gosu-tiled
Tiled map loader for Gosu game development library.
How to use it?
Install the gem:
“nsole gem install gosu_tiled
“
Create yourself a game map with Tiled:
Then export it as JSON and use with Gosu like this:
“by require ‘gosu’ require ‘gosu_tiled’
class GameWindow < Gosu::Window def initialize super(800, 600, false) @map = Gosu::Tiled.load_json(self, ‘path/to/map.json’) @x = @y = 0 @speed = 3 end
def update @x -= @speed if button_down?(Gosu::KbLeft) @x += @speed if button_down?(Gosu::KbRight) @y -= @speed if button_down?(Gosu::KbUp) @y += @speed if button_down?(Gosu::KbDown) end
def draw @map.draw(@x, @y) end end
GameWindow.new.show
“
Run it and enjoy your game map:
See full example code.
TODO
- Caching and other performance improvements
Contributing
- Read CONTRIBUTING.md
- Fork it ( https://github.com/spajus/gosu-tiled/fork )
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request