Method: MiniGL::Map#set_camera
- Defined in:
- lib/minigl/map.rb
#set_camera(cam_x, cam_y) ⇒ Object
Sets the top left corner of the viewport to the given position of the map. Note that this is not the position in the screen.
Parameters:
- cam_x
-
The x-coordinate inside the map, in pixels (not a tile index).
- cam_y
-
The y-coordinate inside the map, in pixels (not a tile index).
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# File 'lib/minigl/map.rb', line 117 def set_camera(cam_x, cam_y) @cam.x = cam_x @cam.y = cam_y set_bounds end |