Method: CombatSim.mobDmg
- Defined in:
- lib/lotrd/controller/combatController.rb
.mobDmg ⇒ Object
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# File 'lib/lotrd/controller/combatController.rb', line 53 def mobDmg @mobAction = rand(1..3) case @mobAction when 1 (@currentMobStr - @currentPlayerDef) > 0 ? dmg = (@currentMobStr - @currentPlayerDef) : dmg = 0 when 2 (@currentMobInt - @currentPlayerRes) > 0 ? dmg = (@currentMobInt - @currentPlayerRes): dmg = 0 when 3 (@currentMobDex - @currentPlayerDef) > 0 ? dmg = (@currentMobDex - @currentPlayerDef) : dmg = 0 end ::CombatSim.mobCrit(dmg) end |