Class: Gemwarrior::Battle
- Inherits:
-
Object
- Object
- Gemwarrior::Battle
- Defined in:
- lib/gemwarrior/battle.rb
Constant Summary collapse
- ERROR_ATTACK_OPTION_INVALID =
CONSTANTS ERRORS
'That will not do anything against the monster.'
Instance Attribute Summary collapse
-
#monster ⇒ Object
Returns the value of attribute monster.
-
#player ⇒ Object
Returns the value of attribute player.
-
#world ⇒ Object
Returns the value of attribute world.
Instance Method Summary collapse
-
#initialize(options) ⇒ Battle
constructor
A new instance of Battle.
- #start ⇒ Object
Constructor Details
#initialize(options) ⇒ Battle
Returns a new instance of Battle.
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# File 'lib/gemwarrior/battle.rb', line 12 def initialize() self.world = .fetch(:world) self.player = .fetch(:player) self.monster = .fetch(:monster) end |
Instance Attribute Details
#monster ⇒ Object
Returns the value of attribute monster.
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# File 'lib/gemwarrior/battle.rb', line 10 def monster @monster end |
#player ⇒ Object
Returns the value of attribute player.
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# File 'lib/gemwarrior/battle.rb', line 10 def player @player end |
#world ⇒ Object
Returns the value of attribute world.
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# File 'lib/gemwarrior/battle.rb', line 10 def world @world end |
Instance Method Details
#start ⇒ Object
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# File 'lib/gemwarrior/battle.rb', line 18 def start print_battle_line puts "You decide to attack the #{monster.name}!" puts "#{monster.name} cries out: \"#{monster.battlecry}\"".colorize(:yellow) # first strike! if monster_strikes_first? puts "#{monster.name} strikes first!".colorize(:yellow) monster_attacks_player end # main battle loop loop do if monster_dead? monster_death return elsif player_dead? player_death end puts puts "[Fight/Attack][Look][Run]".colorize(:color => :white, :background => :green) puts "PLAYER :: #{player.hp_cur.to_s.rjust(3)} HP\n" puts "MONSTER :: #{monster.hp_cur.to_s.rjust(3)} HP\n" if player_near_death? puts "You are almost dead!\n".colorize(:yellow) end if monster_near_death? puts "#{monster.name} is almost dead!\n".colorize(:yellow) end puts 'What do you do?' cmd = gets.chomp.downcase # player action case cmd when 'fight', 'f', 'attack', 'a' puts "You attack #{monster.name}#{player.cur_weapon_name}!" dmg = calculate_damage_to(monster) if dmg > 0 take_damage(monster, dmg) if monster_dead? monster_death return end else puts "You miss entirely!".colorize(:yellow) end when 'look', 'l' puts "#{monster.name}: #{monster.description}" puts "Its got some distinguishing features, too: face is #{monster.face}, hands are #{monster.hands}, and general mood is #{monster.mood}." when 'run', 'r' if player_escape? monster.hp_cur = monster.hp_max puts "You successfully elude #{monster.name}!".colorize(:green) print_escape_text return else puts "You were not able to run away! :-(".colorize(:yellow) end else puts ERROR_ATTACK_OPTION_INVALID next end # monster action monster_attacks_player end end |