Module: GL_ARB_shader_storage_buffer_object
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_shader_storage_buffer_object.rb
Constant Summary collapse
- GL_SHADER_STORAGE_BUFFER =
0x90D2- GL_SHADER_STORAGE_BUFFER_BINDING =
0x90D3- GL_SHADER_STORAGE_BUFFER_START =
0x90D4- GL_SHADER_STORAGE_BUFFER_SIZE =
0x90D5- GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS =
0x90D6- GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS =
0x90D7- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS =
0x90D8- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS =
0x90D9- GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS =
0x90DA- GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS =
0x90DB- GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS =
0x90DC- GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS =
0x90DD- GL_MAX_SHADER_STORAGE_BLOCK_SIZE =
0x90DE- GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT =
0x90DF- GL_SHADER_STORAGE_BARRIER_BIT =
0x00002000- GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES =
0x8F39- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS =
0x8F39