DXRuby64
DXRuby64 is a custom-built version of DXRuby for 64-bit Ruby 3.1 and later, created by patching the original DXRuby source to allow building with the Universal C Runtime (UCRT). With DXRuby64, you can develop 2D games using DirectX 9 even on 64-bit Ruby environments.
Note: This gem is an unofficial version created by an individual and is not maintained by the original DXRuby project.
Installation
To install the gem, simply run:
gem install dxruby64
Usage
Once installed, you can use DXRuby features as usual:
require 'dxruby'
# Example code: Create a window and display a simple shape
Window.width = 640
Window.height = 480
# Draw a rectangle
Window.loop do
Window.draw(100, 100, Image.new(50, 50, C_WHITE))
end
About Sample Files
This gem includes simple sample code under the sample/ directory.
(The files are direct copies of the original examples provided with DXRuby)
The gem installation path may vary depending on your Ruby environment, but you can check the location with the following command:
gem contents dxruby64
Requirements
Ruby 3.1 or later (64-bit) installed on Windows.
d3dx9_40.dllis required. This is part of the DirectX 9 runtime. If it's not already installed, you can download it from Microsoft's official site.
How to get d3dx9_40.dll
Download the DirectX End-User Runtimes (June 2010).
Double-click the downloaded
directx_Jun2010_redist.exeand extract the files to a directory of your choice.In the extracted folder, locate
Nov2008_d3dx9_40_x64.caband double-click it.Inside the
Nov2008_d3dx9_40_x64.cabfile, located3dx9_40.dlland copy (or move) it to thebindirectory of your Ruby installation folder. (e.g. C:\Ruby34-x64\bin)
License
This gem is licensed under the zlib/libpng license.
Disclaimer
This gem is not an official successor of DXRuby, and it is not maintained by the original DXRuby project. It is a custom build intended to work in UCRT environments for newer versions of Ruby.
Repository
For source code and further information, visit the repository: https://github.com/spoolkitamura/dxruby64
Developer Guide
Building dxruby.so from Source
Although the gem includes precompiled .so files, developers who wish to build dxruby.so from source may refer to the steps below as a guide.
Prerequisites
Ruby 3.1 or later (64-bit) must be installed.
A development environment such as MSYS2 is required. (RubyInstaller with Devkit is recommended)
Build Steps
Clone the repository:
git clone https://github.com/spoolkitamura/dxruby64.git
cd dxruby64
Move into the ext/dxruby64 folder and run the following commands to build dxruby.so:
cd ext/dxruby64
ridk enable
ruby extconf.rb # Generate Makefile
make clean
make # Build dxruby.so
The built dxruby.so file will be installed into Ruby's extension library directory (e.g., C:/Ruby31-x64/lib/ruby/site_ruby/3.1.0/x64-ucrt/) by executing make install.
You can check the exact path using RbConfig::CONFIG["sitearchdir"].
Notes
The original DXRuby source code is located in ext/org.
In this gem, prebuilt dxruby.so files for each supported Ruby version are organized in the following directory structure:
lib/
dxruby.rb - Dynamically loads the appropriate version-specific dxruby.so
31/
dxruby.so - For Ruby 3.1
32/
dxruby.so - For Ruby 3.2
33/
dxruby.so - For Ruby 3.3
34/
dxruby.so - For Ruby 3.4