Method: Core::Game::MapParticle#initialize

Defined in:
lib/game/map/map_particle.rb

#initialize(x, y, effect) ⇒ MapParticle



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# File 'lib/game/map/map_particle.rb', line 6

def initialize(x, y, effect)
  @emitter = Core::Particles.new(effect, x, y)
end