Method: CombinePDF::Page_Methods#textbox
- Defined in:
- lib/combine_pdf/page_methods.rb
#textbox(text, properties = {}) ⇒ Object
This method adds a simple text box to the Page represented by the PDFWriter class. This function takes two values:
- text
-
the text to write in the box.
- properties
-
a Hash of box properties.
the symbols and values in the properties Hash could be any or all of the following:
- x
-
the left position of the box.
- y
-
the BOTTOM position of the box.
- width
-
the width/length of the box. negative values will be computed from edge of page. defaults to 0 (end of page).
- height
-
the height of the box. negative values will be computed from edge of page. defaults to 0 (end of page).
- text_align
-
symbol for horizontal text alignment, can be “:center” (default), “:right”, “:left”
- text_valign
-
symbol for vertical text alignment, can be “:center” (default), “:top”, “:bottom”
- text_padding
-
a Float between 0 and 1, setting the padding for the text. defaults to 0.05 (5%).
- font
-
a registered font name or an Array of names. defaults to “:Helvetica”. The 14 standard fonts names are:
-
:“Times-Roman”
-
:“Times-Bold”
-
:“Times-Italic”
-
:“Times-BoldItalic”
-
:Helvetica
-
:“Helvetica-Bold”
-
:“Helvetica-BoldOblique”
-
:“Helvetica- Oblique”
-
:Courier
-
:“Courier-Bold”
-
:“Courier-Oblique”
-
:“Courier-BoldOblique”
-
:Symbol
-
:ZapfDingbats
- font_size
-
an Integer for the font size, or :fit_text to fit the text in the box. defaults to “:fit_text”
- max_font_size
-
if font_size is set to :fit_text, this will be the maximum font size. defaults to nil (no maximum)
- font_color
-
text color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defaults to black.
- stroke_color
-
text stroke color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defounlts to nil (no stroke).
- stroke_width
-
text stroke width in PDF units. defaults to 0 (none).
- box_color
-
box fill color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defaults to nil (none).
- border_color
-
box border color in [R, G, B], an array with three floats, each in a value between 0 to 1 (gray will be “[0.5, 0.5, 0.5]”). defaults to nil (none).
- border_width
-
border width in PDF units. defaults to nil (none).
- box_radius
-
border radius in PDF units. defaults to 0 (no corner rounding).
- opacity
-
textbox opacity, a float between 0 (transparent) and 1 (opaque)
- ctm
-
A PDF complient CTM data array that will manipulate the axis and allow transformations. i.e. ‘[1,0,0,1,0,0]`
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# File 'lib/combine_pdf/page_methods.rb', line 187 def textbox(text, properties = {}) = { x: page_size[0], y: page_size[1], width: 0, height: -1, text_align: :center, text_valign: :center, text_padding: 0.1, font: nil, font_size: :fit_text, max_font_size: nil, font_color: [0, 0, 0], stroke_color: nil, stroke_width: 0, box_color: nil, border_color: nil, border_width: 0, box_radius: 0, opacity: 1, ctm: nil # ~= [1,0,0,1,0,0] } .update properties # reset the length and height to meaningful values, if negative [:width] = mediabox[2] - [:x] + [:width] if [:width] <= 0 [:height] = mediabox[3] - [:y] + [:height] if [:height] <= 0 # reset the padding value [:text_padding] = 0 if [:text_padding].to_f >= 1 # create box stream box_stream = +'' # set graphic state for box if [:box_color] || ([:border_width].to_i > 0 && [:border_color]) # compute x and y position for text x = [:x] y = [:y] # set graphic state for the box box_stream << "q\n" box_stream << "#{[:ctm].join ' '} cm\n" if [:ctm] box_graphic_state = { ca: [:opacity], CA: [:opacity], LW: [:border_width], LC: 0, LJ: 0, LD: 0 } if [:box_radius] != 0 # if the text box has rounded corners box_graphic_state[:LC] = 2 box_graphic_state[:LJ] = 1 end box_graphic_state = graphic_state box_graphic_state # adds the graphic state to Resources and gets the reference box_stream << "#{object_to_pdf box_graphic_state} gs\n" # the following line was removed for Acrobat Reader compatability # box_stream << "DeviceRGB CS\nDeviceRGB cs\n" box_stream << "#{[:box_color].join(' ')} rg\n" if [:box_color] if [:border_width].to_i > 0 && [:border_color] box_stream << "#{[:border_color].join(' ')} RG\n" end # create the path radius = [:box_radius] half_radius = (radius.to_f / 2).round 4 ## set starting point box_stream << "#{[:x] + radius} #{[:y]} m\n" ## bottom and right corner - first line and first corner box_stream << "#{[:x] + [:width] - radius} #{[:y]} l\n" # bottom if [:box_radius] != 0 # make first corner, if not straight. box_stream << "#{[:x] + [:width] - half_radius} #{[:y]} " box_stream << "#{[:x] + [:width]} #{[:y] + half_radius} " box_stream << "#{[:x] + [:width]} #{[:y] + radius} c\n" end ## right and top-right corner box_stream << "#{[:x] + [:width]} #{[:y] + [:height] - radius} l\n" if [:box_radius] != 0 box_stream << "#{[:x] + [:width]} #{[:y] + [:height] - half_radius} " box_stream << "#{[:x] + [:width] - half_radius} #{[:y] + [:height]} " box_stream << "#{[:x] + [:width] - radius} #{[:y] + [:height]} c\n" end ## top and top-left corner box_stream << "#{[:x] + radius} #{[:y] + [:height]} l\n" if [:box_radius] != 0 box_stream << "#{[:x] + half_radius} #{[:y] + [:height]} " box_stream << "#{[:x]} #{[:y] + [:height] - half_radius} " box_stream << "#{[:x]} #{[:y] + [:height] - radius} c\n" end ## left and bottom-left corner box_stream << "#{[:x]} #{[:y] + radius} l\n" if [:box_radius] != 0 box_stream << "#{[:x]} #{[:y] + half_radius} " box_stream << "#{[:x] + half_radius} #{[:y]} " box_stream << "#{[:x] + radius} #{[:y]} c\n" end # fill / stroke path box_stream << "h\n" if [:box_color] && [:border_width].to_i > 0 && [:border_color] box_stream << "B\n" elsif [:box_color] # fill if fill color is set box_stream << "f\n" elsif [:border_width].to_i > 0 && [:border_color] # stroke if border is set box_stream << "S\n" end # exit graphic state for the box box_stream << "Q\n" end contents << box_stream # reset x,y by text alignment - x,y are calculated from the bottom left # each unit (1) is 1/72 Inch # create text stream text_stream = +'' if !text.to_s.empty? && [:font_size] != 0 && ([:font_color] || [:stroke_color]) # compute x and y position for text x = [:x] + ([:width] * [:text_padding]) y = [:y] + ([:height] * [:text_padding]) # set the fonts (fonts array, with :Helvetica as fallback). fonts = [*[:font], :Helvetica] # fit text in box, if requested font_size = [:font_size] if [:font_size] == :fit_text font_size = fit_text text, fonts, ([:width] * (1 - [:text_padding])), ([:height] * (1 - [:text_padding])) font_size = [:max_font_size] if [:max_font_size] && font_size > [:max_font_size] end text_size = dimensions_of text, fonts, font_size if [:text_align] == :center x = (([:width] * (1 - (2 * [:text_padding]))) - text_size[0]) / 2 + x elsif [:text_align] == :right x = (([:width] * (1 - (1.5 * [:text_padding]))) - text_size[0]) + x end if [:text_valign] == :center y = (([:height] * (1 - (2 * [:text_padding]))) - text_size[1]) / 2 + y elsif [:text_valign] == :top y = ([:height] * (1 - (1.5 * [:text_padding]))) - text_size[1] + y end # set graphic state for text text_stream << "q\n" text_stream << "#{[:ctm].join ' '} cm\n" if [:ctm] text_graphic_state = graphic_state(ca: [:opacity], CA: [:opacity], LW: [:stroke_width].to_f, LC: 2, LJ: 1, LD: 0) text_stream << "#{object_to_pdf text_graphic_state} gs\n" # the following line was removed for Acrobat Reader compatability # text_stream << "DeviceRGB CS\nDeviceRGB cs\n" # set text render mode if [:font_color] text_stream << "#{[:font_color].join(' ')} rg\n" end if [:stroke_width].to_i > 0 && [:stroke_color] text_stream << "#{[:stroke_color].join(' ')} RG\n" if [:font_color] text_stream << "2 Tr\n" else final_stream << "1 Tr\n" end elsif [:font_color] text_stream << "0 Tr\n" else text_stream << "3 Tr\n" end # format text object(s) # text_stream << "#{options[:font_color].join(' ')} rg\n" # sets the color state encode_text(text, fonts).each do |encoded| text_stream << "BT\n" # the Begine Text marker text_stream << format_name_to_pdf(set_font(encoded[0])) # Set font name text_stream << " #{font_size.round 3} Tf\n" # set font size and add font operator text_stream << "#{x.round 4} #{y.round 4} Td\n" # set location for text object text_stream << (encoded[1]) # insert the encoded string to the stream text_stream << " Tj\n" # the Text object operator and the End Text marker text_stream << "ET\n" # the Text object operator and the End Text marker x += encoded[2] / 1000 * font_size # update text starting point y -= encoded[3] / 1000 * font_size # update text starting point end # exit graphic state for text text_stream << "Q\n" end contents << text_stream self end |