Method: Core::States::MagicMenu#initialize
- Defined in:
- lib/states/menus/magic.rb
#initialize(window, previous, party) ⇒ MagicMenu
Returns a new instance of MagicMenu.
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# File 'lib/states/menus/magic.rb', line 7 def initialize(window, previous, party) super(window) @previous = previous @party = party @background = Core.sprite("menu/ingame_background") @w = Core::GUI::Window.new(0, 0, 1024, 768, Trans.(:magic)) @w.add(:charselect, CharSelector.new(32, 32, party)) end |