Method: Nuklear::Renderer::OpenGL2#initialize
- Defined in:
- ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c
#initialize ⇒ Object
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# File 'ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c', line 55 VALUE renderer_initialize(VALUE self) { if (!gladLoadGL()) rb_raise(rb_eStandardError, "Failed to init GLAD"); // printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION)); rb_call_super(0, NULL); return self; } |