transformValues) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 183 def glTransformPathNV(resultPath, srcPath, transformType, transformValues) end |
#glWeightPathsNV(resultPath, numPaths, paths, weights) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_NV_path_rendering.rb', line 180 def glWeightPathsNV(resultPath, numPaths, paths, weights) end |