Method: Nuklear::Renderer::OpenGL2#render

Defined in:
ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c

#render(rcontext) ⇒ Object



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# File 'ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c', line 65

VALUE renderer_render_gl(VALUE self, VALUE rcontext) {
  VALUE window_size = rb_funcall(self, rb_intern("window_size"), 0);
  VALUE drawable_size = rb_funcall(self, rb_intern("drawable_size"), 0);
  VALUE window_width = rb_ary_entry(window_size, 0);
  VALUE window_height = rb_ary_entry(window_size, 1);
  VALUE drawable_width = rb_ary_entry(drawable_size, 0);
  VALUE drawable_height = rb_ary_entry(drawable_size, 1);
  int width = FIX2INT(window_width),
      height = FIX2INT(window_height);
  int display_width = FIX2INT(drawable_width),
      display_height = FIX2INT(drawable_height);

  glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
  glDisable(GL_CULL_FACE);
  glDisable(GL_DEPTH_TEST);
  glEnable(GL_SCISSOR_TEST);
  glEnable(GL_BLEND);
  glEnable(GL_TEXTURE_2D);
  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  /* setup viewport/project */
  glViewport(0,0,(GLsizei)display_width,(GLsizei)display_height);
  glMatrixMode(GL_PROJECTION);
  glPushMatrix();
  glLoadIdentity();
  glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f);
  glMatrixMode(GL_MODELVIEW);
  glPushMatrix();
  glLoadIdentity();

  glEnableClientState(GL_VERTEX_ARRAY);
  glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  glEnableClientState(GL_COLOR_ARRAY);

  rb_call_super(1, &rcontext);
  
  /* default OpenGL state */
  glDisableClientState(GL_VERTEX_ARRAY);
  glDisableClientState(GL_TEXTURE_COORD_ARRAY);
  glDisableClientState(GL_COLOR_ARRAY);

  glDisable(GL_CULL_FACE);
  glDisable(GL_DEPTH_TEST);
  glDisable(GL_SCISSOR_TEST);
  glDisable(GL_BLEND);
  glDisable(GL_TEXTURE_2D);

  glBindTexture(GL_TEXTURE_2D, 0);
  glMatrixMode(GL_MODELVIEW);
  glPopMatrix();
  glMatrixMode(GL_PROJECTION);
  glPopMatrix();
  glPopAttrib();

  return self;
}