motion-game is a cross-platform mobile game engine for RubyMotion. It lets you write mobile games in Ruby for iOS, tvOS and Android.
motion-game is currently in beta. Please give it a try and report problems you find to us.
- Use Ruby :-) motion-game exposes a pure Ruby API to write games for mobile devices. You can write a video game all in Ruby.
- 100% cross-platform: motion-game projects are fully cross-platform for iOS, tvOS and Android. One codebase runs everywhere.
- Fully-featured: motion-game has audio, sprites, animations, particles, device sensors / events, scene graph / director, UI widgets, etc.
- Solid foundations: the motion-game API is implemented using popular and stable opensource libraries, such as cocos2d-x, box2d, and more. motion-game projects are also based on RubyMotion which offers portable Ruby runtimes for iOS and Android as well as static compilation of Ruby code.
- Native compilation: your Ruby code will be compiled into optimized native code for each platform you target. There is no interpreter and the original Ruby code will not be in the app.
- Platform APIs access: if you need it, you can call the entire set of public iOS, tvOS or Android APIs from Ruby code as well.
RubyMotion 4.7+ is required. A starter version can be downloaded for free. You also need to set up your computer for mobile development (iOS and/or tvOS and/or Android). Follow the Getting Started guides after installation.
motion-game is available as a gem:
$ gem install motion-game
You can build your own copy of motion-game:
- Make sure you have your system set up for Android develpment:
motion android-setup --api_version=16.
$ git clone https://github.com/HipByte/motion-game.git && cd motion-game $ git submodule update --init $ bundle $ rake build:setup $ rake gem $ gem install motion-game-x.x.gem
Once you have the source locally. Create a motion-game project as a sibling to the
motion-game directory using the
motion create --template=motion-game PROJECTNAME command.
Update the reference to
motion-game in your
Gemfile to point to your local instance of
gem 'motion-game', path: '../motion-game'
Chances are all of you changes will be done in the
/src directory (since it'll probably be adding missing Cocos2dx methods).
Once you've made your change in the correct
.cpp file, run
rake build:android to test your changes locally (running
rake gem is a longer process which you don't have to do).
Here are some examples of how to add missing apis to motion-game:
$ motion create --template=motion-game HelloWorld $ cd HelloWorld
$ rake ios:simulator $ rake ios:device
$ rake tvos:simulator $ rake tvos:device
$ rake android:emulator $ rake android:device
The whole framework API is documented. The API reference is available online.
You can also build the API reference locally:
$ rake doc $ open doc/index.html
The samples directory contains sample projects.
Copyright (c) 2015, HipByte ([email protected]) and contributors. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
- Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
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