Class: Gamefic::Query::Base
- Inherits:
-
Object
- Object
- Gamefic::Query::Base
- Includes:
- Gamefic
- Defined in:
- lib/gamefic/query/base.rb
Constant Summary collapse
- @@ignored_words =
['a', 'an', 'the', 'and', ',']
- @@subquery_prepositions =
['in', 'on', 'of', 'inside', 'from']
Constants included from Gamefic
Instance Attribute Summary collapse
-
#arguments ⇒ Object
Returns the value of attribute arguments.
Instance Method Summary collapse
-
#allow_ambiguous? ⇒ Boolean
Check whether the query allows ambiguous matches.
- #allow_many? ⇒ Boolean
- #base_specificity ⇒ Object
- #context_from(subject) ⇒ Object
- #execute(subject, description) ⇒ Array
-
#initialize(*arguments) ⇒ Base
constructor
A new instance of Base.
- #last_match_for(subject) ⇒ Object
- #match(description, array) ⇒ Object
- #optional? ⇒ Boolean
- #signature ⇒ Object
- #specificity ⇒ Object
- #test_arguments(arguments) ⇒ Object
- #validate(subject, object) ⇒ Object
Constructor Details
#initialize(*arguments) ⇒ Base
Returns a new instance of Base.
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# File 'lib/gamefic/query/base.rb', line 9 def initialize *arguments test_arguments arguments @optional = false if arguments.include?(:optional) @optional = true arguments.delete :optional end @arguments = arguments @match_hash = Hash.new end |
Instance Attribute Details
#arguments ⇒ Object
Returns the value of attribute arguments.
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# File 'lib/gamefic/query/base.rb', line 8 def arguments @arguments end |
Instance Method Details
#allow_ambiguous? ⇒ Boolean
Check whether the query allows ambiguous matches. If allowed, this query’s
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# File 'lib/gamefic/query/base.rb', line 21 def allow_ambiguous? false end |
#allow_many? ⇒ Boolean
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# File 'lib/gamefic/query/base.rb', line 24 def allow_many? false end |
#base_specificity ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 76 def base_specificity 0 end |
#context_from(subject) ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 33 def context_from(subject) subject end |
#execute(subject, description) ⇒ Array
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# File 'lib/gamefic/query/base.rb', line 52 def execute(subject, description) if (allow_many? or allow_ambiguous?) and !Query.allow_plurals? return Matches.new([], '', description) end if !allow_ambiguous? if allow_many? and !description.include?(',') and !description.downcase.include?(' and ') return Matches.new([], '', description) end end array = context_from(subject) matches = self.match(description, array) objects = matches.objects matches = Matches.new(objects, matches.matching_text, matches.remainder) if objects.length == 0 and matches.remainder == "it" and subject.respond_to?(:last_object) if !subject.last_object.nil? obj = subject.last_object if validate(subject, obj) matches = Matches.new([obj], "it", "") end end end @match_hash[subject] = matches matches end |
#last_match_for(subject) ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 27 def last_match_for(subject) @match_hash[subject] end |
#match(description, array) ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 143 def match(description, array) keywords = get_keywords(description) array.each { |e| if e.uid == keywords[0] return Matches.new([e], keywords.shift, keywords.join(' ')) end } used = [] skipped = [] possibilities = array at_least_one_match = false while keywords.length > 0 next_word = keywords.shift if @@subquery_prepositions.include?(next_word) if !at_least_one_match return Matches.new([], '', description) end so_far = keywords.join(' ') in_matched = self.match(so_far, array) if in_matched.objects.length > 0 and (in_matched.objects.length == 1 or in_matched.objects[0].kind_of?(Array)) # Subset matching should only consider the intersection of the # original array and the matched object's children. This ensures # that it won't erroneously match a child that was excluded from # the original query. parent = in_matched.objects.shift subset = self.match(used.join(' '), (array & (parent.kind_of?(Array) ? parent[0].children : parent.children))) if subset.objects.length == 1 if in_matched.objects.length == 0 return subset else return Matches.new([subset.objects] + in_matched.objects, subset.matching_text, subset.remainder) end end end end used.push next_word new_results = [] possibilities.each { |p| words = Keywords.new(used.last) if words.length > 0 matches = words.found_in(p.keywords, (allow_many? or allow_ambiguous?)) if matches > 0 new_results.push p end end } if new_results.length > 0 at_least_one_match = true intersection = possibilities & new_results if intersection.length == 0 skipped.push used.pop else skipped.clear possibilities = intersection end elsif (next_word.downcase == 'and' or next_word == ',') while keywords.first == ',' or keywords.first.downcase == 'and' used.push keywords.shift end if allow_ambiguous? # Ambiguous queries filter based on all keywords instead of # building an array of specified entities next end so_far = keywords.join(' ') recursed = self.match(so_far, array) if possibilities.length == 1 and !allow_ambiguous? possibilities = [possibilities] else # Force lists of things to be uniquely identifying return Matches.new([], '', description) end objects = recursed.objects.clone while objects.length > 0 obj = objects.shift if obj.kind_of?(Array) possibilities.push obj else combined = [obj] + objects possibilities.push combined break end end used += recursed.matching_text.split_words skipped = recursed.remainder.split_words keywords = [] else # The first unignored word must have at least one match if at_least_one_match and !@@ignored_words.include?(used.last) keywords.unshift used.pop return Matches.new(possibilities, used.join(' '), keywords.join(' ')) else if !@@ignored_words.include?(used.last) return Matches.new([], '', description) end end end end if at_least_one_match and (used - @@ignored_words).length > 0 r = Matches.new(possibilities, used.join(' '), skipped.join(' ')) return r else return Matches.new([], '', description) end end |
#optional? ⇒ Boolean
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# File 'lib/gamefic/query/base.rb', line 30 def optional? @optional end |
#signature ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 106 def signature "#{self.class}(#{@arguments.join(',')})" end |
#specificity ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 79 def specificity if @specificity == nil @specificity = base_specificity magnitude = 1 @arguments.each { |item| if item.kind_of?(Entity) @specificity += (magnitude * 10) item = item.class end if item.kind_of?(Class) s = item while s != nil @specificity += magnitude s = s.superclass end else @specificity += magnitude end } if allow_many? # HACK Ridiculously high magic number to force queries that return # arrays to take precedence over everything @specificity = @specificity * 10 end end @specificity end |
#test_arguments(arguments) ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 109 def test_arguments arguments my_classes = [Gamefic::Entity] my_objects = [] arguments.each { |a| if a.kind_of?(Class) or a.kind_of?(Module) my_classes.push a elsif a.kind_of?(Gamefic::Entity) my_objects.push a elsif a.kind_of?(Symbol) if my_classes.length == 0 and my_objects.length == 0 raise ArgumentError.new("Query signature requires at least one class, module, or object to accept a method symbol") end if my_classes.length > 0 responds = false my_classes.each { |c| if c.instance_methods.include?(a) responds = true break end } if !responds raise ArgumentError.new("Query signature does not have a target that responds to #{a}") end end my_objects.each { |o| if !o.respond_to?(a) raise ArgumentError.new("Query signature contains object '#{o}' that does not respond to '#{a}'") end } else raise ArgumentError.new("Invalid argument '#{a}' in query signature") end } end |
#validate(subject, object) ⇒ Object
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# File 'lib/gamefic/query/base.rb', line 36 def validate(subject, object) arr = context_from(subject) @arguments.each { |arg| arr = arr.that_are(arg) } if (allow_many? or allow_ambiguous?) if object.kind_of?(Array) return (object & arr) == object end return false elsif !object.kind_of?(Array) return arr.include?(object) end return false end |