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# File 'lib/gemwarrior/evaluator.rb', line 88
def evaluate(input)
case input
when nil, ""
return
else
tokens = input.split
unless input_valid?(input)
return ERROR_COMMAND_INVALID
end
end
command = tokens.first.downcase
param1 = tokens[1]
param2 = tokens[2]
param3 = tokens[3]
if world.debug_mode
case command
when 'god', 'gd'
return world.player.god_mode = !world.player.god_mode
when 'beast', 'bs'
return world.player.beast_mode = !world.player.beast_mode
when 'vars', 'v'
world.print_vars
when 'list', 'ls'
if param1.nil?
puts ERROR_LIST_PARAM_MISSING
return DEBUG_LIST_PARAMS
else
return world.list(param1, param2)
end
when 'map', 'm'
world.print_map(param1)
when 'stat', 'st', 's'
if param1.nil?
puts ERROR_DEBUG_STAT_PARAM_MISSING
return DEBUG_STAT_PARAMS
else
case param1
when 'hp_cur'
unless param2.nil?
param2 = param2.to_i
if param2.is_a? Numeric
if param2 > 0
world.player.hp_cur = param2
end
end
end
when 'atk_lo'
unless param2.nil?
param2 = param2.to_i
if param2.is_a? Numeric
if param2 >= 0
world.player.atk_lo = param2
end
end
end
when 'atk_hi'
unless param2.nil?
param2 = param2.to_i
if param2.is_a? Numeric
if param2 >= 0
world.player.atk_hi = param2
end
end
end
when 'strength', 'str', 'st'
unless param2.nil?
param2 = param2.to_i
if param2.is_a? Numeric
if param2 >= 0
world.player.atk_lo = param2
world.player.atk_hi = param2
end
end
end
when 'dexterity', 'dex', 'd'
unless param2.nil?
param2 = param2.to_i
if param2.is_a? Numeric
if param2 >= 0
world.player.dexterity = param2
end
end
end
when 'rox', 'r', '$'
unless param2.nil?
param2 = param2.to_i
if param2.is_a? Numeric
if param2 >= 0
world.player.rox = param2
end
end
end
else
return ERROR_DEBUG_STAT_PARAM_INVALID
end
end
when 'spawn', 'sp'
cur_loc = world.location_by_coords(world.player.cur_coords)
cur_loc.populate_monsters(world.monsters, true)
return world.describe(cur_loc)
when 'teleport', 'tp'
if param1.nil?
return ERROR_DEBUG_TELEPORT_PARAMS_MISSING
else
if (param1.to_i.to_s == param1)
if (param2.to_i.to_s == param2)
x_coord = param1.to_i
y_coord = param2.to_i
z_coord = param3.to_i.to_s == param3 ? param3.to_i : world.player.cur_coords[:z]
if world.location_by_coords({:x => x_coord, :y => y_coord, :z => z_coord})
world.player.cur_coords = {:x => x_coord, :y => y_coord, :z => z_coord}
else
return ERROR_DEBUG_TELEPORT_PARAMS_INVALID
end
else
return ERROR_DEBUG_TELEPORT_PARAMS_NEEDED
end
else
place_to_match = tokens[1..tokens.length].join(' ').downcase
locations = []
world.locations.each do |l|
locations << l.name.downcase
end
if locations.include?(place_to_match)
world.player.cur_coords = world.location_coords_by_name(place_to_match)
else
return ERROR_DEBUG_TELEPORT_PARAMS_INVALID
end
end
world.player.movements_made += 1
Animation::run({:phrase => '** TELEPORT! **', :speed => :insane})
return world.describe(world.location_by_coords(world.player.cur_coords))
end
end
end
case command
when 'character', 'c'
world.player.check_self(world.debug_mode)
when 'inventory', 'i'
if param1
world.player.inventory.describe_item(param1)
else
world.player.list_inventory
end
when 'rest', 'r'
world.player.rest(world)
when 'look', 'l'
if param1
world.describe_entity(world.location_by_coords(world.player.cur_coords), param1)
else
world.describe(world.location_by_coords(world.player.cur_coords))
end
when 'take', 't'
if param1.nil?
ERROR_TAKE_PARAM_MISSING
else
world.player.inventory.add_item(world.location_by_coords(world.player.cur_coords), param1, world.player)
end
when 'use', 'u'
if param1.nil?
ERROR_USE_PARAM_MISSING
else
item_name = param1
result = nil
location_inventory = world.location_by_coords(world.player.cur_coords).items
if location_inventory.map(&:name).include?(item_name)
location_inventory.each do |i|
if i.name.eql?(item_name)
if i.useable
result = i.use(world.player)
else
return ERROR_USE_PARAM_UNUSEABLE
end
end
end
elsif
player_inventory = world.player.inventory.items
if player_inventory.map(&:name).include?(item_name)
player_inventory.each do |i|
if i.name.eql?(item_name)
if i.useable
result = i.use(world.player)
else
return ERROR_USE_PARAM_UNUSEABLE
end
end
end
end
end
if result.nil?
ERROR_USE_PARAM_INVALID
else
case result[:type]
when 'move'
world.player.cur_coords = world.location_coords_by_name(result[:data])
world.describe(world.location_by_coords(world.player.cur_coords))
when 'move_dangerous'
world.player.take_damage(rand(0..2))
world.player.cur_coords = world.location_coords_by_name(result[:data])
world.describe(world.location_by_coords(world.player.cur_coords))
when 'dmg'
world.player.take_damage(result[:data])
return
when 'rest', 'health'
world.player.heal_damage(result[:data])
return
when 'action'
case result[:data]
when 'rest'
world.player.rest(world)
when 'map'
world.print_map
end
when 'arena'
arena = Arena.new({:world => world, :player => world.player})
arena.start
when 'item'
world.location_by_coords(world.player.cur_coords).add_item(result[:data])
return
when 'purchase'
result[:data].each do |i|
world.player.inventory.items.push(i)
end
else
return
end
end
end
when 'drop', 'd'
if param1.nil?
ERROR_DROP_PARAM_MISSING
else
world.player.inventory.remove_item(param1)
end
when 'equip', 'e'
if param1.nil?
ERROR_EQUIP_PARAM_MISSING
else
world.player.inventory.equip_item(param1)
end
when 'unequip', 'ue'
if param1.nil?
ERROR_UNEQUIP_PARAM_MISSING
else
world.player.inventory.unequip_item(param1)
end
when 'go', 'g'
if param1.nil?
puts ERROR_GO_PARAM_MISSING
GO_PARAMS
else
direction = param1
if world.can_move?(direction)
world.player.go(world.locations, param1, world.sound)
world.location_by_coords(world.player.cur_coords).checked_for_monsters = false
world.describe(world.location_by_coords(world.player.cur_coords))
else
ERROR_GO_PARAM_INVALID
end
end
when 'attack', 'a', 'fight', 'f'
if param1.nil?
ERROR_ATTACK_PARAM_MISSING
else
monster_name = param1
if world.has_monster_to_attack?(monster_name)
monster = world.location_by_coords(world.player.cur_coords).monster_by_name(monster_name)
world.player.attack(world, monster)
else
ERROR_ATTACK_PARAM_INVALID
end
end
when 'change', 'ch'
if param1.nil?
puts ERROR_CHANGE_PARAM_MISSING
CHANGE_PARAMS
else
case param1
when 'name'
world.player.modify_name
else
ERROR_CHANGE_PARAM_INVALID
end
end
when 'help', 'h'
list_commands
when 'quit', 'exit', 'q', 'x'
puts "You sure you want to quit? (y/n): "
response = gets.chomp.downcase
if (response.eql?("y") || response.eql?("yes"))
puts QUIT_MESSAGE
return 'exit'
else
puts RESUME_MESSAGE
end
when 'quit!', 'exit!', 'qq', 'xx'
puts QUIT_MESSAGE
return 'exit'
else
return
end
end
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