Method: Core::Game::MapParticle#initialize
- Defined in:
- lib/game/map/map_particle.rb
#initialize(x, y, effect) ⇒ MapParticle
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# File 'lib/game/map/map_particle.rb', line 6 def initialize(x, y, effect) @emitter = Core::Particles.new(effect, x, y) end |