Method: MiniGL::DropDownList#initialize

Defined in:
lib/minigl/forms.rb

#initialize(x, y = nil, font = nil, img = nil, opt_img = nil, options = nil, option = 0, text_margin = 0, width = nil, height = nil, text_color = 0, disabled_text_color = 0, over_text_color = 0, down_text_color = 0, retro = nil, scale_x = 1, scale_y = 1, anchor = nil, &on_changed) ⇒ DropDownList

Creates a new drop-down list.

Parameters:

x

The x-coordinate of the object.

y

The y-coordinate of the object.

font

Font to be used by the buttons that compose the drop-down list.

img

Image of the main button, i.e., the one at the top, that toggles visibility of the other buttons (the “option” buttons).

opt_img

Image for the “option” buttons, as described above.

options

Array of available options for this control (+String+s).

option

Index of the firstly selected option.

text_margin

Left margin of the text inside the buttons (vertically, the text will always be centered).

width

Width of the control, used when no image is provided.

height

Height of the control, used when no image is provided.

text_color

Used as the text_color parameter in the constructor of the buttons.

disabled_text_color

Analogous to text_color.

over_text_color

Same as above.

down_text_color

Same as above.

retro

Whether the images should be loaded with the ‘retro’ option set (see Gosu::Image for details). If the value is omitted, the Res.retro_images value will be used.

scale_x

Horizontal scale to draw the component with.

scale_y

Vertical scale to draw the component with.

anchor

See parameter with the same name in Panel#initialize for details.

on_changed

Action performed when the value of the dropdown is changed. It must be a block with two parameters, which will receive the old and the new value, respectively.

Obs.: This method accepts named parameters, but x, y, font and options are mandatory (also, img and opt_img are mandatory when width and height are not provided, and vice-versa).



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# File 'lib/minigl/forms.rb', line 1321

def initialize(x, y = nil, font = nil, img = nil, opt_img = nil, options = nil,
               option = 0, text_margin = 0, width = nil, height = nil,
               text_color = 0, disabled_text_color = 0, over_text_color = 0, down_text_color = 0,
               retro = nil, scale_x = 1, scale_y = 1, anchor = nil, &on_changed)
  if x.is_a? Hash
    y = x[:y]
    font = x[:font]
    img = x[:img]
    opt_img = x[:opt_img]
    options = x[:options]
    option = x.fetch(:option, 0)
    text_margin = x.fetch(:text_margin, 0)
    width = x.fetch(:width, nil)
    height = x.fetch(:height, nil)
    text_color = x.fetch(:text_color, 0)
    disabled_text_color = x.fetch(:disabled_text_color, 0)
    over_text_color = x.fetch(:over_text_color, 0)
    down_text_color = x.fetch(:down_text_color, 0)
    retro = x.fetch(:retro, nil)
    scale_x = x.fetch(:scale_x, 1)
    scale_y = x.fetch(:scale_y, 1)
    anchor = x.fetch(:anchor, nil)
    x = x[:x]
  end
  @img = img
  @opt_img = opt_img
  @options = options
  @value = @options[option]
  @open = false
  @buttons = []
  @buttons.push(
    Button.new(x, y, font, @value, img, text_color, disabled_text_color, over_text_color, down_text_color,
               false, true, text_margin, 0, width, height, nil, retro, scale_x, scale_y) {
                 toggle
               }
  )

  @scale_x = scale_x
  @scale_y = scale_y
  @w = @buttons[0].w
  @h = @buttons[0].h
  @max_h = (@options.size + 1) * @h

  @anchor_offset_x = x; @anchor_offset_y = y
  @anchor, x, y = FormUtils.check_anchor(anchor, x, y, @w, @h)
  super x, y, font, options[option], text_color, disabled_text_color
  @buttons[0].set_position(x, y)

  @options.each_with_index do |o, i|
    b = Button.new(x, y + (i+1) * @h, font, o, opt_img, text_color, disabled_text_color, over_text_color, down_text_color,
                   false, true, text_margin, 0, width, height, nil, retro, scale_x, scale_y) {
                     old = @value
                     @value = @buttons[0].text = o
                     @on_changed.call(old, o) if @on_changed
                     toggle
                   }
    b.visible = false
    @buttons.push b
  end

  @on_changed = on_changed
end