Method: MiniGL::ProgressBar#initialize
- Defined in:
- lib/minigl/forms.rb
#initialize(x, y = nil, w = nil, h = nil, bg = nil, fg = nil, max_value = 100, value = 100, fg_margin_x = 0, fg_margin_y = 0, font = nil, text_color = 0, format = nil, retro = nil, scale_x = 1, scale_y = 1, anchor = nil) ⇒ ProgressBar
Creates a progress bar.
Parameters:
- x
-
The x-coordinate of the progress bar on the screen.
- y
-
The y-coordinate of the progress bar on the screen.
- w
-
Width of the progress bar, in pixels. This is the maximum space the bar foreground can occupy. Note that the width of the foreground image (
fg) can be less than this, in which case the image will be horizontally repeated to fill all the needed space. - h
-
Height of the progress bar. This will be the height of the bar foreground when
fgis a color (when it is an image, the height of the image will be kept). - bg
-
A background image (string or symbol that will be passed to
Res.img) or color (in RRGGBB hexadecimal format). - fg
-
A foreground image (string or symbol that will be passed to
Res.img) or color (in RRGGBB hexadecimal format). The image will be horizontally repeated when needed, if its width is less thanw. - max_value
-
The maximum value the progress bar can reach (an integer).
- value
-
The starting value for the progress bar.
- fg_margin_x
-
Horizontal margin between the background image and the foreground image (when these are provided).
- fg_margin_y
-
Vertical margin between the background image and the foreground image (when these are provided).
- font
-
Font that will be used to draw a text indicating the value of the progress bar.
- text_color
-
Color of the text.
- format
-
Format to display the value. Specify ‘%’ for a percentage and anything else for absolute values (current/maximum).
- retro
-
Whether the images should be loaded with the ‘retro’ option set (see
Gosu::Imagefor details). If the value is omitted, theRes.retro_imagesvalue will be used. - scale_x
-
Horizontal scale to draw the component with.
- scale_y
-
Vertical scale to draw the component with.
- anchor
-
See parameter with the same name in
Panel#initializefor details.
Obs.: This method accepts named parameters, but x, y, w, h, bg and fg are mandatory.
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# File 'lib/minigl/forms.rb', line 1096 def initialize(x, y = nil, w = nil, h = nil, bg = nil, fg = nil, max_value = 100, value = 100, fg_margin_x = 0, fg_margin_y = 0, # fg_left = nil, fg_right = nil, font = nil, text_color = 0, format = nil, retro = nil, scale_x = 1, scale_y = 1, anchor = nil) if x.is_a? Hash y = x[:y] w = x[:w] h = x[:h] bg = x[:bg] fg = x[:fg] max_value = x.fetch(:max_value, 100) value = x.fetch(:value, 100) fg_margin_x = x.fetch(:fg_margin_x, 0) fg_margin_y = x.fetch(:fg_margin_y, 0) font = x.fetch(:font, nil) text_color = x.fetch(:text_color, 0) format = x.fetch(:format, nil) retro = x.fetch(:retro, nil) scale_x = x.fetch(:scale_x, 1) scale_y = x.fetch(:scale_y, 1) anchor = x.fetch(:anchor, nil) x = x[:x] end @scale_x = scale_x @scale_y = scale_y retro = Res.retro_images if retro.nil? if bg.is_a? Integer @bg_color = bg else # String or Symbol @bg = Res.img bg, false, false, '.png', retro end if fg.is_a? Integer @fg_color = fg else # String or Symbol @fg = Res.img fg, false, false, '.png', retro @fg_path = "#{Res.prefix}#{Res.img_dir}#{fg.to_s.gsub(Res.separator, '/')}.png" end @fg_margin_x = fg_margin_x * @scale_x @fg_margin_y = fg_margin_y * @scale_y @w = (@bg ? @bg.width : w) * @scale_x @h = (@bg ? @bg.height : h) * @scale_y @anchor_offset_x = x; @anchor_offset_y = y @anchor, x, y = FormUtils.check_anchor(anchor, x, y, @w, @h) super x, y, font, '', text_color, text_color # @fg_left = fg_left # @fg_right = fg_right @max_value = max_value self.value = value @format = format @retro = retro end |