Method: Mittsu::ShadowMapPlugin#update_shadow_camera
- Defined in:
- lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb
#update_shadow_camera(camera, light) ⇒ Object
fit shadow camera’s ortho frustum to camera frustum
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# File 'lib/mittsu/renderers/opengl/plugins/shadow_map_plugin.rb', line 368 def update_shadow_camera(camera, light) shadow_camera = light.shadow_camera points_frustum = light.pointa_frustum points_world = light.points_world @min.set(Float::INFINITY, Float::INFINITY, Float::INFINITY) @max.set(-Float::INFINITY, -Float::INFINITY, -Float::INFINITY) 8.times do |i| p = points_world[i] p.copy(points_frustum[i]) p.unproject(camera) p.apply_matrix4(shadow_camera.matrix_world_inverse) @min.x = p.x if (p.x < @min.x) @max.x = p.x if (p.x > @max.x) @min.y = p.y if (p.y < @min.y) @max.y = p.y if (p.y > @max.y) @min.z = p.z if (p.z < @min.z) @max.z = p.z if (p.z > @max.z) end shadow_camera.left = @min.x shadow_camera.right = @max.x shadow_camera.top = @max.y shadow_camera.bottom = @min.y # can't really fit near/far # shadow_camera.near = @min.x # shadow_camera.far = @max.z shadow_camera.update_projection_matrix end |