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# File 'lib/game/map/map_object.rb', line 56
def update_move(map)
moved = false
player = self.class == Player
tx = @tx
ty = @ty
if @dx > 0
if @stepped or @through or map.passable?((@tx*32)+@dx, @ty*32, player)
@x += @speed
@dx -= @speed
@tx += 1 if !@stepped
@stepped = true
moved = true
if @tx > Core.window.state.map.current.width
Core.window.state.map.move_right
@tx = 0
@x = @speed
end
else
@dx = 0
end
@index = 8
elsif @dx < 0
if @stepped or @through or map.passable?((@tx*32)+@dx, @ty*32, player)
@x -= @speed
@dx += @speed
@tx -= 1 if !@stepped
@stepped = true
moved = true
if @tx < 0
Core.window.state.map.move_left
@tx = Core.window.state.map.current.width
@x = (Core.window.state.map.current.width*32) - @speed
end
else
@dx = 0
end
@index = 4
end
if @dy > 0
if @stepped or @through or map.passable?(@tx*32, (@ty*32)+@dy, player)
@y += @speed
@dy -= @speed
@ty += 1 if !@stepped
@stepped = true
moved = true
else
@dy = 0
end
@index = 0
elsif @dy < 0
if @stepped or @through or map.passable?(@tx*32, (@ty*32)+@dy, player)
@y -= @speed
@dy += @speed
@ty -= 1 if !@stepped
@stepped = true
moved = true
else
@dy = 0
end
@index = 12
end
if @dx == 0 and @dy == 0 and moved
@steps += 1
@stepped = false
end
if moved
d = @dx
if d == 0
d = @dy
end
if d < 0
d *= -1
end
if Core.between?(d, 8, 25)
if @steps.even?
@index += 1
else
@index += 3
end
end
end
if tx != @tx or ty != @ty
Core.window.state.map.current.module.event(Events::MotionEvent.new(self, [tx, ty]))
end
return moved
end
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