A simple, agile Ruby game development framework.


The preferred way to try it out is cloning from github:

git clone git://github.com/lobo-tuerto/lotu.git

The is a gem right now, but while the API stabilizes it is not updated as often as the github repo.

gem install lotu


lotu aims to bring an agile and simple game development framework to life.

It provides useful abstractions so you can concentrate on developing your game.

It's built on top of Gosu, the excellent Cross-platform 2D game development library. code.google.com/p/gosu/

After making my first game (Rubytris github.com/lobo-tuerto/rubytris), and been working for a few days in my new project (a Missile Command clone)… I decided I didn't want to type so much code. Thought I could organize my code better too.

So, what can you do if you spot some patters here, a few more there? well, you do a framework of course! :) (disclaimer: well, you might want to do something else, but I will go with this, since I'm very excited about writing my first framework!)

If you have any questions of suggestions don't hesitate and send me a message!


So you want to make a game with lotu?

Ok, then you need to know a bit about the facilities it provides. Let's start with the main classes:

Main classes












Game frameworks

Here are some other Gosu based frameworks:

There are others not base on Gosu you might like to check out:

Be sure I will take inspiration from them. ;) Nevertheless I'm doing this because I want to become better at architecturing software. And this seems like fitting practice. :D

Copyright © 2010 Víctor Adrián de la Cruz Serrano. See LICENSE for details.