Method: BCDice::GameSystem::MetalHead#mh_crc_table

Defined in:
lib/bcdice/game_system/MetalHead.rb

#mh_crc_table(suv, num) ⇒ String

戦闘結果チャートを振る

Parameters:

  • suv (String)

    耐久レベル

  • num (String)

    数値

Returns:

  • (String)

    振った結果



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# File 'lib/bcdice/game_system/MetalHead.rb', line 112

def mh_crc_table(suv, num)
  header_parts = ['戦闘結果チャート', num]
  separator = ' > '

  suv = suv.to_s.upcase
  numbuf = num.to_i
  if numbuf < 1
    return (header_parts + ['数値が不正です']).join(separator)
  end

  num_d1 = numbuf % 10
  debug("num_d1[#{num_d1}]")
  if num_d1 == 1
    numbuf += 1
  end
  if num_d1 == 0
    numbuf -= 1
  end
  num_d1 = numbuf % 10
  debug("num_d1[#{num_d1}]")

  table_point = [
    nil, # 0
    nil, # 1
    "腕部", # 2
    "腕部", # 3
    "脚部", # 4
    "脚部", # 5
    "胴部", # 6
    "胴部", # 7
    "胴部", # 8
    "頭部", # 9
  ]

  table_damage = {
    'S' => [{'N' => 2}, {'LW' => 16}, {'MD' => 46}, {'MW' => 56}, {'HD' => 76}, {'HW' => 96}, {'MO' => 106}, {'K' => 116}],
    'A' => [{'LW' => 2}, {'MW' => 46}, {'HW' => 76}, {'MO' => 96}, {'K' => 116}],
    'B' => [{'LW' => 2}, {'MW' => 36}, {'HW' => 66}, {'MO' => 96}, {'K' => 106}],
    'C' => [{'LW' => 2}, {'MW' => 26}, {'HW' => 66}, {'MO' => 86}, {'K' => 106}],
    'D' => [{'LW' => 2}, {'MW' => 26}, {'HW' => 46}, {'MO' => 76}, {'K' => 96}],
    'E' => [{'LW' => 2}, {'MW' => 26}, {'HW' => 39}, {'MO' => 54}, {'K' => 76}],
    'F' => [{'LW' => 2}, {'MW' => 16}, {'HW' => 39}, {'MO' => 54}, {'K' => 66}],
    'G' => [{'LW' => 2}, {'MW' => 6}, {'HW' => 16}, {'MO' => 26}, {'K' => 39}],
    'M' => [{'0'  => 2}, {'1' => 22}, {'2' => 42}, {'3' => 62}, {'4' => 82}, {'5' => 92}, {'6' => 102}, {'8' => 112}],
  }

  if table_damage[suv].nil?
    return (header_parts + [
      "耐久レベル(SUV)[#{suv}]",
      "耐久レベル(SUV)の値が不正です",
    ]).join(separator)
  end

  damage_level = ''
  table_damage[suv].each do |v|
    v.each do |d, n|
      debug("suv[#{suv}] #{v} #{d} #{n}")
      if n <= numbuf
        damage_level = d
      end
    end
  end

  result_parts = []

  if numbuf != num.to_i
    result_parts.push(numbuf.to_s)
  end

  if suv == 'M'
    result_parts.push('耐物', "HP[#{damage_level}]")
  else
    result_parts.push(
      "耐久レベル(SUV)[#{suv}]",
      "部位[#{table_point[num_d1]}] : 損傷種別[#{damage_level}]"
    )
  end

  return (header_parts + result_parts).join(separator)
end