Module: GL_NV_texture_shader3
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_texture_shader3.rb
Constant Summary collapse
- GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV =
0x8850- GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV =
0x8851- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8852- GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV =
0x8853- GL_OFFSET_HILO_TEXTURE_2D_NV =
0x8854- GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV =
0x8855- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV =
0x8856- GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV =
0x8857- GL_DEPENDENT_HILO_TEXTURE_2D_NV =
0x8858- GL_DEPENDENT_RGB_TEXTURE_3D_NV =
0x8859- GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV =
0x885A- GL_DOT_PRODUCT_PASS_THROUGH_NV =
0x885B- GL_DOT_PRODUCT_TEXTURE_1D_NV =
0x885C- GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV =
0x885D- GL_HILO8_NV =
0x885E- GL_SIGNED_HILO8_NV =
0x885F- GL_FORCE_BLUE_TO_ONE_NV =
0x8860