Module: GL_NV_blend_equation_advanced::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_blend_equation_advanced.rb
Constant Summary collapse
- GL_BLEND_OVERLAP_NV =
0x9281- GL_BLEND_PREMULTIPLIED_SRC_NV =
0x9280- GL_BLUE_NV =
0x1905- GL_COLORBURN_NV =
0x929A- GL_COLORDODGE_NV =
0x9299- GL_CONJOINT_NV =
0x9284- GL_CONTRAST_NV =
0x92A1- GL_DARKEN_NV =
0x9297- GL_DIFFERENCE_NV =
0x929E- GL_DISJOINT_NV =
0x9283- GL_DST_ATOP_NV =
0x928F- GL_DST_IN_NV =
0x928B- GL_DST_NV =
0x9287- GL_DST_OUT_NV =
0x928D- GL_DST_OVER_NV =
0x9289- GL_EXCLUSION_NV =
0x92A0- GL_GREEN_NV =
0x1904- GL_HARDLIGHT_NV =
0x929B- GL_HARDMIX_NV =
0x92A9- GL_HSL_COLOR_NV =
0x92AF- GL_HSL_HUE_NV =
0x92AD- GL_HSL_LUMINOSITY_NV =
0x92B0- GL_HSL_SATURATION_NV =
0x92AE- GL_INVERT =
0x150A- GL_INVERT_OVG_NV =
0x92B4- GL_INVERT_RGB_NV =
0x92A3- GL_LIGHTEN_NV =
0x9298- GL_LINEARBURN_NV =
0x92A5- GL_LINEARDODGE_NV =
0x92A4- GL_LINEARLIGHT_NV =
0x92A7- GL_MINUS_CLAMPED_NV =
0x92B3- GL_MINUS_NV =
0x929F- GL_MULTIPLY_NV =
0x9294- GL_OVERLAY_NV =
0x9296- GL_PINLIGHT_NV =
0x92A8- GL_PLUS_CLAMPED_ALPHA_NV =
0x92B2- GL_PLUS_CLAMPED_NV =
0x92B1- GL_PLUS_DARKER_NV =
0x9292- GL_PLUS_NV =
0x9291- GL_RED_NV =
0x1903- GL_SCREEN_NV =
0x9295- GL_SOFTLIGHT_NV =
0x929C- GL_SRC_ATOP_NV =
0x928E- GL_SRC_IN_NV =
0x928A- GL_SRC_NV =
0x9286- GL_SRC_OUT_NV =
0x928C- GL_SRC_OVER_NV =
0x9288- GL_UNCORRELATED_NV =
0x9282- GL_VIVIDLIGHT_NV =
0x92A6- GL_XOR_NV =
0x1506- GL_ZERO =
0