Module: GL_ARB_uniform_buffer_object
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_uniform_buffer_object.rb
Constant Summary collapse
- GL_UNIFORM_BUFFER =
0x8A11- GL_UNIFORM_BUFFER_BINDING =
0x8A28- GL_UNIFORM_BUFFER_START =
0x8A29- GL_UNIFORM_BUFFER_SIZE =
0x8A2A- GL_MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B- GL_MAX_GEOMETRY_UNIFORM_BLOCKS =
0x8A2C- GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D- GL_MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E- GL_MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F- GL_MAX_UNIFORM_BLOCK_SIZE =
0x8A30- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS =
0x8A32- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35- GL_ACTIVE_UNIFORM_BLOCKS =
0x8A36- GL_UNIFORM_TYPE =
0x8A37- GL_UNIFORM_SIZE =
0x8A38- GL_UNIFORM_NAME_LENGTH =
0x8A39- GL_UNIFORM_BLOCK_INDEX =
0x8A3A- GL_UNIFORM_OFFSET =
0x8A3B- GL_UNIFORM_ARRAY_STRIDE =
0x8A3C- GL_UNIFORM_MATRIX_STRIDE =
0x8A3D- GL_UNIFORM_IS_ROW_MAJOR =
0x8A3E- GL_UNIFORM_BLOCK_BINDING =
0x8A3F- GL_UNIFORM_BLOCK_DATA_SIZE =
0x8A40- GL_UNIFORM_BLOCK_NAME_LENGTH =
0x8A41- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER =
0x8A45- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46- GL_INVALID_INDEX =
0xFFFFFFFF