Class: Motion::Xray::XrayColorSliders

Inherits:
UIControl
  • Object
show all
Defined in:
lib/motion-xray/views/xray_color_swatch.rb

Constant Summary collapse

ColorSection =
0
RedSection =
1
GreenSection =
2
BlueSection =
3
AlphaSection =
4

Instance Attribute Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#colorObject

Returns the value of attribute color.



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# File 'lib/motion-xray/views/xray_color_swatch.rb', line 74

def color
  @color
end

Instance Method Details

#drawRect(rect) ⇒ Object



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# File 'lib/motion-xray/views/xray_color_swatch.rb', line 89

def drawRect(rect)
  super

  r = color.red
  g = color.green
  b = color.blue
  a = color.alpha
  return unless r && g && b && a

  context = UIGraphicsGetCurrentContext()
  color_space = CGColorSpaceCreateDeviceRGB()
  slider_height = bounds.height / 5
  slider_size = bounds.size
  slider_size.height = slider_height
  path = UIBezierPath.bezierPathWithRect([[0, 0], slider_size])
  @triangle.frame = [[0, 0], slider_size]
  @triangle.drawRect(rect)

  CGContextSaveGState(context)
  CGContextTranslateCTM(context, 0, 0)
  color.setFill
  path.fill
  CGContextRestoreGState(context)

  big_oval_width = slider_height - 4
  big_oval = [[-big_oval_width / 2, (slider_height - big_oval_width) / 2], [big_oval_width, big_oval_width]]
  big_oval_path = UIBezierPath.bezierPathWithOvalInRect(big_oval)
  small_oval_width = 4
  small_oval = [[-small_oval_width / 2, (slider_height - small_oval_width) / 2], [small_oval_width, small_oval_width]]
  small_oval_path = UIBezierPath.bezierPathWithOvalInRect(small_oval)

  points = [0, 1].to_pointer(:float)

  cgcolors_red = [
    UIColor.colorWithRed(0, green:g, blue:b, alpha:1).CGColor,
    UIColor.colorWithRed(1, green:g, blue:b, alpha:1).CGColor,
  ]
  gradient_red = CGGradientCreateWithColors(color_space, cgcolors_red, points)
  CGContextSaveGState(context)
  CGContextTranslateCTM(context, 0, 1 * slider_height)
  path.addClip
  CGContextDrawLinearGradient(context, gradient_red, self.bounds.top_left, self.bounds.top_right, 0)
  CGContextTranslateCTM(context, r * bounds.width, 0)
  UIColor.colorWithRed(1, green:g, blue:b, alpha:1).invert.setStroke
  big_oval_path.stroke
  small_oval_path.stroke
  CGContextRestoreGState(context)

  cgcolors_green = [
    UIColor.colorWithRed(r, green:0, blue:b, alpha:1).CGColor,
    UIColor.colorWithRed(r, green:1, blue:b, alpha:1).CGColor,
  ]
  gradient_green = CGGradientCreateWithColors(color_space, cgcolors_green, points)
  CGContextSaveGState(context)
  CGContextTranslateCTM(context, 0, 2 * slider_height)
  path.addClip
  CGContextDrawLinearGradient(context, gradient_green, self.bounds.top_left, self.bounds.top_right, 0)
  CGContextTranslateCTM(context, g * bounds.width, 0)
  UIColor.colorWithRed(r, green:1, blue:b, alpha:1).invert.setStroke
  big_oval_path.stroke
  small_oval_path.stroke
  CGContextRestoreGState(context)

  cgcolors_blue = [
    UIColor.colorWithRed(r, green:g, blue:0, alpha:1).CGColor,
    UIColor.colorWithRed(r, green:g, blue:1, alpha:1).CGColor,
  ]
  gradient_blue = CGGradientCreateWithColors(color_space, cgcolors_blue, points)
  CGContextSaveGState(context)
  CGContextTranslateCTM(context, 0, 3 * slider_height)
  path.addClip
  CGContextDrawLinearGradient(context, gradient_blue, self.bounds.top_left, self.bounds.top_right, 0)
  CGContextTranslateCTM(context, b * bounds.width, 0)
  UIColor.colorWithRed(r, green:g, blue:1, alpha:1).invert.setStroke
  big_oval_path.stroke
  small_oval_path.stroke
  CGContextRestoreGState(context)

  cgcolors_alpha = [
    UIColor.colorWithRed(r, green:g, blue:b, alpha:0).CGColor,
    UIColor.colorWithRed(r, green:g, blue:b, alpha:1).CGColor,
  ]
  gradient_alpha = CGGradientCreateWithColors(color_space, cgcolors_alpha, points)
  CGContextSaveGState(context)
  CGContextTranslateCTM(context, 0, 4 * slider_height)
  path.addClip
  CGContextDrawLinearGradient(context, gradient_alpha, self.bounds.top_left, self.bounds.top_right, 0)
  CGContextTranslateCTM(context, a * bounds.width, 0)
  :white.uicolor.mix_with(color.uicolor(1).invert, a).setStroke
  big_oval_path.stroke
  small_oval_path.stroke
  CGContextRestoreGState(context)
end

#initWithFrame(frame) ⇒ Object



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# File 'lib/motion-xray/views/xray_color_swatch.rb', line 76

def initWithFrame(frame)
  super.tap do
    self.backgroundColor = :black.uicolor
    @color = :clear.uicolor
    @triangle = XrayTriangleSwatch.alloc.initWithFrame(CGRect.empty)
  end
end

#touched_color_at(point) ⇒ Object



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# File 'lib/motion-xray/views/xray_color_swatch.rb', line 200

def touched_color_at(point)
  slider_height = bounds.height / 5
  section = (point.y / slider_height).floor
  amount = [[point.x / bounds.width, 0].max, 1].min

  # assigns @touched_section only the first time (in `touchesBegan()`)
  @touched_section ||= section
  # makes sure we're still touching the same section
  section = @touched_section
  return if section == ColorSection

  r = color.red
  g = color.green
  b = color.blue
  a = color.alpha

  case section
  when RedSection
    r = amount
  when GreenSection
    g = amount
  when BlueSection
    b = amount
  when AlphaSection
    amount = (amount * 100).round / 100.0
    a = amount
  end

  self.color = UIColor.colorWithRed(r, green:g, blue:b, alpha:a)
  self.sendActionsForControlEvents(:value_changed.uicontrolevent)
end

#touchesBegan(touches, withEvent: event) ⇒ Object



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# File 'lib/motion-xray/views/xray_color_swatch.rb', line 183

def touchesBegan(touches, withEvent:event)
  point = touches.anyObject.locationInView(self)
  @touched_section = nil
  touched_color_at(point)
end

#touchesMoved(touches, withEvent: event) ⇒ Object



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# File 'lib/motion-xray/views/xray_color_swatch.rb', line 189

def touchesMoved(touches, withEvent:event)
  point = touches.anyObject.locationInView(self)
  touched_color_at(point)
end