Module: GL_ARB_vertex_shader
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_vertex_shader.rb
Constant Summary collapse
- GL_VERTEX_SHADER_ARB =
0x8B31- GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB =
0x8B4A- GL_MAX_VARYING_FLOATS_ARB =
0x8B4B- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB =
0x8B4C- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB =
0x8B4D- GL_OBJECT_ACTIVE_ATTRIBUTES_ARB =
0x8B89- GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB =
0x8B8A- GL_MAX_VERTEX_ATTRIBS_ARB =
0x8869- GL_MAX_TEXTURE_IMAGE_UNITS_ARB =
0x8872- GL_MAX_TEXTURE_COORDS_ARB =
0x8871- GL_VERTEX_PROGRAM_POINT_SIZE_ARB =
0x8642- GL_VERTEX_PROGRAM_TWO_SIDE_ARB =
0x8643- GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB =
0x8622- GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB =
0x8623- GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB =
0x8624- GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB =
0x8625- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB =
0x886A- GL_CURRENT_VERTEX_ATTRIB_ARB =
0x8626- GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB =
0x8645- GL_FLOAT =
0x1406- GL_FLOAT_VEC2_ARB =
0x8B50- GL_FLOAT_VEC3_ARB =
0x8B51- GL_FLOAT_VEC4_ARB =
0x8B52- GL_FLOAT_MAT2_ARB =
0x8B5A- GL_FLOAT_MAT3_ARB =
0x8B5B- GL_FLOAT_MAT4_ARB =
0x8B5C