Method: MiniGL::Map#move_camera
- Defined in:
- lib/minigl/map.rb
#move_camera(x, y) ⇒ Object
Moves the viewport by the given amount of pixels.
Parameters:
- x
-
The amount of pixels to move horizontally. Negative values will cause the camera to move to the left.
- y
-
The amount of pixels to move vertically. Negative values will cause the camera to move up.
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# File 'lib/minigl/map.rb', line 130 def move_camera(x, y) @cam.x += x @cam.y += y set_bounds end |