Class: LifeGrid

Inherits:
Object
  • Object
show all
Defined in:
lib/NanoLife.rb

Instance Method Summary collapse

Constructor Details

#initialize(window) ⇒ LifeGrid

Manages the underlying array of cells and their life process



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# File 'lib/NanoLife.rb', line 71

def initialize(window)
  @num_cols = WIN_WIDTH / CELL_SIZE
  @num_rows = WIN_HEIGHT / CELL_SIZE
  @grid = create_grid
  @window = window
end

Instance Method Details

#check_neighbors(x, y) ⇒ Object

Given an x and y, calculate how many neighbors cell has



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# File 'lib/NanoLife.rb', line 111

def check_neighbors(x, y)
  num_neighbors = 0

  # Previous row
  if y > 0 and x > 0
    num_neighbors += @grid[x-1][y-1]
  end
  if y > 0
    num_neighbors += @grid[x][y-1]
  end
  if x < @num_cols - 1 and y > 0
    num_neighbors += @grid[x+1][y-1]
  end

  # Current row
  if x > 0
    num_neighbors += @grid[x-1][y]
  end
  if x < @num_cols - 1
    num_neighbors += @grid[x+1][y]
  end

  # Lower row
  if x > 0 and y < @num_rows - 1
    num_neighbors += @grid[x-1][y+1]
  end
  if y < @num_rows - 1
    num_neighbors += @grid[x][y+1]
  end
  if x < @num_cols - 1 and y < @num_rows - 1
    num_neighbors += @grid[x+1][y+1]
  end

  return num_neighbors
end

#clearObject

Utility function to randomize grid



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# File 'lib/NanoLife.rb', line 184

def clear
  (0...@num_cols).each do |x|
    (0...@num_rows).each do |y|
      @grid[x][y] = 0
    end
  end
end

#create_gridObject

Create an empty grid array



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# File 'lib/NanoLife.rb', line 79

def create_grid
  return Array.new(@num_cols) {Array.new(@num_rows, 0)}
end

#drawObject

Draw the cell grid to the window



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# File 'lib/NanoLife.rb', line 148

def draw
  # draw grid
  (0...@num_cols).each do |x|
    (0...@num_rows).each do |y|
      if @grid[x][y] == 0
        color = EMPTY_COLOR
      else
        color = CELL_COLOR
      end
      realx = x * CELL_SIZE
      realy = y * CELL_SIZE
      @window.draw_quad(
        realx, realy, color,
        realx + CELL_SIZE, realy, color,
        realx, realy + CELL_SIZE, color,
        realx + CELL_SIZE, realy + CELL_SIZE, color,
      )
    end
  end
end

#invert_cell(x, y) ⇒ Object

Flip the state of a cell. Useful for manual click manipulation



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# File 'lib/NanoLife.rb', line 170

def invert_cell(x, y)
  @grid[x][y] = (@grid[x][y] == 0 ? 1 : 0)
end

#randomizeObject

Utility function to randomize grid



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# File 'lib/NanoLife.rb', line 175

def randomize
  (0...@num_cols).each do |x|
    (0...@num_rows).each do |y|
      @grid[x][y] = rand(2)
    end
  end
end

#updateObject

Ipdate state of all cells based on Conway’s Game of Life rules



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# File 'lib/NanoLife.rb', line 84

def update
  # For all cells check neighbors and kill or birth
  tmp_grid = create_grid
  (0...@num_cols).each do |x|
    (0...@num_rows).each do |y|
      num_neighbors = check_neighbors(x, y)

      if num_neighbors < 2 and @grid[x][y] == 1
        tmp_grid[x][y] = 0
      end
      if num_neighbors == 2 or num_neighbors == 3
        if @grid[x][y] == 1
          tmp_grid[x][y] = 1
        end
      end
      if num_neighbors == 3 and @grid[x][y] == 0
        tmp_grid[x][y] = 1
      end
      if num_neighbors > 3 and @grid[x][y] == 1
        tmp_grid[x][y] = 0
      end
    end
  end
  @grid = tmp_grid
end