Method: Nuklear::Renderer::OpenGL2#initialize

Defined in:
ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c

#initializeObject



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# File 'ext/nuklear_renderer_opengl2/nuklear_renderer_opengl2.c', line 55

VALUE renderer_initialize(VALUE self) {
  if (!gladLoadGL())
    rb_raise(rb_eStandardError, "Failed to init GLAD");
  // printf("OpenGL %s, GLSL %s\n", glGetString(GL_VERSION), glGetString(GL_SHADING_LANGUAGE_VERSION));

  rb_call_super(0, NULL);

  return self;
}