Module: GL_ARB_separate_shader_objects
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_separate_shader_objects.rb
Constant Summary collapse
- GL_VERTEX_SHADER_BIT =
0x00000001- GL_FRAGMENT_SHADER_BIT =
0x00000002- GL_GEOMETRY_SHADER_BIT =
0x00000004- GL_TESS_CONTROL_SHADER_BIT =
0x00000008- GL_TESS_EVALUATION_SHADER_BIT =
0x00000010- GL_ALL_SHADER_BITS =
0xFFFFFFFF- GL_PROGRAM_SEPARABLE =
0x8258- GL_ACTIVE_PROGRAM =
0x8259- GL_PROGRAM_PIPELINE_BINDING =
0x825A