Evil Blocks
Evil Block is a tiny JS framework for web pages. It is based on 4 ideas:
- Split code to independent blocks. “Divide and rule” is always good idea.
- Blocks communicate by events. Events is easy and safe method to clean very complicated dependencies between controls.
- Separate JS and CSS. You use classes only for styles and bind JS by selectors with special attributes. So you can update your styles without fear to break your scripts.
- Try not to render on client. 2 way data-binding looks very cool, but it has big price. Most of web pages (instead of web applications) can render all HTML on server and use client rendering only in few small places. Without rendering we can incredibly clean code and architecture.
See also Evil Front, a pack of helpers for Ruby on Rails and Evil Blocks.
Sponsored by Evil Martians. Role aliases were taken from Role.js.
Quick Example
Slim template:
.todo-control@@todo
ul@tasks
- @tasks.each do |task|
.task@task
= task.name
form@finishForm action="/tasks/#{ task.id }/finish"
input type="submit" value="Finish"
form@addForm action="/tasks/"
input type="text" name="name"
input type="submit" value="Add"
Block’s CoffeeScript:
evil.block '@@todo',
ajaxSubmit: (e) ->
e.preventDefault()
form = e.el
form.addClass('is-loading')
$.ajax
url: form.attr('action')
data: form.serialize()
complete: -> form.addClass('is-loading')
'submit on @finishForm': (e) ->
@ajaxSubmit(e).done ->
e.el.closest("@task").addClass("is-finished")
'submit on @addForm': (e) ->
e.preventDefault()
@ajaxSubmit(e).done (newTaskHTML) ->
@tasks.append(newTaskHTML)
Attributes
If you use classes selectors in CSS and JS, your scripts will be depend
on styles. If you will change .small-button
to .big-button
, you must
change all button’s selectors in scripts.
Separated scripts and styles are better, so Evil Blocks prefer to work with
two HTML attributes to bind your JS: data-block
(to define blocks)
and data-role
(to define elements inside block).
<div data-block="todo">
<ul data-role="tasks">
</ul>
</div>
Evil Blocks extends Slim and jQuery, so you can use shortcuts for this
attributes: @@block
and @role
. For Haml you can use Role Block Haml gem
to use same shortcuts.
@@todo
ul@tasks
$('@tasks')
With this attributes you can easily change interface style and be sure in scripts:
.big-button@addButton
Of course, Evil Block doesn’t force you to use only this selectors. You can any attributes, that you like.
Blocks
You should split your interface to independent controls and mark them
with data-block
:
header@@header
a.exit href="#"
.todo-control@@todo
ul.tasks
.docs-page@@docs
Then you can vitalize your blocks in scripts by evil.block
function:
evil.block '@@header',
init: ->
console.log('Vitalize', @block)
When page will be loaded Evil Blocks finds blocks by @@header
selector
(this is shortcut for [data-block=header]
) and call init
on every
founded block. So, if your page contains two headers, init
will be called
twice with different @block
.
Property @block
will contain jQuery-node of current block. You can search
inside current block by @$(selector)
method:
evil.block '@@docs',
init: ->
@$('a').attr(target: '_blank') # Open all links inside docs in new tab
# Same as @block.find('a')
You can add any methods and properties to your block class:
evil.block '@@gallery',
current: 0
showPhoto: (num) ->
@$('img').hide().
filter("eql(#{ num })").show()
init: ->
@showPhoto(@current)
Evil Blocks will automatically create properties with jQuery-nodes
for every element inside block with data-role
attribute:
.todo-control@@todo
ul.tasks@tasks
evil.block '@@todo',
addTask: (task) ->
@tasks.append(task)
If you add new HTML by AJAX, you can vitalize new blocks by
evil.block.vitalize()
. This function will vitalize only new blocks in
document.
@sections.append(html)
evil.block.vitalize()
Events
You can bind listeners to events inside block by "events on selectors"
method:
evil.block '@@todo',
'submit on @finishForm': ->
# Event listener
More difficult example:
evil.block '@@form',
ajaxSearch: -> …
'change, keyup on input, select': (event) ->
field = event.el()
@ajaxSearch('Changed', field.val())
Listener will receive jQuery Event object as first argument.
Current element (this
in jQuery listeners) will be in event.el
property.
All listeners are delegated on current block, so click on @button
will be
equal to @block.on 'click', '@button', ->
.
You should prevent default event behavior by event.preventDefault()
,
return false
will not do anything in block’s listeners. I recommend
evil-front/links to prevent default behavior in any links with href="#"
to clean your code.
You can also bind events on body and window:
evil.blocks '@@docs',
recalcMenu: -> …
openPage: -> …
init: ->
@recalcMenu()
'resize on window': ->
@recalcMenu()
'hashchange on window': ->
@openPage(location.hash)
Listener load on window
will execute immediately, if window is already loaded.
Blocks Communications
Blocks should communicates by custom jQuery events. You can bind event listener
to block node by "on events"
method:
evil.block '@@slideshow',
nextSlide: -> …
'on play': ->
@timer = setInterval(=> @nextSlide, 5000)
'on stop': ->
clearInterval(@timer)
evil.block '@@video',
'click on @fullscreenButton': ->
$('@@slideshow').trigger('stop')
If you want to use broadcast messages, you can use custom events on body:
evil.block '@@callUs',
'change-city on body': (e, city) ->
@phoneNumber.text(city.phone)
evil.block '@@cityChanger',
getCurrentCity: -> …
'change on @citySelect': ->
$('body').trigger('change-city', @getCurrentCity())
Rendering
If you will render on client and on server-side, you must repeat helpers, i18n, templates. Client rendering requires a lot of libraries and architecture. 2-way data binding looks cool, but has very big price in performance, templates, animation and overengeniring.
If you develop web page (not web application with offline support, etc), server-side rendering will be more useful. Users will see your interface imminently, search engines will index your content and your code will be much simple and clear.
In most of cases you can avoid client rendering. If you need to add some block by JS, you can render it hidden to page HTML and show in right time:
evil.block '@@comment',
'click on @addCommentButton': ->
@newCommentForm.slideDown()
If user change some data and you need to update view, you anyway need to send request to save new data on server. Just ask server to render new view. For example, on new comment server can return new comment HTML:
evil.block '@@comment',
'submit on @addCommentForm': ->
$.post '/comments', @addCommentForm.serialize(), (newComment) ->
@comments.append(newComment)
But, of course, some cases require client rendering. Evil Blocks only recommend to do it server-side, but not force you:
evil.block '@@comment',
'change, keyup on @commentField', ->
html = JST['comment'](text: @commentField.text())
@preview.html(html)
Debug
Evil Blocks contains debug extension, which log every events inside blocks.
To enable it, just load evil-blocks.debug.js
. For example, in Rails:
- if Rails.env.development?
= javascript_include_tag 'evil-blocks.debug'
Extensions
Evil Blocks has tiny core. It only finds blocks by selectors, sets @block
property and calls init
method. Any others features (like event bindings
or @$()
method) was created by filters and can be disabled or replaced.
Before calling init
, Evil Blocks processes object throw the filters list in
evil.block.filters
. Filter accepts object as first argument and unique
class ID as second. It can find some properties in object, work with block
DOM nodes and add/remove some object properties. If filter will return false
,
Evil Blocks will stop block vitalizing and will not call init
method.
Default filters:
- Don’t vitalize same DOM node twice. It return
false
if block was already initialized with this class ID. - Add
@$()
method. It add shortcut find method to object. - Add shortcuts to
@element
. It add properties for all children withdata-role
attribute. - Bind block events. Find, bind listeners and remove all methods with
name like
on event
. - Smarter window load listener. Run
load on window
listener immediately, if window is already loaded. - Bind window and body events. Find, bind listeners and remove all methods
with name like
event on window
orevent on body
. - Bind elements events. Find, bind listeners and remove all methods
with name like
event on child
.
You can add you own filter to evil.block.filters
. Most filters should be added
after first filter to not been called on already initialized blocks.
Let’s write filter, which will initialize blocks only when they become to be visible.
filter = (obj) ->
if not obj.block.is(':visible')
# Check for visibility every 100 ms
# and recall vitalizing if block become visible
checking = ->
evil.block.vitalize(obj.block) if obj.block.is(':visible')
setTimeout(checking, 100);
# Disable block initializing
return false
# Add filter to list
evil.block.filters.splice(0, 0, filter)
With filters you can change Evil Blocks logic, add some new shortcuts or features like mixins.
Also you can remove any default filters from evil.block.filters
. For example,
you can create properties for data-role
children only from some white list.
But Filters API is still unstable and you should be careful on major updates.
Modules
If your blocks has same behavior, you can create module-block and set multiple blocks on same tag:
@popup@@closable
a@closeLink href="#"
evil.block '@@closable',
'click on @closeLink': ->
@block.trigger('close')
evil.block '@@popup',
'on close': ->
@clock.removeClass('is-open')
If you want to use same methods inside multiple block, you can create inject-function:
fancybox = (obj) ->
for name, value of fancybox.module
obj[name] = value
# Initializer code
fancybox.module =
openInFancybox: (node) ->
evil.block '@@docs',
init: ->
fancybox(@)
'click on @showExampleButton': ->
@openInFancybox(@example)
Install
Ruby on Rails
Add evil-block-rails
gem to Gemfile
:
gem "evil-blocks-rails"
Load evil-blocks.js
in your script:
//= require evil-blocks
If you use Rails 3 on Heroku, you may need some hack.
Ruby
If you use Sinatra or other non-Rails framework you can add Evil Blocks path to Sprockets environment:
EvilBlocks.install(sprockets)
And change Slim options to support @@block
and @rule
shortcuts:
EvilBlocks.install_to_slim!
Then just load evil-blocks.js
in your script:
//= require evil-blocks
Others
Add file lib/evil-blocks.js
to your project.