Mathematical
Quickly convert math equations into beautiful SVGs (or PNGs/MathML).

Installation
Add this line to your application's Gemfile:
gem 'mathematical'
And then execute:
$ bundle
Or install it yourself as:
$ gem install mathematical
Usage
The simplest way to do this is
require 'mathematical'
Mathematical.new.render(string_with_math)
string_with_math should just be a string of math TeX inline ($..$) or display ($$..$$) style math.
The output will be a hash, with keys that depend on the format you want:
- If you asked for an SVG, you'll get:
width: the width of the resulting imageheight: the height of the resulting imagesvg: the actual string of SVG
- If you asked for a PNG, you'll get:
width: the width of the resulting imageheight: the height of the resulting imagepng: the PNG data
- If you asked for MathML, you'll get:
mathml: the MathML data
Note: If you pass in invalid LaTeX, an error is not raised, but a message is printed to STDERR, and the original string is returned (not a hash).
Array of equations
Rather than just a string, you can also provide an array of math inputs:
inputs = []
inputs << '$a$'
inputs << '$b$'
inputs << '$c$'
Mathematical.new.render(inputs)
This returns an array of hashes, possessing the same keys as above.
Note: With an array, it is possible to receive elements that are not hashes. For example, given the following input:
array = ['$foof$', '$not__thisisnotreal$', '$poof$']
You will receive the following output:
Mathematical.new.render(array)
[ {:svg => "...", :width => ... }, '$not__thisisnotreal$', {:svg => "...", :width => ... }]
That is, while the first and last elements are valid LaTeX math, the middle one is not, so the same string is returned. As with a single string, a message is also printed to STDERR.
Options
Mathematical.new takes an optional hash to define a few options:
| Name | Description | Default |
|---|---|---|
:ppi |
A double determining the pixels per inch of the resulting SVG | 72.0 |
:zoom |
A double determining the zoom level of the resulting SVG | 1.0 |
:base64 |
A boolean determining whether Mathematical's output should be a base64-encoded SVG string | false |
:maxsize |
A numeral indicating the MAXSIZE the output string can be. |
unsigned long |
:format |
A symbol indicating whether you want an :svg, :png, or :mathml output. |
:svg |
Pass these in like this:
opts = { :ppi => 200.0, :zoom => 5.0, :base64 => true }
renderer = Mathematical.new(opts)
renderer.render('$a \ne b$')
Supported commands and symbols
Check out SUPPORTED.md on the mtex2MML website.
Note: This library makes a few assumptions about the strings that you pass in. It assumes that $..$ is inline math and $$..$$ is display math.
Building
Before building this gem, you must install the following libraries:
- glib-2.0
- gdk-pixbuf-2.0
- xml2
- cairo
- pango
You will also need fonts for cmr10, cmmi10, cmex10, and cmsy10.
Mac install
To install these dependencies on a Mac, everything can be installed via Homebrew:
brew install glib gdk-pixbuf cairo pango
Install the fonts with:
cd ~/Library/Fonts
curl -LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/cmex10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/cmmi10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/cmr10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/cmsy10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/esint10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/eufm10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/msam10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/msbm10.ttf \
-LO http://mirrors.ctan.org/fonts/cm/ps-type1/bakoma/ttf/cmmi10.ttf
xml2 should already be on your machine.
*nix install
To install these dependencies on a *nix machine, fetch the packages through your package manager. For example:
sudo apt-get -qq -y install libglib2.0-dev libxml2-dev libcairo2-dev libpango1.0-dev ttf-lyx libgdk-pixbuf2.0-dev
Windows install
On a Windows machine, I have no idea. Pull requests welcome!
Benchmarks
Benchmarking....
Size: 1164 kilobytes
Iterations: 10
user system total real
Rendering... 18.070000 0.290000 18.360000 ( 23.003883)
19340 items converted!
Hacking
After cloning the repo:
script/bootstrap
bundle exec rake compile
If there were no errors, you're done! Otherwise, make sure to follow the dependency instructions.
History
There are a smattering of libraries written in various languages to convert math into a variety of formats. But there needs to be a sane way to show math equations in the browser. With browser support for MathML under attack, it's unfortunately not a sustainable solution. A PNG or SVG representation of the equation is the safest way to go.
Most advice suggests using MathJax. While extremely popular I dislike the "stuttering" effect caused by pages loading math. JavaScript shouldn't be used in situations where server-rendering is a possibility, in my opinion.
To that end, I obsessed over the problem of server-side math rendering for over a week. Here was my journey:
- I started out with
blahtexml, which takes TeX equations and converts them to PNG. This wasn't a bad idea, but it took too long; for twelve equations, it took eight seconds. It was slow because it shelled out toLaTeX, thendvipng.
In fact, as I discovered, most projects on the 'Net shell out to LaTeX, then
something else, which makes performance absolutely horrid. I had to find something
better, with preferably no dependency on LaTeX.
mimetexwas my next attempt. It looked great: a pure C implementation that turned TeX equations into a rasterized representation, and then into a PNG. The speed was there, but the output image was pretty jagged. I tweaked the program to output BMPs, and tried to sharpen those withpotrace, but the results were less then pleasant. The "update" tomimetexismathtex, but it, too, depends onLaTeXanddvipngbinaries to produce images.pmml2svghad potential. It's a set of XSLT stylesheets to convert MathML to SVG. Unfortunately, it relies on XSLT 2.0, of which there are no Ruby bindings (at the time of this writing, April '14). It had to rely on Saxon and Java.tthconverts TeX to HTML, but the output is aesthetically unpleasing, so I passed.Wikipedia uses
texvc, which is written in OCaml, a language I am utterly unfamiliar with. In any event, I could not get the code to compile on my machine.It took me forever to finally compile
gtkmathview, and when it did, I got a bunch of SVG images with screwed up fonts.dvisvgmworked well, but still depended on two external binaries (LaTeXto convert the text to dvi, anddvisvgmto turn it into SVG)At one point, I began to try and convert the MathJax code to Ruby to figure out how it accomplished its
toSVGmethods. The MathJax codebase, while written by geniuses, is incomprehensible, due in part to JavaScript's inability to possess a coherent structure.Near the end of my wits, I mimicked the behavior of
mathrender2, which uses PhantomJS to embed MathJax onto a fake HTML page. This produced exactly what I needed: a bunch of accurate SVG files with no intermediate binaries. It was, unfortunately, a bit slow: for an arbitrary composition of 880 equations, it took about eight seconds to complete. Could I do better?I came across Lasem, which meet every need. It has no external binary dependencies (only library packages), can convert directly to SVG, and it's fast. The same arbitrary 880 equations were rendered in less than three seconds.
And thus a wrapper was born.
More math stuff
Check out math-to-itex, which quickly parses out TeX notation from strings.
With it, you could do something fun like:
MathToItex(string).convert do |eq, type|
svg_content = Mathematical.new(:base64 => true).render(eq)
# create image tags of math with base64-encoded SVGs
%|<img class="#{type.to_s}-math" data-math-type="#{type.to_s}-math" src="#{svg_content}"/>|
end