Module: GL_VERSION_1_0
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_1_0.rb,
lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb
Overview
Unlike other extensions, functions from this module are not pointers.
Constant Summary collapse
- GL_2_BYTES =
0x1407- GL_2D =
0x0600- GL_3_BYTES =
0x1408- GL_3D =
0x0601- GL_3D_COLOR =
0x0602- GL_3D_COLOR_TEXTURE =
0x0603- GL_4_BYTES =
0x1409- GL_4D_COLOR_TEXTURE =
0x0604- GL_ACCUM =
0x0100- GL_ACCUM_ALPHA_BITS =
0x0D5B- GL_ACCUM_BLUE_BITS =
0x0D5A- GL_ACCUM_BUFFER_BIT =
0x00000200- GL_ACCUM_CLEAR_VALUE =
0x0B80- GL_ACCUM_GREEN_BITS =
0x0D59- GL_ACCUM_RED_BITS =
0x0D58- GL_ADD =
0x0104- GL_ALL_ATTRIB_BITS =
0x000fffff- GL_ALPHA =
0x1906- GL_ALPHA_BIAS =
0x0D1D- GL_ALPHA_BITS =
0x0D55- GL_ALPHA_SCALE =
0x0D1C- GL_ALPHA_TEST =
0x0BC0- GL_ALPHA_TEST_FUNC =
0x0BC1- GL_ALPHA_TEST_REF =
0x0BC2- GL_ALPHA12 =
0x803D- GL_ALPHA16 =
0x803E- GL_ALPHA4 =
0x803B- GL_ALPHA8 =
0x803C- GL_ALWAYS =
0x0207- GL_AMBIENT =
0x1200- GL_AMBIENT_AND_DIFFUSE =
0x1602- GL_AND =
0x1501- GL_AND_INVERTED =
0x1504- GL_AND_REVERSE =
0x1502- GL_ATTRIB_STACK_DEPTH =
0x0BB0- GL_AUTO_NORMAL =
0x0D80- GL_AUX_BUFFERS =
0x0C00- GL_AUX0 =
0x0409- GL_AUX1 =
0x040A- GL_AUX2 =
0x040B- GL_AUX3 =
0x040C- GL_BACK =
0x0405- GL_BACK_LEFT =
0x0402- GL_BACK_RIGHT =
0x0403- GL_BITMAP =
0x1A00- GL_BITMAP_TOKEN =
0x0704- GL_BLEND =
0x0BE2- GL_BLEND_DST =
0x0BE0- GL_BLEND_SRC =
0x0BE1- GL_BLUE =
0x1905- GL_BLUE_BIAS =
0x0D1B- GL_BLUE_BITS =
0x0D54- GL_BLUE_SCALE =
0x0D1A- GL_BYTE =
0x1400- GL_C3F_V3F =
0x2A24- GL_C4F_N3F_V3F =
0x2A26- GL_C4UB_V2F =
0x2A22- GL_C4UB_V3F =
0x2A23- GL_CCW =
0x0901- GL_CLAMP =
0x2900- GL_CLEAR =
0x1500- GL_CLIENT_ALL_ATTRIB_BITS =
0xffffffff- GL_CLIENT_ATTRIB_STACK_DEPTH =
0x0BB1- GL_CLIENT_PIXEL_STORE_BIT =
0x00000001- GL_CLIENT_VERTEX_ARRAY_BIT =
0x00000002- GL_CLIP_PLANE0 =
0x3000- GL_CLIP_PLANE1 =
0x3001- GL_CLIP_PLANE2 =
0x3002- GL_CLIP_PLANE3 =
0x3003- GL_CLIP_PLANE4 =
0x3004- GL_CLIP_PLANE5 =
0x3005- GL_COEFF =
0x0A00- GL_COLOR =
0x1800- GL_COLOR_ARRAY =
0x8076- GL_COLOR_ARRAY_POINTER =
0x8090- GL_COLOR_ARRAY_SIZE =
0x8081- GL_COLOR_ARRAY_STRIDE =
0x8083- GL_COLOR_ARRAY_TYPE =
0x8082- GL_COLOR_BUFFER_BIT =
0x00004000- GL_COLOR_CLEAR_VALUE =
0x0C22- GL_COLOR_INDEX =
0x1900- GL_COLOR_INDEX1_EXT =
0x80E2- GL_COLOR_INDEX12_EXT =
0x80E6- GL_COLOR_INDEX16_EXT =
0x80E7- GL_COLOR_INDEX2_EXT =
0x80E3- GL_COLOR_INDEX4_EXT =
0x80E4- GL_COLOR_INDEX8_EXT =
0x80E5- GL_COLOR_INDEXES =
0x1603- GL_COLOR_LOGIC_OP =
0x0BF2- GL_COLOR_MATERIAL =
0x0B57- GL_COLOR_MATERIAL_FACE =
0x0B55- GL_COLOR_MATERIAL_PARAMETER =
0x0B56- GL_COLOR_WRITEMASK =
0x0C23- GL_COMPILE =
0x1300- GL_COMPILE_AND_EXECUTE =
0x1301- GL_CONSTANT_ATTENUATION =
0x1207- GL_COPY =
0x1503- GL_COPY_INVERTED =
0x150C- GL_COPY_PIXEL_TOKEN =
0x0706- GL_CULL_FACE =
0x0B44- GL_CULL_FACE_MODE =
0x0B45- GL_CURRENT_BIT =
0x00000001- GL_CURRENT_COLOR =
0x0B00- GL_CURRENT_INDEX =
0x0B01- GL_CURRENT_NORMAL =
0x0B02- GL_CURRENT_RASTER_COLOR =
0x0B04- GL_CURRENT_RASTER_DISTANCE =
0x0B09- GL_CURRENT_RASTER_INDEX =
0x0B05- GL_CURRENT_RASTER_POSITION =
0x0B07- GL_CURRENT_RASTER_POSITION_VALID =
0x0B08- GL_CURRENT_RASTER_TEXTURE_COORDS =
0x0B06- GL_CURRENT_TEXTURE_COORDS =
0x0B03- GL_CW =
0x0900- GL_DECAL =
0x2101- GL_DECR =
0x1E03- GL_DEPTH =
0x1801- GL_DEPTH_BIAS =
0x0D1F- GL_DEPTH_BITS =
0x0D56- GL_DEPTH_BUFFER_BIT =
0x00000100- GL_DEPTH_CLEAR_VALUE =
0x0B73- GL_DEPTH_COMPONENT =
0x1902- GL_DEPTH_FUNC =
0x0B74- GL_DEPTH_RANGE =
0x0B70- GL_DEPTH_SCALE =
0x0D1E- GL_DEPTH_TEST =
0x0B71- GL_DEPTH_WRITEMASK =
0x0B72- GL_DIFFUSE =
0x1201- GL_DITHER =
0x0BD0- GL_DOMAIN =
0x0A02- GL_DONT_CARE =
0x1100- GL_DOUBLE =
0x140A- GL_DOUBLEBUFFER =
0x0C32- GL_DRAW_BUFFER =
0x0C01- GL_DRAW_PIXEL_TOKEN =
0x0705- GL_DST_ALPHA =
0x0304- GL_DST_COLOR =
0x0306- GL_EDGE_FLAG =
0x0B43- GL_EDGE_FLAG_ARRAY =
0x8079- GL_EDGE_FLAG_ARRAY_POINTER =
0x8093- GL_EDGE_FLAG_ARRAY_STRIDE =
0x808C- GL_EMISSION =
0x1600- GL_ENABLE_BIT =
0x00002000- GL_EQUAL =
0x0202- GL_EQUIV =
0x1509- GL_EVAL_BIT =
0x00010000- GL_EXP =
0x0800- GL_EXP2 =
0x0801- GL_EXTENSIONS =
0x1F03- GL_EYE_LINEAR =
0x2400- GL_EYE_PLANE =
0x2502- GL_FALSE =
0- GL_FASTEST =
0x1101- GL_FEEDBACK =
0x1C01- GL_FEEDBACK_BUFFER_POINTER =
0x0DF0- GL_FEEDBACK_BUFFER_SIZE =
0x0DF1- GL_FEEDBACK_BUFFER_TYPE =
0x0DF2- GL_FILL =
0x1B02- GL_FLAT =
0x1D00- GL_FLOAT =
0x1406- GL_FOG =
0x0B60- GL_FOG_BIT =
0x00000080- GL_FOG_COLOR =
0x0B66- GL_FOG_DENSITY =
0x0B62- GL_FOG_END =
0x0B64- GL_FOG_HINT =
0x0C54- GL_FOG_INDEX =
0x0B61- GL_FOG_MODE =
0x0B65- GL_FOG_START =
0x0B63- GL_FRONT =
0x0404- GL_FRONT_AND_BACK =
0x0408- GL_FRONT_FACE =
0x0B46- GL_FRONT_LEFT =
0x0400- GL_FRONT_RIGHT =
0x0401- GL_GEQUAL =
0x0206- GL_GREATER =
0x0204- GL_GREEN =
0x1904- GL_GREEN_BIAS =
0x0D19- GL_GREEN_BITS =
0x0D53- GL_GREEN_SCALE =
0x0D18- GL_HINT_BIT =
0x00008000- GL_INCR =
0x1E02- GL_INDEX_ARRAY =
0x8077- GL_INDEX_ARRAY_POINTER =
0x8091- GL_INDEX_ARRAY_STRIDE =
0x8086- GL_INDEX_ARRAY_TYPE =
0x8085- GL_INDEX_BITS =
0x0D51- GL_INDEX_CLEAR_VALUE =
0x0C20- GL_INDEX_LOGIC_OP =
0x0BF1- GL_INDEX_MODE =
0x0C30- GL_INDEX_OFFSET =
0x0D13- GL_INDEX_SHIFT =
0x0D12- GL_INDEX_WRITEMASK =
0x0C21- GL_INT =
0x1404- GL_INTENSITY =
0x8049- GL_INTENSITY12 =
0x804C- GL_INTENSITY16 =
0x804D- GL_INTENSITY4 =
0x804A- GL_INTENSITY8 =
0x804B- GL_INVALID_ENUM =
0x0500- GL_INVALID_OPERATION =
0x0502- GL_INVALID_VALUE =
0x0501- GL_INVERT =
0x150A- GL_KEEP =
0x1E00- GL_LEFT =
0x0406- GL_LEQUAL =
0x0203- GL_LESS =
0x0201- GL_LIGHT_MODEL_AMBIENT =
0x0B53- GL_LIGHT_MODEL_LOCAL_VIEWER =
0x0B51- GL_LIGHT_MODEL_TWO_SIDE =
0x0B52- GL_LIGHT0 =
0x4000- GL_LIGHT1 =
0x4001- GL_LIGHT2 =
0x4002- GL_LIGHT3 =
0x4003- GL_LIGHT4 =
0x4004- GL_LIGHT5 =
0x4005- GL_LIGHT6 =
0x4006- GL_LIGHT7 =
0x4007- GL_LIGHTING =
0x0B50- GL_LIGHTING_BIT =
0x00000040- GL_LINE =
0x1B01- GL_LINE_BIT =
0x00000004- GL_LINE_LOOP =
0x0002- GL_LINE_RESET_TOKEN =
0x0707- GL_LINE_SMOOTH =
0x0B20- GL_LINE_SMOOTH_HINT =
0x0C52- GL_LINE_STIPPLE =
0x0B24- GL_LINE_STIPPLE_PATTERN =
0x0B25- GL_LINE_STIPPLE_REPEAT =
0x0B26- GL_LINE_STRIP =
0x0003- GL_LINE_TOKEN =
0x0702- GL_LINE_WIDTH =
0x0B21- GL_LINE_WIDTH_GRANULARITY =
0x0B23- GL_LINE_WIDTH_RANGE =
0x0B22- GL_LINEAR =
0x2601- GL_LINEAR_ATTENUATION =
0x1208- GL_LINEAR_MIPMAP_LINEAR =
0x2703- GL_LINEAR_MIPMAP_NEAREST =
0x2701- GL_LINES =
0x0001- GL_LIST_BASE =
0x0B32- GL_LIST_BIT =
0x00020000- GL_LIST_INDEX =
0x0B33- GL_LIST_MODE =
0x0B30- GL_LOAD =
0x0101- GL_LOGIC_OP =
0x0BF1- GL_LOGIC_OP_MODE =
0x0BF0- GL_LUMINANCE =
0x1909- GL_LUMINANCE_ALPHA =
0x190A- GL_LUMINANCE12 =
0x8041- GL_LUMINANCE12_ALPHA12 =
0x8047- GL_LUMINANCE12_ALPHA4 =
0x8046- GL_LUMINANCE16 =
0x8042- GL_LUMINANCE16_ALPHA16 =
0x8048- GL_LUMINANCE4 =
0x803F- GL_LUMINANCE4_ALPHA4 =
0x8043- GL_LUMINANCE6_ALPHA2 =
0x8044- GL_LUMINANCE8 =
0x8040- GL_LUMINANCE8_ALPHA8 =
0x8045- GL_MAP_COLOR =
0x0D10- GL_MAP_STENCIL =
0x0D11- GL_MAP1_COLOR_4 =
0x0D90- GL_MAP1_GRID_DOMAIN =
0x0DD0- GL_MAP1_GRID_SEGMENTS =
0x0DD1- GL_MAP1_INDEX =
0x0D91- GL_MAP1_NORMAL =
0x0D92- GL_MAP1_TEXTURE_COORD_1 =
0x0D93- GL_MAP1_TEXTURE_COORD_2 =
0x0D94- GL_MAP1_TEXTURE_COORD_3 =
0x0D95- GL_MAP1_TEXTURE_COORD_4 =
0x0D96- GL_MAP1_VERTEX_3 =
0x0D97- GL_MAP1_VERTEX_4 =
0x0D98- GL_MAP2_COLOR_4 =
0x0DB0- GL_MAP2_GRID_DOMAIN =
0x0DD2- GL_MAP2_GRID_SEGMENTS =
0x0DD3- GL_MAP2_INDEX =
0x0DB1- GL_MAP2_NORMAL =
0x0DB2- GL_MAP2_TEXTURE_COORD_1 =
0x0DB3- GL_MAP2_TEXTURE_COORD_2 =
0x0DB4- GL_MAP2_TEXTURE_COORD_3 =
0x0DB5- GL_MAP2_TEXTURE_COORD_4 =
0x0DB6- GL_MAP2_VERTEX_3 =
0x0DB7- GL_MAP2_VERTEX_4 =
0x0DB8- GL_MATRIX_MODE =
0x0BA0- GL_MAX_ATTRIB_STACK_DEPTH =
0x0D35- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH =
0x0D3B- GL_MAX_CLIP_PLANES =
0x0D32- GL_MAX_EVAL_ORDER =
0x0D30- GL_MAX_LIGHTS =
0x0D31- GL_MAX_LIST_NESTING =
0x0B31- GL_MAX_MODELVIEW_STACK_DEPTH =
0x0D36- GL_MAX_NAME_STACK_DEPTH =
0x0D37- GL_MAX_PIXEL_MAP_TABLE =
0x0D34- GL_MAX_PROJECTION_STACK_DEPTH =
0x0D38- GL_MAX_TEXTURE_SIZE =
0x0D33- GL_MAX_TEXTURE_STACK_DEPTH =
0x0D39- GL_MAX_VIEWPORT_DIMS =
0x0D3A- GL_MODELVIEW =
0x1700- GL_MODELVIEW_MATRIX =
0x0BA6- GL_MODELVIEW_STACK_DEPTH =
0x0BA3- GL_MODULATE =
0x2100- GL_MULT =
0x0103- GL_N3F_V3F =
0x2A25- GL_NAME_STACK_DEPTH =
0x0D70- GL_NAND =
0x150E- GL_NEAREST =
0x2600- GL_NEAREST_MIPMAP_LINEAR =
0x2702- GL_NEAREST_MIPMAP_NEAREST =
0x2700- GL_NEVER =
0x0200- GL_NICEST =
0x1102- GL_NO_ERROR =
0- GL_NONE =
0- GL_NOOP =
0x1505- GL_NOR =
0x1508- GL_NORMAL_ARRAY =
0x8075- GL_NORMAL_ARRAY_POINTER =
0x808F- GL_NORMAL_ARRAY_STRIDE =
0x807F- GL_NORMAL_ARRAY_TYPE =
0x807E- GL_NORMALIZE =
0x0BA1- GL_NOTEQUAL =
0x0205- GL_OBJECT_LINEAR =
0x2401- GL_OBJECT_PLANE =
0x2501- GL_ONE =
1- GL_ONE_MINUS_DST_ALPHA =
0x0305- GL_ONE_MINUS_DST_COLOR =
0x0307- GL_ONE_MINUS_SRC_ALPHA =
0x0303- GL_ONE_MINUS_SRC_COLOR =
0x0301- GL_OR =
0x1507- GL_OR_INVERTED =
0x150D- GL_OR_REVERSE =
0x150B- GL_ORDER =
0x0A01- GL_OUT_OF_MEMORY =
0x0505- GL_PACK_ALIGNMENT =
0x0D05- GL_PACK_LSB_FIRST =
0x0D01- GL_PACK_ROW_LENGTH =
0x0D02- GL_PACK_SKIP_PIXELS =
0x0D04- GL_PACK_SKIP_ROWS =
0x0D03- GL_PACK_SWAP_BYTES =
0x0D00- GL_PASS_THROUGH_TOKEN =
0x0700- GL_PERSPECTIVE_CORRECTION_HINT =
0x0C50- GL_PIXEL_MAP_A_TO_A =
0x0C79- GL_PIXEL_MAP_A_TO_A_SIZE =
0x0CB9- GL_PIXEL_MAP_B_TO_B =
0x0C78- GL_PIXEL_MAP_B_TO_B_SIZE =
0x0CB8- GL_PIXEL_MAP_G_TO_G =
0x0C77- GL_PIXEL_MAP_G_TO_G_SIZE =
0x0CB7- GL_PIXEL_MAP_I_TO_A =
0x0C75- GL_PIXEL_MAP_I_TO_A_SIZE =
0x0CB5- GL_PIXEL_MAP_I_TO_B =
0x0C74- GL_PIXEL_MAP_I_TO_B_SIZE =
0x0CB4- GL_PIXEL_MAP_I_TO_G =
0x0C73- GL_PIXEL_MAP_I_TO_G_SIZE =
0x0CB3- GL_PIXEL_MAP_I_TO_I =
0x0C70- GL_PIXEL_MAP_I_TO_I_SIZE =
0x0CB0- GL_PIXEL_MAP_I_TO_R =
0x0C72- GL_PIXEL_MAP_I_TO_R_SIZE =
0x0CB2- GL_PIXEL_MAP_R_TO_R =
0x0C76- GL_PIXEL_MAP_R_TO_R_SIZE =
0x0CB6- GL_PIXEL_MAP_S_TO_S =
0x0C71- GL_PIXEL_MAP_S_TO_S_SIZE =
0x0CB1- GL_PIXEL_MODE_BIT =
0x00000020- GL_POINT =
0x1B00- GL_POINT_BIT =
0x00000002- GL_POINT_SIZE =
0x0B11- GL_POINT_SIZE_GRANULARITY =
0x0B13- GL_POINT_SIZE_RANGE =
0x0B12- GL_POINT_SMOOTH =
0x0B10- GL_POINT_SMOOTH_HINT =
0x0C51- GL_POINT_TOKEN =
0x0701- GL_POINTS =
0x0000- GL_POLYGON =
0x0009- GL_POLYGON_BIT =
0x00000008- GL_POLYGON_MODE =
0x0B40- GL_POLYGON_OFFSET_FACTOR =
0x8038- GL_POLYGON_OFFSET_FILL =
0x8037- GL_POLYGON_OFFSET_LINE =
0x2A02- GL_POLYGON_OFFSET_POINT =
0x2A01- GL_POLYGON_OFFSET_UNITS =
0x2A00- GL_POLYGON_SMOOTH =
0x0B41- GL_POLYGON_SMOOTH_HINT =
0x0C53- GL_POLYGON_STIPPLE =
0x0B42- GL_POLYGON_STIPPLE_BIT =
0x00000010- GL_POLYGON_TOKEN =
0x0703- GL_POSITION =
0x1203- GL_PROJECTION =
0x1701- GL_PROJECTION_MATRIX =
0x0BA7- GL_PROJECTION_STACK_DEPTH =
0x0BA4- GL_PROXY_TEXTURE_1D =
0x8063- GL_PROXY_TEXTURE_2D =
0x8064- GL_Q =
0x2003- GL_QUAD_STRIP =
0x0008- GL_QUADRATIC_ATTENUATION =
0x1209- GL_QUADS =
0x0007- GL_R =
0x2002- GL_R3_G3_B2 =
0x2A10- GL_READ_BUFFER =
0x0C02- GL_RED =
0x1903- GL_RED_BIAS =
0x0D15- GL_RED_BITS =
0x0D52- GL_RED_SCALE =
0x0D14- GL_RENDER =
0x1C00- GL_RENDER_MODE =
0x0C40- GL_RENDERER =
0x1F01- GL_REPEAT =
0x2901- GL_REPLACE =
0x1E01- GL_RETURN =
0x0102- GL_RGB =
0x1907- GL_RGB10 =
0x8052- GL_RGB10_A2 =
0x8059- GL_RGB12 =
0x8053- GL_RGB16 =
0x8054- GL_RGB4 =
0x804F- GL_RGB5 =
0x8050- GL_RGB5_A1 =
0x8057- GL_RGB8 =
0x8051- GL_RGBA =
0x1908- GL_RGBA_MODE =
0x0C31- GL_RGBA12 =
0x805A- GL_RGBA16 =
0x805B- GL_RGBA2 =
0x8055- GL_RGBA4 =
0x8056- GL_RGBA8 =
0x8058- GL_RIGHT =
0x0407- GL_S =
0x2000- GL_SCISSOR_BIT =
0x00080000- GL_SCISSOR_BOX =
0x0C10- GL_SCISSOR_TEST =
0x0C11- GL_SELECT =
0x1C02- GL_SELECTION_BUFFER_POINTER =
0x0DF3- GL_SELECTION_BUFFER_SIZE =
0x0DF4- GL_SET =
0x150F- GL_SHADE_MODEL =
0x0B54- GL_SHININESS =
0x1601- GL_SHORT =
0x1402- GL_SMOOTH =
0x1D01- GL_SPECULAR =
0x1202- GL_SPHERE_MAP =
0x2402- GL_SPOT_CUTOFF =
0x1206- GL_SPOT_DIRECTION =
0x1204- GL_SPOT_EXPONENT =
0x1205- GL_SRC_ALPHA =
0x0302- GL_SRC_ALPHA_SATURATE =
0x0308- GL_SRC_COLOR =
0x0300- GL_STACK_OVERFLOW =
0x0503- GL_STACK_UNDERFLOW =
0x0504- GL_STENCIL =
0x1802- GL_STENCIL_BITS =
0x0D57- GL_STENCIL_BUFFER_BIT =
0x00000400- GL_STENCIL_CLEAR_VALUE =
0x0B91- GL_STENCIL_FAIL =
0x0B94- GL_STENCIL_FUNC =
0x0B92- GL_STENCIL_INDEX =
0x1901- GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95- GL_STENCIL_PASS_DEPTH_PASS =
0x0B96- GL_STENCIL_REF =
0x0B97- GL_STENCIL_TEST =
0x0B90- GL_STENCIL_VALUE_MASK =
0x0B93- GL_STENCIL_WRITEMASK =
0x0B98- GL_STEREO =
0x0C33- GL_SUBPIXEL_BITS =
0x0D50- GL_T =
0x2001- GL_T2F_C3F_V3F =
0x2A2A- GL_T2F_C4F_N3F_V3F =
0x2A2C- GL_T2F_C4UB_V3F =
0x2A29- GL_T2F_N3F_V3F =
0x2A2B- GL_T2F_V3F =
0x2A27- GL_T4F_C4F_N3F_V4F =
0x2A2D- GL_T4F_V4F =
0x2A28- GL_TEXTURE =
0x1702- GL_TEXTURE_1D =
0x0DE0- GL_TEXTURE_2D =
0x0DE1- GL_TEXTURE_ALPHA_SIZE =
0x805F- GL_TEXTURE_BINDING_1D =
0x8068- GL_TEXTURE_BINDING_2D =
0x8069- GL_TEXTURE_BIT =
0x00040000- GL_TEXTURE_BLUE_SIZE =
0x805E- GL_TEXTURE_BORDER =
0x1005- GL_TEXTURE_BORDER_COLOR =
0x1004- GL_TEXTURE_COMPONENTS =
0x1003- GL_TEXTURE_COORD_ARRAY =
0x8078- GL_TEXTURE_COORD_ARRAY_POINTER =
0x8092- GL_TEXTURE_COORD_ARRAY_SIZE =
0x8088- GL_TEXTURE_COORD_ARRAY_STRIDE =
0x808A- GL_TEXTURE_COORD_ARRAY_TYPE =
0x8089- GL_TEXTURE_ENV =
0x2300- GL_TEXTURE_ENV_COLOR =
0x2201- GL_TEXTURE_ENV_MODE =
0x2200- GL_TEXTURE_GEN_MODE =
0x2500- GL_TEXTURE_GEN_Q =
0x0C63- GL_TEXTURE_GEN_R =
0x0C62- GL_TEXTURE_GEN_S =
0x0C60- GL_TEXTURE_GEN_T =
0x0C61- GL_TEXTURE_GREEN_SIZE =
0x805D- GL_TEXTURE_HEIGHT =
0x1001- GL_TEXTURE_INTENSITY_SIZE =
0x8061- GL_TEXTURE_INTERNAL_FORMAT =
0x1003- GL_TEXTURE_LUMINANCE_SIZE =
0x8060- GL_TEXTURE_MAG_FILTER =
0x2800- GL_TEXTURE_MATRIX =
0x0BA8- GL_TEXTURE_MIN_FILTER =
0x2801- GL_TEXTURE_PRIORITY =
0x8066- GL_TEXTURE_RED_SIZE =
0x805C- GL_TEXTURE_RESIDENT =
0x8067- GL_TEXTURE_STACK_DEPTH =
0x0BA5- GL_TEXTURE_WIDTH =
0x1000- GL_TEXTURE_WRAP_S =
0x2802- GL_TEXTURE_WRAP_T =
0x2803- GL_TRANSFORM_BIT =
0x00001000- GL_TRIANGLE_FAN =
0x0006- GL_TRIANGLE_STRIP =
0x0005- GL_TRIANGLES =
0x0004- GL_TRUE =
1- GL_UNPACK_ALIGNMENT =
0x0CF5- GL_UNPACK_LSB_FIRST =
0x0CF1- GL_UNPACK_ROW_LENGTH =
0x0CF2- GL_UNPACK_SKIP_PIXELS =
0x0CF4- GL_UNPACK_SKIP_ROWS =
0x0CF3- GL_UNPACK_SWAP_BYTES =
0x0CF0- GL_UNSIGNED_BYTE =
0x1401- GL_UNSIGNED_INT =
0x1405- GL_UNSIGNED_SHORT =
0x1403- GL_V2F =
0x2A20- GL_V3F =
0x2A21- GL_VENDOR =
0x1F00- GL_VERSION =
0x1F02- GL_VERTEX_ARRAY =
0x8074- GL_VERTEX_ARRAY_POINTER =
0x808E- GL_VERTEX_ARRAY_SIZE =
0x807A- GL_VERTEX_ARRAY_STRIDE =
0x807C- GL_VERTEX_ARRAY_TYPE =
0x807B- GL_VIEWPORT =
0x0BA2- GL_VIEWPORT_BIT =
0x00000800- GL_XOR =
0x1506- GL_ZERO =
0- GL_ZOOM_X =
0x0D16- GL_ZOOM_Y =
0x0D17