Evil Blocks

Evil Block is a tiny JS framework for web pages. It is based on 4 ideas:

  • Split code to independent blocks. “Divide and rule” is always good idea.
  • Blocks communicate by events. Events is easy and safe method to clean very complicated dependencies between controls.
  • Separate JS and CSS. You use classes only for styles and bind JS by selectors with special attributes. So you can update your styles without fear to break your scripts.
  • Try not to render on client. 2 way data-binding looks very cool, but it has big price. Most of web pages (instead of web applications) can render all HTML on server and use client rendering only in few small places. Without rendering we can incredibly clean code and architecture.

See also Evil Front, a pack of helpers for Ruby on Rails and Evil Blocks.

Sponsored by Evil Martians. Role aliases were taken from Role.js.

Quick Example

Slim template:

.todo-control@@todo
  ul@tasks

    - @tasks.each do |task|
      .task@task
        = task.name
        form@finishForm action="/tasks/#{ task.id }/finish"
          input type="submit" value="Finish"

  form@addForm action="/tasks/"
    input type="text"   name="name"
    input type="submit" value="Add"

Block’s CoffeeScript:

evil.block '@@todo',

  ajaxSubmit: (e) ->
    e.preventDefault()

    form = e.el
    form.addClass('is-loading')

    $.ajax
      url:      form.attr('action')
      data:     form.serialize()
      complete: -> form.addClass('is-loading')

  'submit on @finishForm': (e) ->
    @ajaxSubmit(e).done ->
      e.el.closest("@task").addClass("is-finished")

  'submit on @addForm': (e) ->
    e.preventDefault()
    @ajaxSubmit(e).done (newTaskHTML) ->
      @tasks.append(newTaskHTML)

Attributes

If you use classes selectors in CSS and JS, your scripts will be depend on styles. If you will change .small-button to .big-button, you must change all button’s selectors in scripts.

Separated scripts and styles are better, so Evil Blocks prefer to work with two HTML attributes to bind your JS: data-block (to define blocks) and data-role (to define elements inside block).

<div data-block="todo">
    <ul data-role="tasks">
    </ul>
</div>

Evil Blocks extends Slim and jQuery, so you can use shortcuts for this attributes: @@block and @role. For Haml you can use Role Block Haml gem to use same shortcuts.

@@todo
  ul@tasks
$('@tasks')

With this attributes you can easily change interface style and be sure in scripts:

.big-button@addButton

Of course, Evil Block doesn’t force you to use only this selectors. You can any attributes, that you like.

Blocks

You should split your interface to independent controls and mark them with data-block:

header@@header
  a.exit href="#"

.todo-control@@todo
  ul.tasks

.docs-page@@docs

Then you can vitalize your blocks in scripts by evil.block function:

evil.block '@@header',

  init: ->
    console.log('Vitalize', @block)

When page will be loaded Evil Blocks finds blocks by @@header selector (this is shortcut for [data-block=header]) and call init on every founded block. So, if your page contains two headers, init will be called twice with different @block.

Property @block will contain jQuery-node of current block. You can search inside current block by @$(selector) method:

evil.block '@@docs',

  init: ->
    @$('a').attr(target: '_blank') # Open all links inside docs in new tab
                                   # Same as @block.find('a')

You can add any methods and properties to your block class:

evil.block '@@gallery',
  current: 0

  showPhoto: (num) ->
    @$('img').hide().
      filter("eql(#{ num })").show()

  init: ->
    @showPhoto(@current)

Evil Blocks will automatically create properties with jQuery-nodes for every element inside block with data-role attribute:

.todo-control@@todo
  ul.tasks@tasks
evil.block '@@todo',

  addTask: (task) ->
    @tasks.append(task)

If you add new HTML by AJAX, you can vitalize new blocks by evil.block.vitalize(). This function will vitalize only new blocks in document.

@sections.append(html)
evil.block.vitalize()

Events

You can bind listeners to events inside block by "events on selectors" method:

evil.block '@@todo',

  'submit on @finishForm': ->
    # Event listener

More difficult example:

evil.block '@@form',
  ajaxSearch: -> …

  'change, keyup on input, select': (event) ->
    field = event.el()
    @ajaxSearch('Changed', field.val())

Listener will receive jQuery Event object as first argument. Current element (this in jQuery listeners) will be in event.el property. All listeners are delegated on current block, so click on @button will be equal to @block.on 'click', '@button', ->.

You should prevent default event behavior by event.preventDefault(), return false will not do anything in block’s listeners. I recommend evil-front/links to prevent default behavior in any links with href="#" to clean your code.

You can also bind events on body and window:

evil.blocks '@@docs',
  recalcMenu: -> …
  openPage:   -> …

  init: ->
    @recalcMenu()

  'resize on window': ->
    @recalcMenu()

  'hashchange on window': ->
    @openPage(location.hash)

Listener load on window will execute immediately, if window is already loaded.

Blocks Communications

Blocks should communicates by custom jQuery events. You can bind event listener to block node by "on events" method:

evil.block '@@slideshow',
  nextSlide: -> …

  'on play': ->
    @timer = setInterval(=> @nextSlide, 5000)

  'on stop': ->
    clearInterval(@timer)

evil.block '@@video',

  'click on @fullscreenButton': ->
    $('@@slideshow').trigger('stop')

If you want to use broadcast messages, you can use custom events on body:

evil.block '@@callUs',

  'change-city on body': (e, city) ->
    @phoneNumber.text(city.phone)

evil.block '@@cityChanger',
  getCurrentCity: -> …

  'change on @citySelect': ->
    $('body').trigger('change-city', @getCurrentCity())

Rendering

If you will render on client and on server-side, you must repeat helpers, i18n, templates. Client rendering requires a lot of libraries and architecture. 2-way data binding looks cool, but has very big price in performance, templates, animation and overengeniring.

If you develop web page (not web application with offline support, etc), server-side rendering will be more useful. Users will see your interface imminently, search engines will index your content and your code will be much simple and clear.

In most of cases you can avoid client rendering. If you need to add some block by JS, you can render it hidden to page HTML and show in right time:

evil.block '@@comment',

  'click on @addCommentButton': ->
    @newCommentForm.slideDown()

If user change some data and you need to update view, you anyway need to send request to save new data on server. Just ask server to render new view. For example, on new comment server can return new comment HTML:

evil.block '@@comment',

  'submit on @addCommentForm': ->
    $.post '/comments', @addCommentForm.serialize(), (newComment) ->
      @comments.append(newComment)

But, of course, some cases require client rendering. Evil Blocks only recommend to do it server-side, but not force you:

evil.block '@@comment',

  'change, keyup on @commentField', ->
    html = JST['comment'](text: @commentField.text())
    @preview.html(html)

Debug

Evil Blocks contains debug extension, which log every events inside blocks. To enable it, just load evil-blocks.debug.js. For example, in Rails:

- if Rails.env.development?
  = javascript_include_tag 'evil-blocks.debug'

Extensions

Evil Blocks has tiny core. It only finds blocks by selectors, sets @block property and calls init method. Any others features (like event bindings or @$() method) was created by filters and can be disabled or replaced.

Before calling init, Evil Blocks processes object throw the filters list in evil.block.filters. Filter accepts object as first argument and unique class ID as second. It can find some properties in object, work with block DOM nodes and add/remove some object properties. If filter will return false, Evil Blocks will stop block vitalizing and will not call init method.

Default filters:

  1. Don’t vitalize same DOM node twice. It return false if block was already initialized with this class ID.
  2. Add @$() method. It add shortcut find method to object.
  3. Add shortcuts to @element. It add properties for all children with data-role attribute.
  4. Bind block events. Find, bind listeners and remove all methods with name like on event.
  5. Smarter window load listener. Run load on window listener immediately, if window is already loaded.
  6. Bind window and body events. Find, bind listeners and remove all methods with name like event on window or event on body.
  7. Bind elements events. Find, bind listeners and remove all methods with name like event on child.

You can add you own filter to evil.block.filters. Most filters should be added after first filter to not been called on already initialized blocks.

Let’s write filter, which will initialize blocks only when they become to be visible.

filter = (obj) ->
  if not obj.block.is(':visible')
    # Check for visibility every 100 ms
    # and recall vitalizing if block become visible
    checking = ->
      evil.block.vitalize(obj.block) if obj.block.is(':visible')
    setTimeout(checking, 100);

    # Disable block initializing
    return false

# Add filter to list
evil.block.filters.splice(0, 0, filter)

With filters you can change Evil Blocks logic, add some new shortcuts or features like mixins.

Also you can remove any default filters from evil.block.filters. For example, you can create properties for data-role children only from some white list.

But Filters API is still unstable and you should be careful on major updates.

Modules

If your blocks has same behavior, you can create module-block and set multiple blocks on same tag:

@popup@@closable
  a@closeLink href="#"
evil.block '@@closable',

  'click on @closeLink': ->
    @block.trigger('close')

evil.block '@@popup',

  'on close': ->
    @clock.removeClass('is-open')

If you want to use same methods inside multiple block, you can create inject-function:

fancybox = (obj) ->
  for name, value of fancybox.module
    obj[name] = value
  # Initializer code

fancybox.module =
  openInFancybox: (node) ->

evil.block '@@docs',

  init: ->
    fancybox(@)

  'click on @showExampleButton': ->
    @openInFancybox(@example)

Install

Ruby on Rails

Add evil-block-rails gem to Gemfile:

gem "evil-blocks-rails"

Load evil-blocks.js in your script:

//= require evil-blocks

If you use Rails 3 on Heroku, you may need some hack.

Ruby

If you use Sinatra or other non-Rails framework you can add Evil Blocks path to Sprockets environment:

EvilBlocks.install(sprockets)

And change Slim options to support @@block and @rule shortcuts:

EvilBlocks.install_to_slim!

Then just load evil-blocks.js in your script:

//= require evil-blocks

Others

Add file lib/evil-blocks.js to your project.