klear: Kinetic Light Engine Archive file format and CLI utitlies

The klear gem includes library code and the klear command line utility to create and manage the choreographies for motors and/or lights in kinetic installations. It was originally developed as part of the Manta Rhei project but is now extraced for generic use.

This document describes the Kinetic Light Engine File Format which contains Choreographies and all data needed for playing it.

(background: The gem is the starting point for refactoring the Manta Rhei code. The repo contains all code for handling the actual content while running the stepper motors or driving the OLEDs or DMX is part of the kinetic-light-engine.)

File Format

Files of this format should have the file extension .kle, e.g. "calm_05.kle".

Layout and container Structure

A .kle File contains multiple assets, incl. source PNGs, metatdata and a derived binary file containing frames in packed binary form. The Container Format is ZIP so a .kle file is just a zip-file containing files and folders.

Directory Layout

  • DIR 'META-INF' (mandatory)
    • 'kle.yml', YAML file containing meta-data describing aspects like framerate & more
    • 'MANIFEST.MF' containing meta-data about the klear file itself (e.g. format version)
  • DIR 'frames' (mandatory)
    • Source PNGs files which were used to generate the kle
  • DIR cache' (optional)
    • 'frames.bin', binary file containing data derived from the PNGs during creation
    • further pre-processed data or application state for optimized restarts might be stored here.
  • DIR 'icon'
    • 'normal.png', PNG file for a normal sized icon (150 x 110 px)


The initial source of a kle is a sequence of PNGs + metadata. Those are used to generate a .kle file incl. the file 'frames.bin'. The metadata is stored in 'META-INF/kle.yml' and describes aspects like fps.

If a kle file does not have frame.bin in its cache directory it can be regenerated. This is also useful for future format changes together with the manifest to detect if a frames.bin is deprecated and needs to be regenerated.

The source sequence of PNGs is stored in the KLE-file as well. Having the source PNGs included with the archives allows for resampling of frames.bin and other manipulations later on.

Command Line Usage

File info

$ klear info choreo.kle

dumps archive content info to stdout.

New File Generation

Notice: file generation depends on jruby because of its usage of Java JAI

Klear files are zipped directory structures which are generated from a set of images. The pixel values directly map to motor position and light intensity. On top of that, the klear file contains some additional meta info and cache date to speed up its loading at runtime. Generating a klear file from a images sequence in a directory goes like:

$ rvm jruby exec ./bin/klear.rb generate image_sequence_dir outfile.kle

and of course, more documentation needs to come.

File Format Details


Each single PNG represents exactly one frame and is stored with 16-bit / channel. The size of the PNGs is determined by the number of columns and rows, where each tile is 10px x 10px in size. A Column represents the state of a blade at a frame (a certain point in time). The number of columns represents the number of blades. A Row represents one aspect across all blades, e.g. an outermost light or the state of the motor.



  • We have 11 rows and 14 columns (blades)
  • (as a convention) buttom row describes the motor state
  • Other rows describe the state of the lights from one direction to the other (TODO: Define the direction - what is a point of reference?)
  • The PNG is 140px by 110px in size.

Sequence of PNGs

The order of the sequence is determined by the intuitiv numerial order of the file names. This is done by extracting digits from the filenames and than sort them numerial. This is different than the directory listing order in some cases where the frame number is embedded in the filename or is not padded with a leading zero. When no frame numbe is present in the filenames the sorting is in normal alphabetical order.


  • A.png, B.png, X.png is valid sequence of 3 PNGs
  • Test_0001.png, Test_0002.png, Test_1000.png is a valid sequence

A sequence does not need to be consecutive (it can have gaps e.g. 01.png,10.png is valid and the existence of e.g. 05.png is not enforced).

Sequence Order:

ls -1 (shell order) intuitive Animation Order
frame_1.png frame_1.png
frame_10.png frame_2.png
frame_100.png frame_10.png
frame_12.png frame_12.png
frame_2.png frame_100.png

The number of columns and rows must be the same for all PNGs.


Contains information fields about how to use the frames:

  • Number of columns and rows (geometry)
  • Frames per second
  • recommended gamma value
  • pixel scale for the input PNGs
  • descriptor (optional)

The geometry is determined automatically by reading the first png in the png sequence and dividing width and height by 10 respectively. This relies on one tile in the png being 10x10px in size.


 description: calm_02
   rows: 11
   columns: 14
 fps: 25

Klear file version 1.1 format update

Kle-Version: 1.1

 - 30
 - 30

In version 1.1 the pixel_scale attribute is added which was fixed to 10px pixel before. The pixel scale defines the amout of pixels per axis, default value is 10px. This means a 10x10 pixel square in the input PNG stands for one axis. For easier visibility now pixel scale can be manually overwridden. For installations with few axises, for example 10 by 2, it might be reasonable to define pixel scale as 30. This would result in a PNG size of 300 by 60 pixel, which is much easier to review on the computer screen than a 10 by 2 pixel image.


The manifest contains meta information about the file and file format itself:

  • Manifest-Version Version of the manifest itself
  • Kle-Version Version of the kle-file format (e.g. 1.0)
  • Created-By Tool which created this file.


Manifest-Version: 1.0

Kle-Version: 1.1
Created-By: bin/klear (0.1.5)


The frames.bin binary file contains the extracted 16-bit values sampled from each tile of the PNGs. It contains all frames and each frame contains all columns and rows.

Each 16-bit value is saved as unsigned 16 bit integer big endian (network byte order) and uses 2 bytes in frames.bin.

A PNG with 11 rows and 14 columns uses 14 x 11 x 2 bytes = 308 bytes.

Each frame is encoded rows bottom to top and the columns from left to right.

Example of a PNG with 3 rows & cols:

  col 1   col 2   col 3
| 27009 | 38885 | 47331 | <- row 3
| 51027 | 51233 | 49789 | <- row 2
| 47645 | 45039 | 41857 | <- row 1

is written as a sequence of values like:

47645 45039 41857    51027 51233 49789    27009 38885 47331

which results in a binary big endian (network) byte order sequence like:

0xBA1D 0xAFEF 0xA381    0xC753 0xC821 0xC27D    0x6981 0x97E5 0xB8E3

(note: row 1 is the motor state by convention)