Class: GameOfLife::World
- Inherits:
-
Object
- Object
- GameOfLife::World
- Defined in:
- lib/game-of-life/world.rb
Instance Attribute Summary collapse
-
#board ⇒ Object
Returns the value of attribute board.
-
#cells ⇒ Object
Returns the value of attribute cells.
Instance Method Summary collapse
- #dead_cells ⇒ Object
- #get(x, y) ⇒ Object
-
#initialize(width, height) ⇒ World
constructor
A new instance of World.
- #kill(x, y) ⇒ Object
- #live_cells ⇒ Object
- #live_neighbours_of(x, y) ⇒ Object
- #revive(x, y) ⇒ Object
- #rotate! ⇒ Object
- #seed! ⇒ Object
Constructor Details
#initialize(width, height) ⇒ World
Returns a new instance of World.
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# File 'lib/game-of-life/world.rb', line 7 def initialize(width,height) @width, @height = width, height setup(false) end |
Instance Attribute Details
#board ⇒ Object
Returns the value of attribute board.
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# File 'lib/game-of-life/world.rb', line 5 def board @board end |
#cells ⇒ Object
Returns the value of attribute cells.
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# File 'lib/game-of-life/world.rb', line 5 def cells @cells end |
Instance Method Details
#dead_cells ⇒ Object
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# File 'lib/game-of-life/world.rb', line 21 def dead_cells @cells.select { |cell| cell.dead? } end |
#get(x, y) ⇒ Object
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# File 'lib/game-of-life/world.rb', line 29 def get(x,y) @board.element(x,y) end |
#kill(x, y) ⇒ Object
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# File 'lib/game-of-life/world.rb', line 25 def kill(x,y) @board.element(x,y).die! end |
#live_cells ⇒ Object
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# File 'lib/game-of-life/world.rb', line 17 def live_cells @cells.select { |cell| cell.alive? } end |
#live_neighbours_of(x, y) ⇒ Object
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# File 'lib/game-of-life/world.rb', line 37 def live_neighbours_of(x,y) live_neighbours = [] # up-left if x-1 >= 0 and y+1 <= @height-1 neighbour = get(x-1,y+1) live_neighbours << neighbour if neighbour.alive? end # up if y+1 <= @height-1 neighbour = get(x,y+1) live_neighbours << neighbour if neighbour.alive? end # up-right if x+1 <= @width-1 and y+1 <= @height-1 neighbour = get(x+1,y+1) live_neighbours << neighbour if neighbour.alive? end # left if x-1 >= 0 neighbour = get(x-1,y) live_neighbours << neighbour if neighbour.alive? end # right if x+1 <= @width-1 neighbour = get(x+1,y) live_neighbours << neighbour if neighbour.alive? end # down-left if x-1 >= 0 and y-1 >= 0 neighbour = get(x-1,y-1) live_neighbours << neighbour if neighbour.alive? end # down if y-1 >= 0 neighbour = get(x,y-1) live_neighbours << neighbour if neighbour.alive? end # down-right if x+1 <= @width-1 and y-1 >= 0 neighbour = get(x+1,y-1) live_neighbours << neighbour if neighbour.alive? end live_neighbours end |
#revive(x, y) ⇒ Object
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# File 'lib/game-of-life/world.rb', line 33 def revive(x,y) @board.element(x,y).reborn! end |
#rotate! ⇒ Object
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# File 'lib/game-of-life/world.rb', line 91 def rotate! future_alive_cells = [] future_dead_cells = [] @cells.each do |cell| live_neighbours = live_neighbours_of(cell.x,cell.y) future_dead_cells << cell if apply_rule_1(cell,live_neighbours) future_alive_cells << cell if apply_rule_2(cell,live_neighbours) future_dead_cells << cell if apply_rule_3(cell,live_neighbours) future_alive_cells << cell if apply_rule_4(cell,live_neighbours) end update_board(future_alive_cells,future_dead_cells) update_cells end |
#seed! ⇒ Object
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# File 'lib/game-of-life/world.rb', line 12 def seed! clean_cells setup(true) end |