Module: GL_ARB_tessellation_shader::Constants
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_tessellation_shader.rb
Constant Summary collapse
- GL_PATCHES =
0x000E- GL_PATCH_VERTICES =
0x8E72- GL_PATCH_DEFAULT_INNER_LEVEL =
0x8E73- GL_PATCH_DEFAULT_OUTER_LEVEL =
0x8E74- GL_TESS_CONTROL_OUTPUT_VERTICES =
0x8E75- GL_TESS_GEN_MODE =
0x8E76- GL_TESS_GEN_SPACING =
0x8E77- GL_TESS_GEN_VERTEX_ORDER =
0x8E78- GL_TESS_GEN_POINT_MODE =
0x8E79- GL_TRIANGLES =
0x0004- GL_ISOLINES =
0x8E7A- GL_QUADS =
0x0007- GL_EQUAL =
0x0202- GL_FRACTIONAL_ODD =
0x8E7B- GL_FRACTIONAL_EVEN =
0x8E7C- GL_CCW =
0x0901- GL_CW =
0x0900- GL_MAX_PATCH_VERTICES =
0x8E7D- GL_MAX_TESS_GEN_LEVEL =
0x8E7E- GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E7F- GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E80- GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS =
0x8E81- GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS =
0x8E82- GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS =
0x8E83- GL_MAX_TESS_PATCH_COMPONENTS =
0x8E84- GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS =
0x8E85- GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS =
0x8E86- GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS =
0x8E89- GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS =
0x8E8A- GL_MAX_TESS_CONTROL_INPUT_COMPONENTS =
0x886C- GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS =
0x886D- GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS =
0x8E1E- GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS =
0x8E1F- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER =
0x84F0- GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER =
0x84F1- GL_TESS_EVALUATION_SHADER =
0x8E87- GL_TESS_CONTROL_SHADER =
0x8E88