Evil Blocks
Evil Block is a tiny JS framework for web pages. It is based on 4 ideas:
- Split code to independent blocks. “Divide and rule” is always good idea.
- Blocks communicate by events. Events is easy and safe method to clean very complicated dependencies between controls.
- Separate JS and CSS. You use classes only for styles and bind JS by selectors with special attributes. So you can update your styles without fear to break your scripts.
- Try not to render on client. 2 way data-binding looks very cool, but it has big price. Most of web pages (instead of web applications) can render all HTML on server and use client rendering only in few small places. Without rendering we can incredibly clean code and architecture.
See also Evil Front, a pack of helpers for Ruby on Rails and Evil Blocks.
Sponsored by Evil Martians. Role aliases was taken from Role.js.
Quick Example
Slim template:
.todo-control@@todo
ul@tasks
- @tasks.each do |task|
.task@task
= task.name
form@finishForm action="/tasks/#{ task.id }/finish"
input type="submit" value="Finish"
form@addForm action="/tasks/"
input type="text" name="name"
input type="submit" value="Add"
Block’s CoffeeScript:
evil.block '@@todo',
ajaxSubmit: (e) ->
e.preventDefault()
form = e.el
form.addClass('is-loading')
$.ajax
url: form.attr('action')
data: form.serialize()
complete: -> form.addClass('is-loading')
'submit on @finishForm': (e) ->
@ajaxSubmit(e).done ->
e.el.closest("@task").addClass("is-finished")
'submit on @addForm': (e) ->
e.preventDefault()
@ajaxSubmit(e).done (newTaskHTML) ->
@tasks.append(newTaskHTML)
Attributes
If you use classes selectors in CSS and JS, your scripts will be depend
on styles. If you will change .small-button to .big-button, you must
change all button’s selectors in scripts.
Separated scripts and styles are better, so Evil Blocks prefer to work with
two HTML attributes to bind your JS: data-block (to define blocks)
and data-role (to define elements inside block).
<div data-block="todo">
<ul data-role="tasks">
</ul>
</div>
Evil Blocks extends Slim and jQuery, so you can use shortcuts for this
attributes: @@block and @role:
@@todo
ul@tasks
$('@tasks')
With this attributes you can easily change interface style and be sure in scripts:
.big-button@addButton
Of course, Evil Block doesn’t force you to use only this selectors. You can any attributes, that you like.
Blocks
You should split your interface to independent controls and mark them
with data-block:
header@@header
a.exit href="#"
.todo-control@@todo
ul.tasks
.docs-page@@docs
Then you can vitalize your blocks in scripts by evil.block function:
evil.block '@@header',
init: ->
console.log('Vitalize', @block)
When page will be loaded Evil Blocks finds blocks by @@header selector
(this is shortcut for [data-block=header]) and call init on every
founded block. So, if your page contains two headers, init will be called
twice with different @block.
Property @block will contain jQuery-node of current block. You can search
inside current block by @$(selector) method:
evil.block '@@docs',
init: ->
@$('a').attr(target: '_blank') # Open all links inside docs in new tab
# Same as @block.find('a')
You can add any methods and properties to your block class:
evil.block '@@gallery',
current: 0
showPhoto: (num) ->
@$('img').hide().
filter("eql(#{ num })").show()
init: ->
@showPhoto(@current)
Evil Blocks will automatically create properties with jQuery-nodes
for every element inside block with data-role attribute:
.todo-control@@todo
ul.tasks@tasks
evil.block '@@todo',
addTask: (task) ->
@tasks.append(task)
If you add new HTML by AJAX, you can vitalize new blocks by
evil.block.vitalize(). This function will vitalize only new blocks in
document.
@sections.append(html)
evil.block.vitalize()
Events
You can bind listeners to events inside block by "events on selectors" method:
evil.block '@@todo',
'submit on @finishForm': ->
# Event listener
More difficult example:
evil.block '@@form',
ajaxSearch: -> …
'change, keyup on input, select': (event) ->
field = event.el()
@ajaxSearch('Changed', field.val())
Listener will receive jQuery Event object as first argument.
Current element (this in jQuery listeners) will be in event.el property.
All listeners are delegated on current block, so click on @button will be
equal to @block.on 'click', '@button', ->.
You should prevent default event behavior by event.preventDefault(),
return false will not do anything in block’s listeners. I recommend
evil-front/links to prevent default behavior in any links with href="#"
to clean your code.
You can also bind events on body and window:
evil.blocks '@@docs',
recalcMenu: -> …
openPage: -> …
init: ->
@recalcMenu()
'resize on window': ->
@recalcMenu()
'hashchange on window': ->
@openPage(location.hash)
Blocks Communications
Blocks should communicates by custom jQuery events. You can bind event listener
to block node by "on events" method:
evil.block '@@slideshow', ->
nextSlide: -> …
'on play': ->
@timer = setInterval(=> @nextSlide, 5000)
'on stop': ->
clearInterval(@timer)
evil.block '@@video', ->
'click on @fullscreenButton': ->
$('@@slideshow').trigger('stop')
If you want to use broadcast messages, you can use custom events on body:
evil.block '@@callUs', ->
'change-city on body': (e, city) ->
@phoneNumber.text(city.phone)
evil.block '@@cityChanger', ->
getCurrentCity: -> …
'change on @citySelect': ->
$('body').trigger('change-city', @getCurrentCity())
Rendering
If you will render on client and on server-side, you must repeat helpers, i18n, templates. Client rendering requires a lot of libraries and architecture. 2-way data binding looks cool, but has very big price in performance, templates, animation and overengeniring.
If you develop web page (not web application with offline support, etc), server-side rendering will be more useful. Users will see your interface imminently, search engines will index your content and your code will be much simple and clear.
In most of cases you can avoid client rendering. If you need to add some block by JS, you can render it hidden to page HTML and show in right time:
evil.block '@@comment',
'click on @addCommentButton': ->
@newCommentForm.slideDown()
If user change some data and you need to update view, you anyway need to send request to save new data on server. Just ask server to render new view. For example, on new comment server can return new comment HTML:
evil.block '@@comment',
'submit on @addCommentForm': ->
$.post '/comments', @addCommentForm.serialize(), (newComment) ->
@comments.append(newComment)
But, of course, some cases require client rendering. Evil Blocks only recommend to do it server-side, but not force you:
evil.block '@@comment',
'change, keyup on @commentField', ->
html = JST['comment'](text: @commentField.text())
@preview.html(html)
Modules
If your blocks has same behavior, you can create module-block and set multiple blocks on same tag:
@popup@@closable
a@closeLink href="#"
evil.block '@@closable', ->
'click on @closeLink': ->
@block.trigger('close')
evil.block '@@popup', ->
'on close': ->
@clock.removeClass('is-open')
If you want to use same methods inside multiple block, you can create inject-function:
fancybox = (obj) ->
for name, value of fancybox.module
obj[name] = value
# Initializer code
fancybox.module =
openInFancybox: (node) ->
evil.block '@@docs',
init: ->
fancybox(@)
'click on @showExampleButton': ->
@openInFancybox(@example)
Debug
Evil Blocks contains debug extension, which log every events inside blocks.
To enable it, just load evil-block.debug.js. For example, in Rails:
- if Rails.env.development?
= javascript_include_tag 'evil-block.debug'
Install
Ruby on Rails
Add evil-block-rails gem to Gemfile:
gem "evil-blocks-rails"
Load evil-blocks.js in your script:
//= require evil-blocks
Ruby
If you use Sinatra or other non-Rails framework you can add Evil Blocks path to Sprockets environment:
EvilBlocks.install(sprockets)
And change Slim options to support @@block and @rule shortcuts:
EvilBlocks.install_to_slim!
Then just load evil-blocks.js in your script:
//= require evil-blocks
Others
Add file lib/evil-blocks.js to your project.