Method: CGLM::Mat4#rotate!
- Defined in:
- ext/cglm/rb_cglm_affine.c
#rotate!(axis, angle) ⇒ self
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# File 'ext/cglm/rb_cglm_affine.c', line 228 VALUE rb_cglm_rotate_self(VALUE self, VALUE axis, VALUE angle) { mat4 *mat; vec3 *vec; mat = &VAL2MAT4(self); vec = &VAL2VEC3(axis); glm_rotate(*mat, (float) NUM2DBL(angle), *vec); return self; } |