Method: Core::States::MagicMenu#initialize

Defined in:
lib/states/menus/magic.rb

#initialize(window, previous, party) ⇒ MagicMenu

Returns a new instance of MagicMenu.



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# File 'lib/states/menus/magic.rb', line 7

def initialize(window, previous, party)
  super(window)
  @previous = previous
  @party = party
  @background = Core.sprite("menu/ingame_background")
  @w = Core::GUI::Window.new(0, 0, 1024, 768, Trans.menu(:magic))
  @w.add(:charselect, CharSelector.new(32, 32, party))
end