Module: GL_ARB_shader_objects
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_shader_objects.rb
Constant Summary collapse
- GL_PROGRAM_OBJECT_ARB =
0x8B40- GL_SHADER_OBJECT_ARB =
0x8B48- GL_OBJECT_TYPE_ARB =
0x8B4E- GL_OBJECT_SUBTYPE_ARB =
0x8B4F- GL_FLOAT_VEC2_ARB =
0x8B50- GL_FLOAT_VEC3_ARB =
0x8B51- GL_FLOAT_VEC4_ARB =
0x8B52- GL_INT_VEC2_ARB =
0x8B53- GL_INT_VEC3_ARB =
0x8B54- GL_INT_VEC4_ARB =
0x8B55- GL_BOOL_ARB =
0x8B56- GL_BOOL_VEC2_ARB =
0x8B57- GL_BOOL_VEC3_ARB =
0x8B58- GL_BOOL_VEC4_ARB =
0x8B59- GL_FLOAT_MAT2_ARB =
0x8B5A- GL_FLOAT_MAT3_ARB =
0x8B5B- GL_FLOAT_MAT4_ARB =
0x8B5C- GL_SAMPLER_1D_ARB =
0x8B5D- GL_SAMPLER_2D_ARB =
0x8B5E- GL_SAMPLER_3D_ARB =
0x8B5F- GL_SAMPLER_CUBE_ARB =
0x8B60- GL_SAMPLER_1D_SHADOW_ARB =
0x8B61- GL_SAMPLER_2D_SHADOW_ARB =
0x8B62- GL_SAMPLER_2D_RECT_ARB =
0x8B63- GL_SAMPLER_2D_RECT_SHADOW_ARB =
0x8B64- GL_OBJECT_DELETE_STATUS_ARB =
0x8B80- GL_OBJECT_COMPILE_STATUS_ARB =
0x8B81- GL_OBJECT_LINK_STATUS_ARB =
0x8B82- GL_OBJECT_VALIDATE_STATUS_ARB =
0x8B83- GL_OBJECT_INFO_LOG_LENGTH_ARB =
0x8B84- GL_OBJECT_ATTACHED_OBJECTS_ARB =
0x8B85- GL_OBJECT_ACTIVE_UNIFORMS_ARB =
0x8B86- GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB =
0x8B87- GL_OBJECT_SHADER_SOURCE_LENGTH_ARB =
0x8B88