Module: GL_OES_tessellation_shader
- Defined in:
- lib/opengl-definitions/extensions/GL_OES_tessellation_shader.rb
Constant Summary collapse
- GL_PATCHES_OES =
0x000E- GL_PATCH_VERTICES_OES =
0x8E72- GL_TESS_CONTROL_OUTPUT_VERTICES_OES =
0x8E75- GL_TESS_GEN_MODE_OES =
0x8E76- GL_TESS_GEN_SPACING_OES =
0x8E77- GL_TESS_GEN_VERTEX_ORDER_OES =
0x8E78- GL_TESS_GEN_POINT_MODE_OES =
0x8E79- GL_TRIANGLES =
0x0004- GL_ISOLINES_OES =
0x8E7A- GL_QUADS_OES =
0x0007- GL_EQUAL =
0x0202- GL_FRACTIONAL_ODD_OES =
0x8E7B- GL_FRACTIONAL_EVEN_OES =
0x8E7C- GL_CCW =
0x0901- GL_CW =
0x0900- GL_MAX_PATCH_VERTICES_OES =
0x8E7D- GL_MAX_TESS_GEN_LEVEL_OES =
0x8E7E- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES =
0x8E7F- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES =
0x8E80- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES =
0x8E81- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES =
0x8E82- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES =
0x8E83- GL_MAX_TESS_PATCH_COMPONENTS_OES =
0x8E84- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES =
0x8E85- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES =
0x8E86- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES =
0x8E89- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES =
0x8E8A- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES =
0x886C- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES =
0x886D- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES =
0x8E1E- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES =
0x8E1F- GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES =
0x92CD- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES =
0x92CE- GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES =
0x92D3- GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES =
0x92D4- GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES =
0x90CB- GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES =
0x90CC- GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES =
0x90D8- GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES =
0x90D9- GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES =
0x8221- GL_IS_PER_PATCH_OES =
0x92E7- GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES =
0x9307- GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES =
0x9308- GL_TESS_CONTROL_SHADER_OES =
0x8E88- GL_TESS_EVALUATION_SHADER_OES =
0x8E87- GL_TESS_CONTROL_SHADER_BIT_OES =
0x00000008- GL_TESS_EVALUATION_SHADER_BIT_OES =
0x00000010