Module: GL_EXT_shader_image_load_store::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_EXT_shader_image_load_store.rb
Constant Summary collapse
- GL_MAX_IMAGE_UNITS_EXT =
0x8F38- GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT =
0x8F39- GL_IMAGE_BINDING_NAME_EXT =
0x8F3A- GL_IMAGE_BINDING_LEVEL_EXT =
0x8F3B- GL_IMAGE_BINDING_LAYERED_EXT =
0x8F3C- GL_IMAGE_BINDING_LAYER_EXT =
0x8F3D- GL_IMAGE_BINDING_ACCESS_EXT =
0x8F3E- GL_IMAGE_1D_EXT =
0x904C- GL_IMAGE_2D_EXT =
0x904D- GL_IMAGE_3D_EXT =
0x904E- GL_IMAGE_2D_RECT_EXT =
0x904F- GL_IMAGE_CUBE_EXT =
0x9050- GL_IMAGE_BUFFER_EXT =
0x9051- GL_IMAGE_1D_ARRAY_EXT =
0x9052- GL_IMAGE_2D_ARRAY_EXT =
0x9053- GL_IMAGE_CUBE_MAP_ARRAY_EXT =
0x9054- GL_IMAGE_2D_MULTISAMPLE_EXT =
0x9055- GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT =
0x9056- GL_INT_IMAGE_1D_EXT =
0x9057- GL_INT_IMAGE_2D_EXT =
0x9058- GL_INT_IMAGE_3D_EXT =
0x9059- GL_INT_IMAGE_2D_RECT_EXT =
0x905A- GL_INT_IMAGE_CUBE_EXT =
0x905B- GL_INT_IMAGE_BUFFER_EXT =
0x905C- GL_INT_IMAGE_1D_ARRAY_EXT =
0x905D- GL_INT_IMAGE_2D_ARRAY_EXT =
0x905E- GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT =
0x905F- GL_INT_IMAGE_2D_MULTISAMPLE_EXT =
0x9060- GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT =
0x9061- GL_UNSIGNED_INT_IMAGE_1D_EXT =
0x9062- GL_UNSIGNED_INT_IMAGE_2D_EXT =
0x9063- GL_UNSIGNED_INT_IMAGE_3D_EXT =
0x9064- GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT =
0x9065- GL_UNSIGNED_INT_IMAGE_CUBE_EXT =
0x9066- GL_UNSIGNED_INT_IMAGE_BUFFER_EXT =
0x9067- GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT =
0x9068- GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT =
0x9069- GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT =
0x906A- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT =
0x906B- GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT =
0x906C- GL_MAX_IMAGE_SAMPLES_EXT =
0x906D- GL_IMAGE_BINDING_FORMAT_EXT =
0x906E- GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT =
0x00000001- GL_ELEMENT_ARRAY_BARRIER_BIT_EXT =
0x00000002- GL_UNIFORM_BARRIER_BIT_EXT =
0x00000004- GL_TEXTURE_FETCH_BARRIER_BIT_EXT =
0x00000008- GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT =
0x00000020- GL_COMMAND_BARRIER_BIT_EXT =
0x00000040- GL_PIXEL_BUFFER_BARRIER_BIT_EXT =
0x00000080- GL_TEXTURE_UPDATE_BARRIER_BIT_EXT =
0x00000100- GL_BUFFER_UPDATE_BARRIER_BIT_EXT =
0x00000200- GL_FRAMEBUFFER_BARRIER_BIT_EXT =
0x00000400- GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT =
0x00000800- GL_ATOMIC_COUNTER_BARRIER_BIT_EXT =
0x00001000- GL_ALL_BARRIER_BITS_EXT =
0xFFFFFFFF